*Warning: This work contains many considerably harsh developments. It includes stressful plot developments, settings, and characters designed to provoke discomfort. Please be cautious if such content is difficult for you.* This world is destined for four tragedies. One is the path of restoring a fallen house alongside Lise Atla while seeking an end to the war with the Furia people. One is the path of ending the war together with Tia Victoire and embarking on a journey to find her homeland. One is the path of overcoming countless hardships alongside Aries Fin Winderbelle and immigrating to a new continent that has become an uninhabited wasteland. Why are these tragedies? The answer is singular: in the shadows of the story, a single girl is being sacrificed. Even in the remaining final path, she was never saved. Therefore, on a certain day, having become a character in a galge world named "Phantom Scarlet Bullet Cowboy," I resolve to fight to pioneer a route that should not exist in the game in pursuit of her salvation. The first condition for this is that I, who became the cannon fodder of the early game, must defeat the perfect superhuman protagonist. (Published in the official content "Today's One Book")
| Word | Frequency | Difficulty |
|---|---|---|
| 夕焼け | 5 | 4.51 |
| 口をつける | 5 | 4.75 |
| お楽しみ | 5 | 3.89 |
| 灌漑 | 5 | 5.36 |
| 太った | 5 | 4.45 |
| 死に絶える | 5 | 4.81 |
| 長女 | 5 | 4.16 |
| 超人 | 5 | 4.32 |
| 布石 | 5 | 4.56 |
| 植えつけ | 5 | 5.17 |
| 読み上げる | 5 | 4.50 |
| 却下 | 5 | 3.91 |
| 歩行 | 5 | 4.47 |
| 度数 | 5 | 4.85 |
| 木の実 | 5 | 4.22 |
| 兵糧 | 5 | 4.53 |
| 心根 | 5 | 4.68 |
| 陥没 | 5 | 4.46 |
| 嘲笑 | 5 | 4.09 |
| 赦し | 5 | 4.79 |
| 即決 | 5 | 4.75 |
| 親しい | 5 | 3.82 |
| 救われない | 5 | 5.07 |
| 審問 | 5 | 4.74 |
| ところから | 5 | 3.78 |
| 基盤 | 5 | 4.43 |
| 遠出 | 5 | 4.47 |
| 大成 | 5 | 4.83 |
| 効き | 5 | 4.36 |
| 身の危険 | 5 | 4.58 |
| 謳われる | 5 | 4.64 |
| 和姦 | 5 | 4.05 |
| 薄皮 | 5 | 4.92 |
| 杳として | 5 | 4.62 |
| 愛しい | 5 | 3.98 |
| 手慰み | 5 | 5.25 |
| 素手 | 5 | 4.48 |
| 道理で | 5 | 4.11 |
| 一人ひとり | 5 | 4.62 |
| 南東 | 5 | 4.38 |
| ヘマ | 5 | 4.75 |
| 吹き上がる | 5 | 4.91 |
| 高慢 | 5 | 4.80 |
| だったろ | 5 | 4.89 |
| 守備 | 5 | 4.23 |
| 披露 | 5 | 3.81 |
| 要は | 6 | 3.72 |
| 本流 | 6 | 5.24 |
| 見当違い | 6 | 4.56 |
| 思い至る | 6 | 4.72 |
| 勇者 | 6 | 2.61 |
| 今し方 | 6 | 5.23 |
| 数枚 | 6 | 4.32 |
| まず無い | 6 | 4.48 |
| 汚点 | 6 | 4.92 |
| 本番 | 6 | 3.96 |
| 此方 | 6 | 3.61 |
| 中央突破 | 6 | 5.22 |
| 聡明 | 6 | 4.24 |
| 蔓 | 6 | 4.24 |
| 住居 | 6 | 4.13 |
| 夢想 | 6 | 4.57 |
| 絶対者 | 6 | 5.01 |
| 見切れる | 6 | 4.95 |
| 手を差し伸べる | 6 | 4.64 |
| 投げ掛ける | 6 | 4.69 |
| 狙い通り | 6 | 4.49 |
| ワンピース | 6 | 3.96 |
| ゾーン | 6 | 4.39 |
| 羽毛布団 | 6 | 5.34 |
| 舞い降りる | 6 | 4.25 |
| 飢える | 6 | 4.31 |
| 刺青 | 6 | 4.54 |
| もぉ | 6 | 4.51 |
| 趨勢 | 6 | 4.86 |
| 斬り捨て | 6 | 4.73 |
| 間隔 | 6 | 4.13 |
| 余り物 | 6 | 5.26 |
| 壇上 | 6 | 4.14 |
| 傀儡 | 6 | 4.08 |
| 出端 | 6 | 4.63 |
| 診る | 6 | 4.36 |
| 若しや | 6 | 3.84 |
| 吹き鳴らす | 6 | 5.13 |
| 場当たり | 6 | 5.27 |
| 絆 | 6 | 3.74 |
| 我が儘 | 6 | 4.33 |
| 上部 | 6 | 4.17 |
| 先祖 | 6 | 3.97 |
| 演習場 | 6 | 4.51 |
| 器量 | 6 | 4.57 |
| 力加減 | 6 | 4.54 |
| 飛び回る | 6 | 3.96 |
| 飲ます | 6 | 4.45 |
| 改心 | 6 | 4.72 |
| 占めた | 6 | 4.47 |
| 荒らし | 6 | 4.48 |
| ハメ | 6 | 4.49 |
| 分裂 | 6 | 4.07 |
| 剣技 | 6 | 3.92 |
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