*Warning: This work contains many considerably harsh developments. It includes stressful plot developments, settings, and characters designed to provoke discomfort. Please be cautious if such content is difficult for you.* This world is destined for four tragedies. One is the path of restoring a fallen house alongside Lise Atla while seeking an end to the war with the Furia people. One is the path of ending the war together with Tia Victoire and embarking on a journey to find her homeland. One is the path of overcoming countless hardships alongside Aries Fin Winderbelle and immigrating to a new continent that has become an uninhabited wasteland. Why are these tragedies? The answer is singular: in the shadows of the story, a single girl is being sacrificed. Even in the remaining final path, she was never saved. Therefore, on a certain day, having become a character in a galge world named "Phantom Scarlet Bullet Cowboy," I resolve to fight to pioneer a route that should not exist in the game in pursuit of her salvation. The first condition for this is that I, who became the cannon fodder of the early game, must defeat the perfect superhuman protagonist. (Published in the official content "Today's One Book")
| Word | Frequency | Difficulty |
|---|---|---|
| 捌け口 | 2 | 5.41 |
| 逆側 | 2 | 4.75 |
| 用済み | 2 | 4.81 |
| 葉先 | 2 | 6.35 |
| 筆記 | 2 | 4.83 |
| 吸い付く | 2 | 5.24 |
| 何て | 2 | 3.87 |
| 働き口 | 2 | 5.12 |
| 顔色が悪い | 2 | 4.57 |
| 物ともしない | 2 | 4.88 |
| 反応速度 | 2 | 4.56 |
| 非日常 | 2 | 4.93 |
| 現実主義 | 2 | 5.44 |
| 儂 | 2 | 3.13 |
| 首が飛ぶ | 2 | 5.05 |
| 交じる | 2 | 4.58 |
| 続行 | 2 | 4.25 |
| 巡礼者 | 2 | 5.11 |
| 仕込 | 2 | 5.57 |
| 縮 | 2 | 5.29 |
| 釣り合う | 2 | 4.30 |
| 河川 | 2 | 4.61 |
| 固持 | 2 | 5.97 |
| ハッキリ | 2 | 3.86 |
| 差し入れる | 2 | 5.00 |
| 至高 | 2 | 4.33 |
| 絶対悪 | 2 | 5.71 |
| 躍進 | 2 | 4.85 |
| くねる | 2 | 4.58 |
| 尻目 | 2 | 4.17 |
| 三世 | 2 | 4.18 |
| 夕暮れ時 | 2 | 4.77 |
| 女好き | 2 | 4.69 |
| 破摧 | 2 | 5.05 |
| 安全地帯 | 2 | 4.52 |
| 口八丁 | 2 | 5.42 |
| のめり込む | 2 | 4.81 |
| 歯切れの悪い | 2 | 4.88 |
| 今さっき | 2 | 4.65 |
| 冠する | 2 | 4.74 |
| 煩雑 | 2 | 5.11 |
| コンディション | 2 | 4.87 |
| 一要素 | 2 | 5.77 |
| 年増 | 2 | 4.86 |
| 真剣勝負 | 2 | 4.85 |
| まあるい | 2 | 5.60 |
| 手をつける | 2 | 5.05 |
| 無くてはいけない | 2 | 5.50 |
| 有料 | 2 | 4.87 |
| 最上 | 2 | 4.40 |
| 何でまた | 2 | 4.57 |
| 穿く | 2 | 4.55 |
| 兆候 | 2 | 4.38 |
| 外道 | 2 | 4.14 |
| 乗りかかる | 2 | 5.84 |
| 券 | 2 | 4.75 |
| 外因 | 2 | 4.31 |
| 片田舎 | 2 | 5.09 |
| 名君 | 2 | 4.94 |
| 女性らしい | 2 | 4.61 |
| 伸し掛かる | 2 | 4.81 |
| 上り | 2 | 4.17 |
| 初歩的 | 2 | 4.92 |
| 栄養素 | 2 | 5.17 |
| 喧嘩を売る | 2 | 4.64 |
| 弁舌 | 2 | 5.11 |
| 貯蔵庫 | 2 | 4.64 |
| 記憶喪失 | 2 | 4.56 |
| 落ちつける | 2 | 5.16 |
| 社畜 | 2 | 4.93 |
| 皆まで言うな | 2 | 5.61 |
| 大味 | 2 | 5.39 |
| 毒々しい | 2 | 4.69 |
| 下手すれば | 2 | 4.66 |
| 宗教的 | 2 | 4.76 |
| 見かねる | 2 | 4.32 |
| 製作者 | 2 | 4.35 |
| 飾り皿 | 2 | 6.48 |
| 思い付く | 2 | 4.20 |
| 吐血 | 2 | 4.66 |
| ステンドグラス | 2 | 4.84 |
| 兵法 | 2 | 4.91 |
| 至難 | 2 | 5.00 |
| 姿見 | 2 | 4.70 |
| いいとも | 2 | 4.87 |
| 自惚れ | 2 | 4.72 |
| それきり | 2 | 4.75 |
| 下草 | 2 | 4.95 |
| 断罪 | 2 | 4.08 |
| 通商条約 | 2 | 5.73 |
| 怖気づく | 2 | 5.23 |
| 無計画 | 2 | 5.10 |
| 賄い | 2 | 4.69 |
| ひねり出す | 2 | 5.08 |
| 転化 | 2 | 4.87 |
| 下宿 | 2 | 4.96 |
| 聞き入る | 2 | 4.46 |
| うまくいく | 2 | 4.52 |
| 気の無い | 2 | 5.40 |
| 不均一 | 2 | 6.42 |
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