*Warning: This work contains many considerably harsh developments. It includes stressful plot developments, settings, and characters designed to provoke discomfort. Please be cautious if such content is difficult for you.* This world is destined for four tragedies. One is the path of restoring a fallen house alongside Lise Atla while seeking an end to the war with the Furia people. One is the path of ending the war together with Tia Victoire and embarking on a journey to find her homeland. One is the path of overcoming countless hardships alongside Aries Fin Winderbelle and immigrating to a new continent that has become an uninhabited wasteland. Why are these tragedies? The answer is singular: in the shadows of the story, a single girl is being sacrificed. Even in the remaining final path, she was never saved. Therefore, on a certain day, having become a character in a galge world named "Phantom Scarlet Bullet Cowboy," I resolve to fight to pioneer a route that should not exist in the game in pursuit of her salvation. The first condition for this is that I, who became the cannon fodder of the early game, must defeat the perfect superhuman protagonist. (Published in the official content "Today's One Book")
| Word | Frequency | Difficulty |
|---|---|---|
| 御菓子 | 3 | 5.68 |
| 詠う | 3 | 5.47 |
| 考えなし | 3 | 4.69 |
| 戦線離脱 | 3 | 5.16 |
| 境遇 | 3 | 4.09 |
| 歌声 | 3 | 4.18 |
| 得体 | 3 | 4.51 |
| 口内 | 3 | 4.37 |
| 冷酷 | 3 | 4.29 |
| 塗り潰し | 3 | 5.21 |
| 波打つ | 3 | 4.35 |
| 痒い | 3 | 4.59 |
| 新興 | 3 | 4.65 |
| 蹴りを入れる | 3 | 5.23 |
| 農作業 | 3 | 4.42 |
| 女たらし | 3 | 5.18 |
| 廓 | 3 | 4.34 |
| 直々 | 3 | 4.02 |
| 抱き上げる | 3 | 3.94 |
| 昂ぶり | 3 | 5.15 |
| 鰻 | 3 | 4.32 |
| 公式 | 3 | 3.91 |
| 破れ | 3 | 4.25 |
| 降り出す | 3 | 4.92 |
| ビクビク | 3 | 4.56 |
| ホワイトボード | 3 | 5.02 |
| ぶつ切り | 3 | 5.13 |
| 御年 | 3 | 4.88 |
| 時代背景 | 3 | 5.71 |
| 曲がり | 3 | 4.45 |
| お方 | 3 | 3.78 |
| 馴らす | 3 | 5.65 |
| 汲み置き | 3 | 6.19 |
| 体制側 | 3 | 5.98 |
| 高鳴り | 3 | 4.83 |
| 指令 | 3 | 4.31 |
| 母体 | 3 | 4.73 |
| 漏れ聞く | 3 | 5.80 |
| お待たせしました | 3 | 3.96 |
| ランプ | 3 | 4.04 |
| 何を隠そう | 3 | 4.83 |
| 味がする | 3 | 4.70 |
| 連日連夜 | 3 | 5.42 |
| 買い手 | 3 | 3.97 |
| 接敵 | 3 | 5.05 |
| 侭 | 3 | 5.58 |
| 分家 | 3 | 4.10 |
| 崖上 | 3 | 5.33 |
| 遥か彼方 | 3 | 4.79 |
| 小揺るぎ | 3 | 5.37 |
| 気晴らし | 3 | 4.72 |
| 深追い | 3 | 4.87 |
| 引っつかむ | 3 | 5.25 |
| 日を改めて | 3 | 5.26 |
| 軽んじる | 3 | 5.03 |
| 介添え | 3 | 5.60 |
| お下げ | 3 | 4.87 |
| 燻製肉 | 3 | 4.83 |
| ダチ | 3 | 5.05 |
| 股座 | 3 | 5.89 |
| この目で | 3 | 4.34 |
| 打ち捨てる | 3 | 4.78 |
| 黒曜石 | 3 | 4.62 |
| 群がる | 3 | 4.06 |
| 見ごたえ | 3 | 5.34 |
| ゴール | 3 | 3.90 |
| 世界一 | 3 | 4.30 |
| どん | 3 | 4.43 |
| 衰弱 | 3 | 4.43 |
| そり | 3 | 4.50 |
| 湿っぽい | 3 | 4.92 |
| のめる | 3 | 4.95 |
| 逆向き | 3 | 5.44 |
| 日和見 | 3 | 5.14 |
| 尻餅をつく | 3 | 5.07 |
| 見掛ける | 3 | 4.65 |
| 語り掛ける | 3 | 4.63 |
| 一閃 | 3 | 3.92 |
| 鋼鉄 | 3 | 4.02 |
| 轡を並べて | 3 | 5.70 |
| 幸あれ | 3 | 5.56 |
| 何れにせよ | 3 | 4.08 |
| 鈍足 | 3 | 5.21 |
| 笑わせる | 3 | 4.48 |
| 余禄 | 3 | 5.66 |
| 最高峰 | 3 | 4.38 |
| 十六 | 3 | 4.05 |
| 理性的 | 3 | 4.56 |
| 死す | 3 | 4.33 |
| 危害 | 3 | 4.16 |
| 決着がつく | 3 | 5.03 |
| 心構え | 3 | 4.34 |
| 交易路 | 3 | 4.88 |
| 美辞麗句 | 3 | 5.26 |
| 愕然 | 3 | 3.94 |
| 愛嬌 | 3 | 4.29 |
| ぶら下がる | 3 | 4.34 |
| 頭を過ぎる | 3 | 5.38 |
| 大問題 | 3 | 4.39 |
| イケる | 3 | 4.79 |
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