Kiryu Shuya was born into a special bloodline and, by the age of eighteen, possessed swordsmanship skills that defied conventional limits. The reason was solely due to the influence of his father, who was both his parent and his master. In responding to the unreasonable demands forced upon him, Shuya honed his sword skills to the level of a master. Then one day, he is forced to take on another unreasonable challenge. Its content is a warrior's training journey, and the destination is a different world where magic exists as a normal occurrence. Thus, like a lion casting its own child into a thousand-fathom valley, Shuya is cast into the otherworld. In order to survive in that world, Shuya worked as a bodyguard for a certain noble lady. In addition to his natural swordsmanship, he also newly mastered flame magic. As Shuya performed remarkable feats in his role as a guard, he gradually came to be called the Flame Lion for his beast-like sword skills and flame magic.
| Word | Frequency | Difficulty |
|---|---|---|
| となったら | 1 | 4.53 |
| 鉢合わせる | 1 | 5.42 |
| 身悶える | 1 | 5.43 |
| ばかし | 1 | 4.75 |
| 内面的 | 1 | 5.60 |
| 反対方向 | 1 | 4.78 |
| 思い浮かぶ | 1 | 4.40 |
| 大騒ぎ | 1 | 3.99 |
| 定めて | 1 | 4.34 |
| 舌鼓 | 1 | 4.62 |
| 染め | 1 | 3.64 |
| そうとも | 1 | 4.47 |
| 自動翻訳 | 1 | 5.13 |
| 俗に言う | 1 | 4.82 |
| 数十 | 1 | 3.58 |
| 経験則 | 1 | 4.70 |
| 二倍 | 1 | 4.25 |
| 築く | 1 | 3.67 |
| そうになった | 1 | 3.59 |
| 一段 | 1 | 4.26 |
| グラウンド | 1 | 4.41 |
| 打ち込む | 1 | 3.87 |
| 威高 | 1 | 3.54 |
| 刺し傷 | 1 | 5.41 |
| 政略結婚 | 1 | 4.15 |
| その頃 | 1 | 3.75 |
| 歩を進める | 1 | 4.48 |
| 振り被る | 1 | 5.57 |
| 近い将来 | 1 | 4.88 |
| 作戦会議 | 1 | 4.31 |
| 自分の力 | 1 | 4.06 |
| て成らない | 1 | 4.38 |
| すっぽり | 1 | 4.30 |
| 焼け焦げ | 1 | 4.85 |
| 逃れる | 1 | 3.70 |
| 記事 | 1 | 4.28 |
| 巻き | 1 | 3.71 |
| 半円 | 1 | 4.77 |
| 後回し | 1 | 3.95 |
| 何も出ない | 1 | 5.36 |
| 疲労感 | 1 | 4.45 |
| 困難 | 1 | 3.56 |
| 造形 | 1 | 4.40 |
| 日の浅い | 1 | 5.56 |
| 保管 | 1 | 3.85 |
| 手始め | 1 | 4.97 |
| 等しく | 1 | 4.30 |
| 狂わせる | 1 | 4.47 |
| 都市化 | 1 | 3.34 |
| 来年 | 1 | 3.91 |
| 相打ち | 1 | 4.70 |
| 聞き分け | 1 | 4.82 |
| 山ごもり | 1 | 6.10 |
| 寄りかかる | 1 | 4.29 |
| 案の定 | 1 | 3.83 |
| バカに | 1 | 4.12 |
| 人外 | 1 | 4.05 |
| 荒れる | 1 | 4.47 |
| 押し出す | 1 | 4.26 |
| 来にくい | 1 | 6.40 |
| ひらひら | 1 | 4.13 |
| 差し詰め | 1 | 4.76 |
| 槍投げ | 1 | 5.61 |
| かも知れません | 1 | 3.08 |
| 鍍金 | 1 | 5.87 |
| 半歩 | 1 | 4.53 |
| もぉ | 1 | 4.51 |
| の所為で | 1 | 4.40 |
| 忘れかける | 1 | 4.79 |
| 自傷 | 1 | 5.30 |
| 頬張る | 1 | 4.07 |
| 背中合わせ | 1 | 4.85 |
| 多額 | 1 | 4.49 |
| 上限 | 1 | 4.22 |
| 勝 | 1 | 4.17 |
| ゴシップ | 1 | 5.08 |
| 貪る | 1 | 4.21 |
| 拮抗 | 1 | 4.16 |
| 見誤る | 1 | 5.19 |
| 養う | 1 | 4.22 |
| 事により | 1 | 3.78 |
| 到来 | 1 | 4.45 |
| 観音開き | 1 | 5.31 |
| 血路 | 1 | 5.38 |
| 四の五の | 1 | 5.47 |
| もんだから | 1 | 4.16 |
| 打ち破る | 1 | 4.15 |
| えー | 1 | 3.52 |
| 人手 | 1 | 3.98 |
| しんと | 1 | 4.58 |
| ずい分 | 1 | 3.33 |
| 悩ます | 1 | 4.50 |
| 百聞は一見にしかず | 1 | 5.58 |
| 類は友を呼ぶ | 1 | 5.48 |
| 欠ける | 1 | 3.99 |
| 平々凡々 | 1 | 5.25 |
| どれでも | 1 | 4.90 |
| 脳裏 | 1 | 3.54 |
| 干渉 | 1 | 3.54 |
| 決行 | 1 | 4.41 |
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