*Warning: This work contains many considerably harsh developments. It includes stressful plot developments, settings, and characters designed to provoke discomfort. Please be cautious if such content is difficult for you.* This world is destined for four tragedies. One is the path of restoring a fallen house alongside Lise Atla while seeking an end to the war with the Furia people. One is the path of ending the war together with Tia Victoire and embarking on a journey to find her homeland. One is the path of overcoming countless hardships alongside Aries Fin Winderbelle and immigrating to a new continent that has become an uninhabited wasteland. Why are these tragedies? The answer is singular: in the shadows of the story, a single girl is being sacrificed. Even in the remaining final path, she was never saved. Therefore, on a certain day, having become a character in a galge world named "Phantom Scarlet Bullet Cowboy," I resolve to fight to pioneer a route that should not exist in the game in pursuit of her salvation. The first condition for this is that I, who became the cannon fodder of the early game, must defeat the perfect superhuman protagonist. (Published in the official content "Today's One Book")
| Word | Frequency | Difficulty |
|---|---|---|
| 訳無い | 4 | 5.00 |
| 毛皮 | 4 | 3.69 |
| 良かったら | 4 | 3.96 |
| 怨嗟 | 4 | 4.42 |
| 足らず | 4 | 4.19 |
| 先生 | 4 | 2.72 |
| 硬さ | 4 | 4.39 |
| 舌の根 | 4 | 4.98 |
| 湿度 | 4 | 4.66 |
| うねる | 4 | 4.56 |
| 日程 | 4 | 4.10 |
| 近場 | 4 | 4.23 |
| 恐るべき | 4 | 4.03 |
| 犯罪 | 4 | 3.81 |
| 絵になる | 4 | 4.69 |
| 言ってのける | 4 | 4.81 |
| やり通す | 4 | 5.97 |
| 狂い死に | 4 | 6.23 |
| 押さえ込み | 4 | 5.06 |
| 難易度 | 4 | 3.74 |
| 雄々しい | 4 | 4.58 |
| 増え続ける | 4 | 5.19 |
| セオリー | 4 | 4.59 |
| 弄する | 4 | 5.11 |
| 気の抜けた | 4 | 4.51 |
| 引きずる | 4 | 3.86 |
| 低 | 4 | 3.89 |
| 意思疎通 | 4 | 4.23 |
| 偶像 | 4 | 4.54 |
| 工作員 | 4 | 4.64 |
| 教えを請う | 4 | 5.30 |
| 顔合わせ | 4 | 4.25 |
| 上向き | 4 | 5.00 |
| 一切れ | 4 | 4.78 |
| 獄中 | 4 | 5.49 |
| 空回り | 4 | 4.72 |
| 思いやり | 4 | 4.57 |
| 丸出し | 4 | 4.42 |
| 底冷え | 4 | 4.82 |
| 弁明 | 4 | 4.42 |
| 微弱 | 4 | 4.71 |
| 言いつけ | 4 | 4.31 |
| 延命 | 4 | 4.86 |
| 画面 | 4 | 3.68 |
| 指向性 | 4 | 4.72 |
| 惑星 | 4 | 3.98 |
| 中へ入る | 4 | 4.90 |
| 気をつけ | 4 | 4.41 |
| インド | 4 | 4.74 |
| スカウト | 4 | 4.27 |
| 鬼気迫る | 4 | 4.55 |
| 近接戦闘 | 4 | 4.24 |
| 温和 | 4 | 4.64 |
| 優遇措置 | 4 | 5.54 |
| 如何せん | 4 | 4.28 |
| 均す | 4 | 4.97 |
| 間違い無い | 4 | 4.60 |
| 今日明日 | 4 | 4.84 |
| 見込む | 4 | 4.32 |
| ブツ | 4 | 4.89 |
| 散りばめる | 4 | 4.75 |
| 重し | 4 | 4.99 |
| 手捌き | 4 | 5.98 |
| 張り合う | 4 | 4.53 |
| 放り込み | 4 | 4.69 |
| 何方もどっち | 4 | 5.03 |
| 期日 | 4 | 4.71 |
| 認知 | 4 | 4.35 |
| 方式 | 4 | 4.22 |
| 持ちかける | 4 | 4.16 |
| 玄関 | 4 | 3.59 |
| 笑い話 | 4 | 4.52 |
| 礼を言う | 4 | 4.13 |
| 調 | 4 | 4.52 |
| 貿易 | 4 | 4.23 |
| 利害 | 4 | 4.53 |
| 冗談半分 | 4 | 5.09 |
| 身持ち | 4 | 5.33 |
| お初 | 4 | 4.43 |
| 代替 | 4 | 3.50 |
| 手ずから | 4 | 4.71 |
| 弄ぶ | 4 | 4.15 |
| 物珍しげに | 4 | 5.31 |
| 機械 | 4 | 3.62 |
| 聞き取る | 4 | 4.50 |
| 息をする | 4 | 4.62 |
| チョップ | 4 | 4.66 |
| 誰彼構わず | 4 | 5.15 |
| 迎合 | 4 | 5.11 |
| 傷跡 | 4 | 4.26 |
| 見舞い | 4 | 4.38 |
| 魔王 | 4 | 2.51 |
| 連れる | 4 | 4.37 |
| たらん | 4 | 5.04 |
| 資金源 | 4 | 5.09 |
| 川面 | 4 | 5.11 |
| 責任を負う | 4 | 5.15 |
| 飾り気 | 4 | 5.03 |
| ループ | 4 | 4.14 |
| 道すがら | 4 | 4.50 |
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