Kiryu Shuya was born into a special bloodline and, by the age of eighteen, possessed swordsmanship skills that defied conventional limits. The reason was solely due to the influence of his father, who was both his parent and his master. In responding to the unreasonable demands forced upon him, Shuya honed his sword skills to the level of a master. Then one day, he is forced to take on another unreasonable challenge. Its content is a warrior's training journey, and the destination is a different world where magic exists as a normal occurrence. Thus, like a lion casting its own child into a thousand-fathom valley, Shuya is cast into the otherworld. In order to survive in that world, Shuya worked as a bodyguard for a certain noble lady. In addition to his natural swordsmanship, he also newly mastered flame magic. As Shuya performed remarkable feats in his role as a guard, he gradually came to be called the Flame Lion for his beast-like sword skills and flame magic.
| Word | Frequency | Difficulty |
|---|---|---|
| なさい | 15 | 2.85 |
| アーマー | 15 | 4.89 |
| 体内 | 15 | 3.59 |
| 小さい | 15 | 2.69 |
| そっち | 15 | 3.10 |
| 間合い | 15 | 3.58 |
| 思える | 15 | 2.63 |
| 見張り | 15 | 3.59 |
| 誰も | 15 | 2.77 |
| ありがとう | 15 | 2.86 |
| 付け | 15 | 2.69 |
| としては | 15 | 2.66 |
| ちょう度 | 15 | 3.29 |
| 決定 | 15 | 3.43 |
| 声音 | 15 | 3.62 |
| えーっと | 15 | 3.83 |
| と言うのは | 15 | 2.57 |
| 土 | 15 | 2.90 |
| 慥か | 15 | 3.82 |
| 分け | 15 | 2.31 |
| 与え | 15 | 2.95 |
| あー | 15 | 2.91 |
| これから | 15 | 2.69 |
| バレる | 15 | 3.43 |
| 耐える | 15 | 3.10 |
| 下土 | 15 | 2.58 |
| 中心 | 15 | 3.08 |
| 右手 | 15 | 3.08 |
| 今まで | 15 | 2.69 |
| 体勢 | 15 | 3.40 |
| 認識 | 15 | 3.06 |
| 取れる | 15 | 3.10 |
| なれば | 15 | 2.99 |
| 気が付く | 15 | 3.32 |
| としても | 15 | 2.63 |
| 強引 | 15 | 3.42 |
| 限界 | 15 | 3.15 |
| 単純 | 15 | 3.19 |
| こう言う | 15 | 2.87 |
| 骨 | 15 | 3.21 |
| 方 | 15 | 1.96 |
| タイミング | 15 | 3.16 |
| 残り | 15 | 3.10 |
| 精製 | 15 | 4.30 |
| 空中 | 15 | 3.16 |
| 一歩 | 15 | 3.21 |
| 真っ直ぐ | 15 | 3.17 |
| に取って | 15 | 2.44 |
| 運ぶ | 15 | 2.97 |
| 王都 | 15 | 2.74 |
| その場 | 15 | 2.86 |
| だろうか | 16 | 2.42 |
| 開始 | 16 | 3.07 |
| 消える | 16 | 2.71 |
| 改めて | 16 | 3.04 |
| 絶対に | 16 | 2.91 |
| 目の前 | 16 | 2.63 |
| 残る | 16 | 2.71 |
| 火炎 | 16 | 3.75 |
| かも | 16 | 2.76 |
| 起きる | 16 | 2.74 |
| 意志 | 16 | 3.40 |
| 打ち荷 | 16 | 3.13 |
| 走る | 16 | 2.77 |
| 覚悟 | 16 | 3.02 |
| 呼吸 | 16 | 3.43 |
| 勿論 | 16 | 2.47 |
| 眠る | 16 | 3.15 |
| 獣 | 16 | 2.86 |
| 事はない | 16 | 2.83 |
| 道 | 16 | 2.74 |
| 実際に | 16 | 2.99 |
| みたい | 16 | 2.65 |
| 渡し | 16 | 2.40 |
| よし | 16 | 2.94 |
| なのに | 16 | 2.74 |
| 場合 | 16 | 2.60 |
| 勝負 | 16 | 3.22 |
| 向け | 16 | 2.69 |
| 越え | 16 | 3.58 |
| 気分 | 16 | 2.99 |
| 所で | 16 | 3.30 |
| 近付く | 16 | 3.36 |
| により | 16 | 2.99 |
| 情報 | 16 | 2.52 |
| 聞こえ | 16 | 2.93 |
| 命 | 16 | 2.72 |
| 背後 | 16 | 2.92 |
| 首 | 16 | 2.55 |
| もん | 16 | 2.71 |
| 狙う | 16 | 2.89 |
| 会う | 16 | 2.62 |
| 続く | 16 | 2.90 |
| 代表 | 16 | 3.41 |
| とは言え | 16 | 2.60 |
| 生き残る | 16 | 3.53 |
| 決まる | 16 | 3.10 |
| 籠手 | 17 | 4.22 |
| よな | 17 | 2.69 |
| そうね | 17 | 3.24 |
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