Kiryu Shuya was born into a special bloodline and, by the age of eighteen, possessed swordsmanship skills that defied conventional limits. The reason was solely due to the influence of his father, who was both his parent and his master. In responding to the unreasonable demands forced upon him, Shuya honed his sword skills to the level of a master. Then one day, he is forced to take on another unreasonable challenge. Its content is a warrior's training journey, and the destination is a different world where magic exists as a normal occurrence. Thus, like a lion casting its own child into a thousand-fathom valley, Shuya is cast into the otherworld. In order to survive in that world, Shuya worked as a bodyguard for a certain noble lady. In addition to his natural swordsmanship, he also newly mastered flame magic. As Shuya performed remarkable feats in his role as a guard, he gradually came to be called the Flame Lion for his beast-like sword skills and flame magic.
| Word | Frequency | Difficulty |
|---|---|---|
| でもない | 17 | 2.85 |
| 時の | 17 | 2.80 |
| 用意 | 17 | 2.75 |
| 離れ | 17 | 3.00 |
| 外に | 17 | 2.98 |
| 川 | 17 | 3.27 |
| 籠手 | 17 | 4.22 |
| 山 | 17 | 2.98 |
| 途中 | 17 | 2.94 |
| 話し | 17 | 2.77 |
| 隙 | 17 | 3.12 |
| 座る | 17 | 2.78 |
| 二つ | 17 | 3.04 |
| すら | 17 | 2.67 |
| 離れる | 17 | 2.83 |
| 込める | 17 | 3.05 |
| 上げ | 17 | 2.67 |
| 意識 | 17 | 2.77 |
| しかない | 17 | 2.80 |
| 決め | 17 | 3.10 |
| そうね | 17 | 3.24 |
| 鉄 | 17 | 3.09 |
| 知らない | 17 | 2.68 |
| 何時も | 17 | 2.58 |
| 制服 | 17 | 3.59 |
| サングラス | 17 | 4.43 |
| 意志 | 16 | 3.40 |
| 命 | 16 | 2.72 |
| 実際に | 16 | 2.99 |
| 覚悟 | 16 | 3.02 |
| 代表 | 16 | 3.41 |
| 決まる | 16 | 3.10 |
| 勿論 | 16 | 2.47 |
| 向け | 16 | 2.69 |
| により | 16 | 2.99 |
| かも | 16 | 2.76 |
| 聞こえ | 16 | 2.93 |
| 気分 | 16 | 2.99 |
| 道 | 16 | 2.74 |
| 消える | 16 | 2.71 |
| 火炎 | 16 | 3.75 |
| 目の前 | 16 | 2.63 |
| 残る | 16 | 2.71 |
| 絶対に | 16 | 2.91 |
| 獣 | 16 | 2.86 |
| なのに | 16 | 2.74 |
| 起きる | 16 | 2.74 |
| 続く | 16 | 2.90 |
| 勝負 | 16 | 3.22 |
| もん | 16 | 2.71 |
| よし | 16 | 2.94 |
| 改めて | 16 | 3.04 |
| 呼吸 | 16 | 3.43 |
| とは言え | 16 | 2.60 |
| 首 | 16 | 2.55 |
| 越え | 16 | 3.58 |
| 走る | 16 | 2.77 |
| 場合 | 16 | 2.60 |
| 渡し | 16 | 2.40 |
| 会う | 16 | 2.62 |
| みたい | 16 | 2.65 |
| 事はない | 16 | 2.83 |
| 打ち荷 | 16 | 3.13 |
| 近付く | 16 | 3.36 |
| 所で | 16 | 3.30 |
| 情報 | 16 | 2.52 |
| 背後 | 16 | 2.92 |
| だろうか | 16 | 2.42 |
| 開始 | 16 | 3.07 |
| 生き残る | 16 | 3.53 |
| 眠る | 16 | 3.15 |
| 狙う | 16 | 2.89 |
| 強引 | 15 | 3.42 |
| としても | 15 | 2.63 |
| 慥か | 15 | 3.82 |
| 誰も | 15 | 2.77 |
| 耐える | 15 | 3.10 |
| ちょう度 | 15 | 3.29 |
| 方 | 15 | 1.96 |
| 体勢 | 15 | 3.40 |
| 見張り | 15 | 3.59 |
| アーマー | 15 | 4.89 |
| こう言う | 15 | 2.87 |
| あー | 15 | 2.91 |
| 雷 | 15 | 3.06 |
| 中心 | 15 | 3.08 |
| ありがとう | 15 | 2.86 |
| 単純 | 15 | 3.19 |
| 小さい | 15 | 2.69 |
| 取れる | 15 | 3.10 |
| 精製 | 15 | 4.30 |
| タイミング | 15 | 3.16 |
| 骨 | 15 | 3.21 |
| 認識 | 15 | 3.06 |
| 気が付く | 15 | 3.32 |
| に取って | 15 | 2.44 |
| 土 | 15 | 2.90 |
| バレる | 15 | 3.43 |
| そっち | 15 | 3.10 |
| その場 | 15 | 2.86 |
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