*Warning: This work contains many considerably harsh developments. It includes stressful plot developments, settings, and characters designed to provoke discomfort. Please be cautious if such content is difficult for you.* This world is destined for four tragedies. One is the path of restoring a fallen house alongside Lise Atla while seeking an end to the war with the Furia people. One is the path of ending the war together with Tia Victoire and embarking on a journey to find her homeland. One is the path of overcoming countless hardships alongside Aries Fin Winderbelle and immigrating to a new continent that has become an uninhabited wasteland. Why are these tragedies? The answer is singular: in the shadows of the story, a single girl is being sacrificed. Even in the remaining final path, she was never saved. Therefore, on a certain day, having become a character in a galge world named "Phantom Scarlet Bullet Cowboy," I resolve to fight to pioneer a route that should not exist in the game in pursuit of her salvation. The first condition for this is that I, who became the cannon fodder of the early game, must defeat the perfect superhuman protagonist. (Published in the official content "Today's One Book")
| Word | Frequency | Difficulty |
|---|---|---|
| けれども | 15 | 3.41 |
| 直に | 15 | 4.02 |
| うるせえ | 15 | 4.29 |
| 感傷 | 15 | 4.46 |
| 不能 | 15 | 4.04 |
| 草 | 16 | 3.40 |
| 広範囲 | 16 | 3.93 |
| 剥く | 16 | 3.80 |
| こめかみ | 16 | 4.12 |
| 変事 | 16 | 5.07 |
| 暑さ | 16 | 4.19 |
| 葛藤 | 16 | 4.18 |
| 睡眠 | 16 | 3.74 |
| たん | 16 | 3.48 |
| さー | 16 | 3.76 |
| すれ違う | 16 | 3.95 |
| ぶっ飛ばす | 16 | 4.25 |
| 士 | 16 | 3.21 |
| 浪費 | 16 | 4.32 |
| 葡萄酒 | 16 | 4.53 |
| 問答 | 16 | 4.35 |
| にも関わらず | 16 | 3.64 |
| 親指 | 16 | 3.93 |
| 頑 | 16 | 4.23 |
| 吐き気 | 16 | 4.23 |
| 手相 | 16 | 3.52 |
| 知ったことか | 16 | 4.77 |
| 引っ | 16 | 3.62 |
| 万が一 | 16 | 3.50 |
| 近しい | 16 | 4.11 |
| 案件 | 16 | 3.94 |
| 後回し | 16 | 3.95 |
| 強気 | 16 | 4.16 |
| 大切な人 | 16 | 4.14 |
| 躾 | 16 | 4.33 |
| 呆気ない | 16 | 4.17 |
| 見つけ出す | 16 | 4.21 |
| 真っ青 | 16 | 3.96 |
| 決する | 16 | 4.72 |
| 極まる | 16 | 4.47 |
| ろ紙 | 16 | 5.34 |
| 井戸 | 16 | 4.02 |
| 試合中 | 16 | 4.90 |
| 剣筋 | 16 | 4.67 |
| 敷地 | 16 | 4.06 |
| 煮炊き | 16 | 5.16 |
| 統括 | 16 | 4.17 |
| 効率的 | 16 | 4.08 |
| 本に | 16 | 3.94 |
| 噛み付く | 16 | 4.12 |
| 得手 | 16 | 4.16 |
| 見れる | 16 | 3.74 |
| 完 | 16 | 4.16 |
| と言うと | 16 | 3.52 |
| 身を引く | 16 | 4.84 |
| 精神的 | 16 | 3.59 |
| 酔う | 16 | 3.78 |
| 攻め手 | 16 | 4.84 |
| 陶 | 16 | 5.55 |
| 最適 | 16 | 3.96 |
| 仕方の無い | 16 | 4.84 |
| 専用 | 16 | 3.53 |
| おちょくる | 16 | 4.80 |
| 大雑把 | 16 | 4.14 |
| その気 | 16 | 3.88 |
| 誘い込む | 16 | 4.59 |
| その他 | 16 | 3.63 |
| 折り重なる | 16 | 4.81 |
| 干支 | 16 | 3.94 |
| 大声 | 16 | 3.45 |
| 刺激 | 16 | 3.60 |
| 過ぎ去る | 16 | 4.24 |
| 横暴 | 16 | 4.33 |
| 考えられない | 16 | 3.83 |
| 締める | 16 | 4.45 |
| 駆り立てる | 16 | 4.74 |
| 横目 | 16 | 3.67 |
| 緩い | 16 | 4.03 |
| 一般人 | 16 | 3.68 |
| 見張る | 16 | 3.81 |
| 伝達 | 16 | 4.05 |
| 擦り | 16 | 3.90 |
| 駒 | 16 | 3.90 |
| 贄 | 16 | 4.42 |
| 活版印刷 | 16 | 5.32 |
| 宜しい | 16 | 3.44 |
| 立ち姿 | 16 | 4.64 |
| 淀み | 16 | 4.65 |
| 救済 | 16 | 4.00 |
| 名乗り | 16 | 3.99 |
| 圧迫 | 16 | 4.33 |
| 掘り起こす | 16 | 4.51 |
| 意識不明 | 16 | 4.99 |
| 眼下 | 16 | 3.96 |
| 愚かしい | 16 | 4.75 |
| そっぽ | 16 | 4.16 |
| 魅力的 | 16 | 3.80 |
| 重んじる | 16 | 4.36 |
| 追いやる | 16 | 4.06 |
| 揉め | 16 | 4.21 |
Showing 22601 - 22700 of 28,201 words