*Warning: This work contains many considerably harsh developments. It includes stressful plot developments, settings, and characters designed to provoke discomfort. Please be cautious if such content is difficult for you.* This world is destined for four tragedies. One is the path of restoring a fallen house alongside Lise Atla while seeking an end to the war with the Furia people. One is the path of ending the war together with Tia Victoire and embarking on a journey to find her homeland. One is the path of overcoming countless hardships alongside Aries Fin Winderbelle and immigrating to a new continent that has become an uninhabited wasteland. Why are these tragedies? The answer is singular: in the shadows of the story, a single girl is being sacrificed. Even in the remaining final path, she was never saved. Therefore, on a certain day, having become a character in a galge world named "Phantom Scarlet Bullet Cowboy," I resolve to fight to pioneer a route that should not exist in the game in pursuit of her salvation. The first condition for this is that I, who became the cannon fodder of the early game, must defeat the perfect superhuman protagonist. (Published in the official content "Today's One Book")
| Word | Frequency | Difficulty |
|---|---|---|
| 硬さ | 4 | 4.39 |
| 主戦 | 4 | 4.76 |
| ソース | 4 | 3.88 |
| 猛吹雪 | 4 | 5.38 |
| から下手 | 4 | 5.39 |
| この際 | 4 | 4.02 |
| 土着 | 4 | 5.08 |
| 突っかかる | 4 | 4.50 |
| 錯乱 | 4 | 4.51 |
| 節々 | 4 | 4.86 |
| 調査隊 | 4 | 4.30 |
| 面倒を見る | 4 | 4.46 |
| 後送 | 4 | 5.36 |
| 隙間風 | 4 | 5.26 |
| 思いで | 4 | 4.02 |
| 居心地が悪い | 4 | 4.66 |
| 蘇り | 4 | 4.85 |
| ほくそ笑む | 4 | 4.32 |
| 論 | 4 | 4.46 |
| 毎日毎日 | 4 | 4.60 |
| 聞き方 | 4 | 4.88 |
| 裁量 | 4 | 4.71 |
| 切り開く | 4 | 4.25 |
| ボク | 4 | 3.12 |
| 才 | 4 | 3.78 |
| 倫理観 | 4 | 4.68 |
| 吹き出す | 4 | 4.12 |
| 打開策 | 4 | 4.62 |
| 碧色 | 4 | 5.13 |
| 品格 | 4 | 5.06 |
| 国策 | 4 | 5.33 |
| 講釈 | 4 | 5.08 |
| 苦言 | 4 | 4.46 |
| 重き | 4 | 4.70 |
| わいわい | 4 | 4.67 |
| 上質 | 4 | 4.33 |
| 音楽家 | 4 | 5.08 |
| 控室 | 4 | 4.40 |
| 当事者 | 4 | 4.02 |
| 聞き取る | 4 | 4.50 |
| お手上げ | 4 | 4.54 |
| 三割 | 4 | 4.38 |
| 活発化 | 4 | 4.81 |
| 実物 | 4 | 4.28 |
| 齧り付く | 4 | 4.91 |
| 押していく | 4 | 5.27 |
| 共倒れ | 4 | 5.03 |
| 野宿 | 4 | 4.19 |
| 撃ち落とす | 4 | 4.44 |
| クラスメイト | 4 | 3.79 |
| はみ出し者 | 4 | 5.68 |
| 弱者 | 5 | 4.17 |
| 密会 | 5 | 4.91 |
| 危 | 5 | 4.33 |
| 疑問符 | 5 | 4.36 |
| 所じゃない | 5 | 5.14 |
| 至宝 | 5 | 4.67 |
| 逆効果 | 5 | 4.48 |
| 連れ戻す | 5 | 4.42 |
| 高速 | 5 | 3.51 |
| 軽傷 | 5 | 4.68 |
| 売りつける | 5 | 4.64 |
| 音もなく | 5 | 4.20 |
| 安心感 | 5 | 4.20 |
| すり | 5 | 4.43 |
| すれ違いざま | 5 | 4.54 |
| 方角 | 5 | 3.79 |
| 天地 | 5 | 4.24 |
| 甘ったるい | 5 | 4.58 |
| ゲロ | 5 | 4.70 |
| 長期戦 | 5 | 4.50 |
| 講じる | 5 | 4.46 |
| 置きっぱなし | 5 | 5.04 |
| 悪態をつく | 5 | 4.80 |
| 品の良い | 5 | 5.06 |
| 基盤 | 5 | 4.43 |
| 鋳物 | 5 | 4.81 |
| 特設 | 5 | 4.71 |
| 入口 | 5 | 3.55 |
| でも無い | 5 | 4.13 |
| どうも | 5 | 3.18 |
| 出入口 | 5 | 4.59 |
| 判断材料 | 5 | 4.85 |
| あるに | 5 | 3.89 |
| まあまあ | 5 | 3.93 |
| 試しに | 5 | 3.89 |
| 突っぱねる | 5 | 4.64 |
| 撤収 | 5 | 4.38 |
| 町並み | 5 | 4.51 |
| 戯曲 | 5 | 5.40 |
| 冱えない | 5 | 4.65 |
| 見受ける | 5 | 3.93 |
| 比較 | 5 | 3.79 |
| 長居 | 5 | 4.34 |
| 危険に晒す | 5 | 4.86 |
| 4 | 5 | 2.93 |
| 追っ手 | 5 | 4.42 |
| 何はともあれ | 5 | 4.33 |
| 絵空事 | 5 | 5.25 |
| 至る所 | 5 | 4.49 |
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