Kiryu Shuya was born into a special bloodline and, by the age of eighteen, possessed swordsmanship skills that defied conventional limits. The reason was solely due to the influence of his father, who was both his parent and his master. In responding to the unreasonable demands forced upon him, Shuya honed his sword skills to the level of a master. Then one day, he is forced to take on another unreasonable challenge. Its content is a warrior's training journey, and the destination is a different world where magic exists as a normal occurrence. Thus, like a lion casting its own child into a thousand-fathom valley, Shuya is cast into the otherworld. In order to survive in that world, Shuya worked as a bodyguard for a certain noble lady. In addition to his natural swordsmanship, he also newly mastered flame magic. As Shuya performed remarkable feats in his role as a guard, he gradually came to be called the Flame Lion for his beast-like sword skills and flame magic.
| Word | Frequency | Difficulty |
|---|---|---|
| 孕む | 2 | 4.21 |
| 絡める | 2 | 4.00 |
| 地点 | 2 | 3.68 |
| 不慣れ | 2 | 4.49 |
| 邂逅 | 2 | 4.34 |
| 全い | 2 | 5.16 |
| 真上 | 2 | 4.09 |
| 見覚えのある | 2 | 4.02 |
| 詰め込む | 2 | 3.93 |
| 様子を見る | 2 | 3.98 |
| 満天 | 2 | 4.80 |
| 石ころ | 2 | 4.48 |
| 銀髪 | 2 | 3.77 |
| 世路 | 2 | 3.93 |
| 出席日数 | 2 | 5.62 |
| 底 | 2 | 3.46 |
| 並べる | 2 | 3.53 |
| 確率 | 2 | 3.74 |
| 姑 | 2 | 4.97 |
| 何者 | 2 | 3.64 |
| どうか | 2 | 3.04 |
| ありゃしない | 2 | 4.91 |
| 大口 | 2 | 4.22 |
| 一対一 | 2 | 4.04 |
| 有り得る | 2 | 4.09 |
| 出迎え | 2 | 3.74 |
| 伏し目 | 2 | 5.20 |
| 習得 | 2 | 3.45 |
| アニメ | 2 | 3.92 |
| 繋がり | 2 | 3.49 |
| ダウン | 2 | 4.32 |
| 今日の所は | 2 | 5.02 |
| トイレ | 2 | 3.70 |
| 飲み込む | 2 | 3.44 |
| 争い | 2 | 3.58 |
| ごっこ | 2 | 4.41 |
| 経験が浅い | 2 | 5.48 |
| 進軍 | 2 | 3.86 |
| 聞き返す | 2 | 3.94 |
| 上手く行く | 2 | 4.77 |
| 中たる | 2 | 4.21 |
| 達成 | 2 | 3.61 |
| 程々に | 2 | 4.17 |
| 三人組 | 2 | 4.28 |
| 対照的 | 2 | 3.99 |
| 騙す | 2 | 3.59 |
| 撃ち抜く | 2 | 4.22 |
| 屈む | 2 | 4.24 |
| 灰 | 2 | 3.74 |
| 望み | 2 | 3.62 |
| 揃え | 2 | 3.64 |
| 目の当たり | 2 | 3.91 |
| 褒め言葉 | 2 | 4.39 |
| 平原 | 2 | 3.73 |
| 突き出し | 2 | 3.99 |
| 待った | 2 | 3.67 |
| 理想 | 2 | 3.63 |
| よじ登る | 2 | 4.47 |
| ストレート | 2 | 4.07 |
| 域 | 2 | 3.85 |
| しようがない | 2 | 4.37 |
| 敗北 | 2 | 3.56 |
| 馬鹿正直 | 2 | 4.61 |
| また今度 | 2 | 4.30 |
| 必要最低限 | 2 | 4.50 |
| 打撃 | 2 | 3.58 |
| 余計 | 2 | 3.16 |
| 危うく | 2 | 3.97 |
| 損なう | 2 | 4.20 |
| 疑問符 | 2 | 4.36 |
| 間近 | 2 | 3.76 |
| 徒歩 | 2 | 4.01 |
| 釘 | 2 | 3.92 |
| 決めつける | 2 | 4.34 |
| 諸悪の根源 | 2 | 4.95 |
| 湯 | 2 | 3.82 |
| 楽しむ | 2 | 3.09 |
| 退ける | 2 | 3.79 |
| 使い処 | 2 | 6.25 |
| 数の暴力 | 2 | 4.70 |
| 観光名所 | 2 | 5.05 |
| 等間隔 | 2 | 4.61 |
| 育て | 2 | 3.61 |
| 塗り替える | 2 | 4.60 |
| 潔い | 2 | 4.37 |
| 防御力 | 2 | 3.62 |
| 折り | 2 | 4.28 |
| 修羅 | 2 | 4.21 |
| 仕丁 | 2 | 3.25 |
| 表層 | 2 | 4.76 |
| 吹っ掛ける | 2 | 4.97 |
| 助言 | 2 | 3.85 |
| 一切 | 2 | 3.13 |
| 入り込む | 2 | 3.69 |
| 六人 | 2 | 3.94 |
| 絶好 | 2 | 4.17 |
| 一変 | 2 | 4.08 |
| 言い聞かせる | 2 | 3.74 |
| 下手をすれば | 2 | 4.07 |
| 法 | 2 | 3.21 |
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