REACH OUT AND GRASP GREATNESS. Jungle Pocket, known to her close friends as "Pokke," is a free-spirited Umamusume who has proven her dominance in the freestyle racing scene. Overwhelmed by Fuji Kiseki's majestic performance at a graded Twinkle Series race, she resolves to take on the Twinkle Series herself. Shortly after joining the Umamusume training school Tracen Academy, Pokke comes under the wing of Tanabe, a veteran trainer who fostered Fuji Kiseki's talent. Together, they aspire to dominate the Triple Crown series, a set of three races that can only be attempted once in a lifetime. Awaiting them are formidable rivals of Pokke's generation, whose talents surpass even her own. There's Dantsu Flame, whose diligence and determination to win are second to none; Manhattan Cafe, who chases the shadowy silhouette of a "friend" that only she can see; and Agnes Tachyon, a veritable mad scientist seeking to push the very boundaries of what is possible for Umamusume. These four runners take to the track with their very pride, spirit, and souls on the line. Past the finish of their epic clash is a door waiting to be opened—one that leads to the beginning of a new era. "It doesn't matter who stands in my way! I'm gonna be the greatest!" (Source: Umamusume: Pretty Derby - Beginning of a New Era Site)
| Word | Frequency | Difficulty |
|---|---|---|
| 重賞 | 2 | 6.53 |
| 未知 | 2 | 3.76 |
| んん | 2 | 3.70 |
| 理由 | 2 | 2.47 |
| かちん | 2 | 5.78 |
| 闘志 | 2 | 4.33 |
| 立派 | 2 | 3.24 |
| 気 | 2 | 2.13 |
| 山本 | 2 | 4.48 |
| かどうか | 2 | 3.06 |
| 自信 | 2 | 3.13 |
| 進める | 2 | 3.00 |
| 回 | 2 | 3.36 |
| ジュニア | 2 | 5.05 |
| 続いて | 2 | 3.13 |
| 闘争心 | 2 | 4.85 |
| 言葉 | 2 | 1.96 |
| 乗せる | 2 | 3.07 |
| って言う | 2 | 2.83 |
| 落った | 2 | 3.58 |
| 伸びる | 2 | 3.42 |
| け | 2 | 3.49 |
| 不和 | 2 | 4.29 |
| 己 | 2 | 3.00 |
| 消える | 2 | 2.71 |
| 本 | 2 | 2.87 |
| のだ | 2 | 1.65 |
| 泳ぐ | 2 | 3.75 |
| 店是 | 2 | 5.92 |
| 九 | 2 | 2.87 |
| こ | 2 | 3.11 |
| ヒマ | 2 | 4.65 |
| 勝 | 2 | 4.17 |
| みたい | 2 | 2.65 |
| 関係 | 2 | 2.73 |
| レベル | 2 | 2.66 |
| ではない | 2 | 2.28 |
| そんでもって | 2 | 4.81 |
| もし | 2 | 2.64 |
| 争い | 2 | 3.58 |
| 八つ | 2 | 2.93 |
| 新た | 2 | 3.00 |
| 食べる | 2 | 2.42 |
| 本日 | 2 | 3.28 |
| 遠め | 2 | 5.40 |
| 伊蘭 | 2 | 4.40 |
| 杉 | 2 | 2.95 |
| 位置取り | 2 | 4.72 |
| 訪れる | 2 | 3.20 |
| 何時も | 2 | 2.58 |
| 手活け | 2 | 3.75 |
| 共に | 2 | 3.28 |
| 大歓声 | 2 | 4.67 |
| 坂 | 2 | 3.76 |
| 後れ | 2 | 4.92 |
| 生かす | 2 | 3.68 |
| 伸び | 2 | 3.37 |
| 占う | 2 | 4.82 |
| 本命 | 2 | 3.97 |
| 勝敗 | 2 | 4.07 |
| がー | 2 | 4.44 |
| 早く | 2 | 2.72 |
| こりゃ | 2 | 3.71 |
| そ | 2 | 2.90 |
| 手々 | 2 | 3.09 |
| ムダ | 2 | 4.81 |
| 出し切る | 2 | 4.90 |
| 視野 | 2 | 3.66 |
| じゃねー | 2 | 3.75 |
| 其れでこそ | 2 | 4.57 |
| 実に | 2 | 3.02 |
| 返す | 2 | 2.90 |
| 就いて | 2 | 3.02 |
| 手前 | 2 | 3.33 |
| 矢場 | 2 | 3.87 |
| 仕掛け | 2 | 3.32 |
| もう少し | 2 | 3.00 |
| っぱなし | 2 | 3.91 |
| だんだん | 2 | 3.78 |
| 後 | 2 | 2.36 |
| 為替 | 2 | 4.01 |
| うっせえ | 2 | 5.06 |
| 僅か | 2 | 3.17 |
| 必要 | 2 | 2.28 |
| 果て | 2 | 3.75 |
| 並 | 2 | 3.70 |
| 大きな | 2 | 2.50 |
| 伊和 | 2 | 3.96 |
| 行ける | 2 | 3.40 |
| 速度 | 2 | 2.90 |
| 思わず | 2 | 2.73 |
| 背中 | 2 | 2.80 |
| こそ | 2 | 2.75 |
| 追い上げる | 2 | 5.62 |
| 試行 | 2 | 5.09 |
| 問題 | 2 | 2.39 |
| ハハハ | 2 | 4.14 |
| とする | 2 | 2.60 |
| すると | 2 | 2.35 |
| 最高 | 2 | 3.21 |
Showing 1201 - 1300 of 2,122 words