*Warning: This work contains many considerably harsh developments. It includes stressful plot developments, settings, and characters designed to provoke discomfort. Please be cautious if such content is difficult for you.* This world is destined for four tragedies. One is the path of restoring a fallen house alongside Lise Atla while seeking an end to the war with the Furia people. One is the path of ending the war together with Tia Victoire and embarking on a journey to find her homeland. One is the path of overcoming countless hardships alongside Aries Fin Winderbelle and immigrating to a new continent that has become an uninhabited wasteland. Why are these tragedies? The answer is singular: in the shadows of the story, a single girl is being sacrificed. Even in the remaining final path, she was never saved. Therefore, on a certain day, having become a character in a galge world named "Phantom Scarlet Bullet Cowboy," I resolve to fight to pioneer a route that should not exist in the game in pursuit of her salvation. The first condition for this is that I, who became the cannon fodder of the early game, must defeat the perfect superhuman protagonist. (Published in the official content "Today's One Book")
| Word | Frequency | Difficulty |
|---|---|---|
| 遺伝子 | 15 | 4.41 |
| この上なく | 15 | 4.48 |
| 存外 | 15 | 4.36 |
| 情勢 | 15 | 4.08 |
| 思いつき | 15 | 4.25 |
| 専用 | 16 | 3.53 |
| 囚われる | 16 | 4.19 |
| 大声 | 16 | 3.45 |
| 活版印刷 | 16 | 5.32 |
| 報酬 | 16 | 3.29 |
| 意識不明 | 16 | 4.99 |
| 広範囲 | 16 | 3.93 |
| 高位 | 16 | 3.64 |
| 申し出 | 16 | 3.74 |
| 愚かしい | 16 | 4.75 |
| 我武者羅 | 16 | 4.56 |
| 真っ黒 | 16 | 3.92 |
| 儀式 | 16 | 3.40 |
| 業 | 16 | 3.90 |
| すっごく | 16 | 3.97 |
| に従い | 16 | 3.80 |
| 鈍ら | 16 | 4.53 |
| それよりも | 16 | 3.35 |
| 劇的 | 16 | 4.22 |
| 丸見え | 16 | 4.59 |
| 桶 | 16 | 4.08 |
| かのように | 16 | 3.02 |
| 手相 | 16 | 3.52 |
| 刺激 | 16 | 3.60 |
| 必須 | 16 | 3.81 |
| 備える | 16 | 3.84 |
| おちょくる | 16 | 4.80 |
| 得手 | 16 | 4.16 |
| 溝 | 16 | 4.15 |
| 武官 | 16 | 3.96 |
| 敵わない | 16 | 3.95 |
| 追いやる | 16 | 4.06 |
| 折り重なる | 16 | 4.81 |
| 重んじる | 16 | 4.36 |
| 最終 | 16 | 3.76 |
| 小規模 | 16 | 4.15 |
| 中頃 | 16 | 5.17 |
| そんなもん | 16 | 3.95 |
| 驚かす | 16 | 4.05 |
| 締める | 16 | 4.45 |
| と言うと | 16 | 3.52 |
| 杖 | 16 | 3.04 |
| 阻害 | 16 | 3.91 |
| 砂 | 16 | 3.44 |
| 店内 | 16 | 3.76 |
| 弱気 | 16 | 4.34 |
| 誰でも | 16 | 3.66 |
| 身を引く | 16 | 4.84 |
| すれ違う | 16 | 3.95 |
| こい | 16 | 3.57 |
| 立派 | 16 | 3.24 |
| 身軽 | 16 | 4.08 |
| おかしな | 16 | 3.53 |
| 警戒心 | 16 | 3.94 |
| 擦り | 16 | 3.90 |
| 過ぎ去る | 16 | 4.24 |
| 長ける | 16 | 3.91 |
| アイツら | 16 | 4.41 |
| 干支 | 16 | 3.94 |
| 頑 | 16 | 4.23 |
| 壊滅 | 16 | 3.76 |
| 贄 | 16 | 4.42 |
| 魅力的 | 16 | 3.80 |
| 掌握 | 16 | 4.06 |
| 試合中 | 16 | 4.90 |
| 万が一 | 16 | 3.50 |
| こめかみ | 16 | 4.12 |
| 吐き気 | 16 | 4.23 |
| 第三 | 16 | 3.46 |
| そんな中 | 16 | 3.55 |
| 右肩 | 16 | 4.23 |
| くるむ | 16 | 4.38 |
| 処置 | 16 | 3.99 |
| どっか | 16 | 3.81 |
| さー | 16 | 3.76 |
| 掘り起こす | 16 | 4.51 |
| 暑さ | 16 | 4.19 |
| 浪費 | 16 | 4.32 |
| 陶 | 16 | 5.55 |
| やだ | 16 | 3.69 |
| 奇蹟 | 16 | 4.96 |
| 裏口 | 16 | 4.28 |
| ズル | 16 | 4.39 |
| 傾ける | 16 | 3.62 |
| 妄動 | 16 | 4.36 |
| 利く | 16 | 3.59 |
| 兜 | 16 | 3.77 |
| 緩い | 16 | 4.03 |
| 旨い | 16 | 4.16 |
| 火力 | 16 | 3.75 |
| 葛藤 | 16 | 4.18 |
| し得る | 16 | 4.39 |
| 騎馬 | 16 | 3.83 |
| 知ったことか | 16 | 4.77 |
| リハビリ | 16 | 4.50 |
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