Kiryu Shuya was born into a special bloodline and, by the age of eighteen, possessed swordsmanship skills that defied conventional limits. The reason was solely due to the influence of his father, who was both his parent and his master. In responding to the unreasonable demands forced upon him, Shuya honed his sword skills to the level of a master. Then one day, he is forced to take on another unreasonable challenge. Its content is a warrior's training journey, and the destination is a different world where magic exists as a normal occurrence. Thus, like a lion casting its own child into a thousand-fathom valley, Shuya is cast into the otherworld. In order to survive in that world, Shuya worked as a bodyguard for a certain noble lady. In addition to his natural swordsmanship, he also newly mastered flame magic. As Shuya performed remarkable feats in his role as a guard, he gradually came to be called the Flame Lion for his beast-like sword skills and flame magic.
| Word | Frequency | Difficulty |
|---|---|---|
| 静まり返る | 2 | 3.98 |
| 可愛らしい | 2 | 3.32 |
| 飲む | 2 | 2.84 |
| 余りに | 2 | 3.33 |
| 何にせよ | 2 | 3.96 |
| 摸する | 2 | 3.34 |
| スムーズ | 2 | 4.07 |
| そうそうない | 2 | 5.10 |
| 摩耗 | 2 | 4.83 |
| 誇る | 2 | 3.46 |
| 延長 | 2 | 4.25 |
| 揃い | 2 | 4.05 |
| 下手 | 2 | 3.26 |
| 概念 | 2 | 3.76 |
| がね | 2 | 3.58 |
| で候 | 2 | 3.44 |
| 真実 | 2 | 3.34 |
| 直す | 2 | 3.51 |
| 間髪入れず | 2 | 4.34 |
| 大分 | 2 | 3.28 |
| 綺麗さっぱり | 2 | 4.75 |
| 用件 | 2 | 3.80 |
| 捕らえる | 2 | 3.56 |
| 人柄 | 2 | 4.12 |
| 食べられる | 2 | 3.75 |
| 選出 | 2 | 4.41 |
| に至っては | 2 | 3.87 |
| 独りぼっち | 2 | 5.09 |
| 重なり合う | 2 | 4.66 |
| 追い立てる | 2 | 5.00 |
| 赤 | 2 | 3.11 |
| 風船 | 2 | 4.51 |
| 疑問符 | 2 | 4.36 |
| また今度 | 2 | 4.30 |
| 代わる | 2 | 3.81 |
| 鎬を削る | 2 | 5.94 |
| 局地的 | 2 | 5.11 |
| 足の裏 | 2 | 4.56 |
| 気持ちよく | 2 | 4.45 |
| 時計 | 2 | 3.79 |
| 薄れる | 2 | 3.95 |
| 鐘 | 2 | 3.93 |
| 一体化 | 2 | 4.43 |
| 惚れ込む | 2 | 4.94 |
| 捻り | 2 | 4.12 |
| 力任せ | 2 | 4.17 |
| 元に戻す | 2 | 4.50 |
| 飛び | 2 | 3.52 |
| 着弾 | 2 | 3.98 |
| 可惜 | 2 | 3.37 |
| その度 | 2 | 3.84 |
| 優れて | 2 | 3.90 |
| に連れ | 2 | 3.76 |
| 一名 | 2 | 4.35 |
| やり直す | 2 | 4.36 |
| 座り | 2 | 3.58 |
| 任す | 2 | 3.71 |
| 投擲 | 2 | 3.57 |
| 食えない | 2 | 4.58 |
| 立ち回り | 2 | 4.47 |
| 思いの外 | 2 | 4.54 |
| でないと | 2 | 3.83 |
| 見送る | 2 | 3.37 |
| 似つかわしい | 2 | 4.47 |
| 作業 | 2 | 3.02 |
| 化する | 2 | 3.89 |
| 集束 | 2 | 4.62 |
| 利し | 2 | 3.25 |
| 見透かす | 2 | 4.15 |
| 知るか | 2 | 4.35 |
| 幕 | 2 | 3.94 |
| 謂わば | 2 | 5.18 |
| 一つも | 2 | 3.83 |
| あやふや | 2 | 4.47 |
| 敢えなく | 2 | 4.81 |
| 自由に | 2 | 3.36 |
| 是非とも | 2 | 3.92 |
| 声を上げる | 2 | 3.56 |
| この際 | 2 | 4.02 |
| 然るべき | 2 | 4.27 |
| 類する | 2 | 4.61 |
| 駆け足 | 2 | 4.43 |
| 詳細 | 2 | 3.48 |
| 訝しげ | 2 | 4.03 |
| ため込む | 2 | 4.84 |
| 自動 | 2 | 3.80 |
| 駆け付ける | 2 | 4.30 |
| 物の | 2 | 3.83 |
| 尻尾 | 2 | 3.15 |
| 滑り | 2 | 4.33 |
| 侭ならない | 2 | 4.23 |
| 成り | 2 | 4.01 |
| 釣り出す | 2 | 5.34 |
| 引き離す | 2 | 4.03 |
| 糸口 | 2 | 4.69 |
| まじか | 2 | 3.76 |
| 逆に | 2 | 3.06 |
| 習得 | 2 | 3.45 |
| 前回 | 2 | 3.44 |
| 瞬間的 | 2 | 4.27 |
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