Kiryu Shuya was born into a special bloodline and, by the age of eighteen, possessed swordsmanship skills that defied conventional limits. The reason was solely due to the influence of his father, who was both his parent and his master. In responding to the unreasonable demands forced upon him, Shuya honed his sword skills to the level of a master. Then one day, he is forced to take on another unreasonable challenge. Its content is a warrior's training journey, and the destination is a different world where magic exists as a normal occurrence. Thus, like a lion casting its own child into a thousand-fathom valley, Shuya is cast into the otherworld. In order to survive in that world, Shuya worked as a bodyguard for a certain noble lady. In addition to his natural swordsmanship, he also newly mastered flame magic. As Shuya performed remarkable feats in his role as a guard, he gradually came to be called the Flame Lion for his beast-like sword skills and flame magic.
| Word | Frequency | Difficulty |
|---|---|---|
| 対処法 | 2 | 4.40 |
| 育て | 2 | 3.61 |
| 体制 | 2 | 3.81 |
| 紅茶 | 2 | 3.50 |
| 何のこと | 2 | 3.95 |
| 一敗 | 2 | 3.30 |
| ともかく | 2 | 3.10 |
| 二番 | 2 | 4.51 |
| 局地的 | 2 | 5.11 |
| ピンと | 2 | 3.97 |
| また今度 | 2 | 4.30 |
| め | 2 | 3.21 |
| 絶句 | 2 | 3.79 |
| 優先順位 | 2 | 4.34 |
| 受付 | 2 | 3.53 |
| 使い処 | 2 | 6.25 |
| 無闇矢鱈 | 2 | 5.39 |
| がら空き | 2 | 4.71 |
| 目先 | 2 | 4.56 |
| 大人数 | 2 | 4.27 |
| 毎年 | 2 | 3.95 |
| 一切 | 2 | 3.13 |
| 単語 | 2 | 3.67 |
| 使用人 | 2 | 3.36 |
| 屈む | 2 | 4.24 |
| 一歩も引かない | 2 | 5.19 |
| がね | 2 | 3.58 |
| もがく | 2 | 4.18 |
| 大概 | 2 | 3.98 |
| 坪 | 2 | 5.12 |
| 大旨 | 2 | 4.65 |
| 開会 | 2 | 5.15 |
| 愚弄 | 2 | 4.66 |
| ダウン | 2 | 4.32 |
| 飛び道具 | 2 | 4.56 |
| 抱え | 2 | 3.09 |
| 鎮座 | 2 | 4.20 |
| 緩和 | 2 | 4.36 |
| 神速 | 2 | 4.30 |
| 打ち倒す | 2 | 4.27 |
| 石ころ | 2 | 4.48 |
| 鎖 | 2 | 3.53 |
| 九人 | 2 | 4.62 |
| 無茶苦茶 | 2 | 4.02 |
| すぐそこ | 2 | 4.40 |
| 冴え | 2 | 4.58 |
| 必要不可欠 | 2 | 4.38 |
| 湧き | 2 | 4.01 |
| 三校 | 2 | 6.39 |
| 常軌を逸した | 2 | 4.82 |
| 貴方達 | 2 | 3.99 |
| 置きに | 2 | 4.91 |
| 微塵 | 2 | 3.81 |
| 夢を追う | 2 | 5.72 |
| さっきから | 2 | 3.61 |
| 死んでいる | 2 | 4.02 |
| 振替休日 | 2 | 6.32 |
| 善処 | 2 | 4.65 |
| 付け入る | 2 | 4.56 |
| 伏し目 | 2 | 5.20 |
| 敗北 | 2 | 3.56 |
| どうなってる | 2 | 4.26 |
| 犠牲 | 2 | 3.47 |
| 摩擦 | 2 | 4.76 |
| 声量 | 2 | 4.55 |
| 睡魔 | 2 | 4.57 |
| 目撃 | 2 | 3.81 |
| お互いに | 2 | 3.53 |
| 疑念 | 2 | 4.04 |
| 分際 | 2 | 4.46 |
| 鉄火 | 2 | 5.30 |
| 幾ばく | 2 | 5.15 |
| でないと | 2 | 3.83 |
| 三人組 | 2 | 4.28 |
| どこの馬の骨 | 2 | 5.00 |
| 予て | 2 | 4.16 |
| 防御力 | 2 | 3.62 |
| 取り戻す | 2 | 3.24 |
| 取り込む | 2 | 3.65 |
| 年齢 | 2 | 3.21 |
| 火力 | 2 | 3.75 |
| たまに | 2 | 3.27 |
| 追い詰める | 2 | 3.64 |
| 連れて行く | 2 | 4.00 |
| 降ろし | 2 | 4.13 |
| にくい | 2 | 3.38 |
| 降ろす | 2 | 3.99 |
| と言うより | 2 | 3.10 |
| 引っ掛かる | 2 | 4.14 |
| 如何に | 2 | 3.55 |
| 倍 | 2 | 3.38 |
| 今にも | 2 | 3.62 |
| どうのこうの | 2 | 4.93 |
| 進撃 | 2 | 4.44 |
| 推測 | 2 | 3.43 |
| 生き残り | 2 | 3.99 |
| 初 | 2 | 3.62 |
| 追い返す | 2 | 4.28 |
| 人為的 | 2 | 4.61 |
| 絶好 | 2 | 4.17 |
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