Kiryu Shuya was born into a special bloodline and, by the age of eighteen, possessed swordsmanship skills that defied conventional limits. The reason was solely due to the influence of his father, who was both his parent and his master. In responding to the unreasonable demands forced upon him, Shuya honed his sword skills to the level of a master. Then one day, he is forced to take on another unreasonable challenge. Its content is a warrior's training journey, and the destination is a different world where magic exists as a normal occurrence. Thus, like a lion casting its own child into a thousand-fathom valley, Shuya is cast into the otherworld. In order to survive in that world, Shuya worked as a bodyguard for a certain noble lady. In addition to his natural swordsmanship, he also newly mastered flame magic. As Shuya performed remarkable feats in his role as a guard, he gradually came to be called the Flame Lion for his beast-like sword skills and flame magic.
| Word | Frequency | Difficulty |
|---|---|---|
| 冷たい | 6 | 3.11 |
| 承知 | 6 | 3.43 |
| 暫くして | 6 | 3.75 |
| 僧徒 | 6 | 3.73 |
| はっきり | 6 | 3.06 |
| その先 | 6 | 3.57 |
| 付いている | 6 | 3.38 |
| 消費 | 6 | 3.31 |
| 移る | 6 | 3.53 |
| 何やら | 6 | 3.19 |
| 伸ばす | 6 | 3.00 |
| 血筋 | 6 | 3.91 |
| 程に | 6 | 3.01 |
| 尚更 | 6 | 3.69 |
| 行われる | 6 | 3.62 |
| 抵抗 | 6 | 2.84 |
| 将に | 6 | 3.16 |
| 涙 | 6 | 2.98 |
| 意図 | 6 | 3.39 |
| なー | 6 | 3.13 |
| 迎え | 6 | 3.35 |
| 発揮 | 6 | 3.35 |
| 若しかしたら | 6 | 3.16 |
| どの | 6 | 3.16 |
| ソファー | 6 | 3.69 |
| あんな | 6 | 2.93 |
| 沢山 | 6 | 2.94 |
| 馬鹿 | 6 | 2.99 |
| 交える | 6 | 3.78 |
| 無効化 | 6 | 3.86 |
| 危険 | 6 | 2.75 |
| 頬 | 6 | 2.86 |
| 作戦 | 6 | 3.04 |
| 保つ | 6 | 3.36 |
| 伸びる | 6 | 3.42 |
| 入り口 | 6 | 3.28 |
| 温存 | 6 | 4.23 |
| 選択肢 | 6 | 3.42 |
| ちゃった | 6 | 3.01 |
| 口調 | 6 | 3.14 |
| 宙 | 6 | 3.47 |
| 場面 | 6 | 3.55 |
| 落ちる | 6 | 2.99 |
| 感触 | 6 | 3.37 |
| 早い | 6 | 2.99 |
| 中廊下 | 6 | 4.15 |
| 不味い | 6 | 3.21 |
| 吐き出す | 6 | 3.41 |
| 役割 | 6 | 3.43 |
| 取り除く | 6 | 4.04 |
| 掃除 | 6 | 3.48 |
| やっと | 6 | 3.21 |
| 一時的 | 6 | 3.62 |
| 造る | 6 | 3.60 |
| もうすぐ | 6 | 3.57 |
| 助けて | 6 | 3.13 |
| 舞う | 6 | 3.61 |
| 時には | 6 | 3.07 |
| 立場 | 6 | 2.93 |
| もう一人 | 6 | 3.48 |
| 下げ | 6 | 3.17 |
| 吸収 | 6 | 3.34 |
| 装備 | 6 | 2.88 |
| ちゃ | 6 | 2.92 |
| 腹 | 6 | 3.05 |
| 許し | 6 | 3.29 |
| 張る | 6 | 3.09 |
| からして | 6 | 3.45 |
| 第二 | 6 | 3.20 |
| かッ | 6 | 4.57 |
| 銃 | 6 | 3.38 |
| 破壊 | 6 | 2.94 |
| ちまう | 6 | 3.18 |
| 何より | 6 | 3.02 |
| 灯す | 6 | 4.19 |
| 火 | 6 | 2.74 |
| ながらも | 6 | 2.88 |
| その中 | 6 | 3.17 |
| 引き | 6 | 3.23 |
| 強化 | 6 | 2.90 |
| 入り | 6 | 3.18 |
| 仕留める | 6 | 3.40 |
| 崩す | 6 | 3.45 |
| 正体 | 6 | 3.33 |
| 後で | 6 | 2.94 |
| 抱く | 6 | 2.83 |
| 剣戟 | 6 | 4.31 |
| 半人前 | 6 | 4.84 |
| 伝える | 6 | 2.98 |
| 捨てる | 6 | 3.06 |
| どうしよう | 6 | 3.29 |
| 握り | 6 | 3.58 |
| 振り上げる | 6 | 3.66 |
| 一振り | 6 | 4.00 |
| ふと | 6 | 3.07 |
| 明かり | 6 | 3.50 |
| 途端に | 6 | 3.56 |
| 半透明 | 6 | 4.13 |
| 不利 | 6 | 3.45 |
| 手元 | 6 | 3.50 |
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