*Warning: This work contains many considerably harsh developments. It includes stressful plot developments, settings, and characters designed to provoke discomfort. Please be cautious if such content is difficult for you.* This world is destined for four tragedies. One is the path of restoring a fallen house alongside Lise Atla while seeking an end to the war with the Furia people. One is the path of ending the war together with Tia Victoire and embarking on a journey to find her homeland. One is the path of overcoming countless hardships alongside Aries Fin Winderbelle and immigrating to a new continent that has become an uninhabited wasteland. Why are these tragedies? The answer is singular: in the shadows of the story, a single girl is being sacrificed. Even in the remaining final path, she was never saved. Therefore, on a certain day, having become a character in a galge world named "Phantom Scarlet Bullet Cowboy," I resolve to fight to pioneer a route that should not exist in the game in pursuit of her salvation. The first condition for this is that I, who became the cannon fodder of the early game, must defeat the perfect superhuman protagonist. (Published in the official content "Today's One Book")
| Word | Frequency | Difficulty |
|---|---|---|
| 擦り | 16 | 3.90 |
| ろ紙 | 16 | 5.34 |
| フラッグ | 16 | 5.39 |
| 揉め | 16 | 4.21 |
| 合える | 16 | 4.10 |
| 駒 | 16 | 3.90 |
| やだ | 16 | 3.69 |
| 極まる | 16 | 4.47 |
| 処置 | 16 | 3.99 |
| 救済 | 16 | 4.00 |
| と言うと | 16 | 3.52 |
| 暑さ | 16 | 4.19 |
| 仲間たち | 16 | 3.73 |
| 村落 | 16 | 4.66 |
| 見つけ出す | 16 | 4.21 |
| 慣性 | 16 | 4.75 |
| 踏ん張る | 16 | 4.28 |
| 真っ青 | 16 | 3.96 |
| 右肩 | 16 | 4.23 |
| 火力 | 16 | 3.75 |
| 朝食 | 16 | 3.36 |
| 兜 | 16 | 3.77 |
| 潰れ | 16 | 4.06 |
| 千年 | 16 | 3.80 |
| 案件 | 16 | 3.94 |
| 見張る | 16 | 3.81 |
| 統括 | 16 | 4.17 |
| 愚かしい | 16 | 4.75 |
| にも関わらず | 16 | 3.64 |
| 決する | 16 | 4.72 |
| 無傷 | 16 | 3.76 |
| 裏口 | 16 | 4.28 |
| 祝福 | 16 | 3.35 |
| その気 | 16 | 3.88 |
| 上手 | 16 | 3.75 |
| 誘い込む | 16 | 4.59 |
| 干支 | 16 | 3.94 |
| その他 | 16 | 3.63 |
| 継承 | 16 | 3.89 |
| 速さ | 16 | 3.57 |
| 阻害 | 16 | 3.91 |
| 誰でも | 16 | 3.66 |
| 出来る限り | 16 | 4.04 |
| 都道 | 16 | 4.19 |
| 駆り立てる | 16 | 4.74 |
| 大切な人 | 16 | 4.14 |
| 旨い | 16 | 4.16 |
| 一般人 | 16 | 3.68 |
| 大声 | 16 | 3.45 |
| 煮炊き | 16 | 5.16 |
| 意識不明 | 16 | 4.99 |
| 邪道 | 16 | 4.63 |
| 立ち姿 | 16 | 4.64 |
| くるむ | 16 | 4.38 |
| 大雑把 | 16 | 4.14 |
| 指導 | 16 | 3.56 |
| 見回す | 16 | 3.29 |
| 引っ | 16 | 3.62 |
| 飛び込み | 16 | 4.37 |
| 葡萄酒 | 16 | 4.53 |
| 杖 | 16 | 3.04 |
| 背を向ける | 16 | 4.37 |
| 本に | 16 | 3.94 |
| 店内 | 16 | 3.76 |
| に従い | 16 | 3.80 |
| 見下す | 16 | 3.89 |
| 桶 | 16 | 4.08 |
| 側近 | 16 | 3.61 |
| 陽動 | 16 | 4.36 |
| アイツら | 16 | 4.41 |
| 首を振る | 16 | 3.85 |
| 試合中 | 16 | 4.90 |
| 真っ黒 | 16 | 3.92 |
| ご存知 | 16 | 3.90 |
| 二つ目 | 16 | 4.11 |
| 後回し | 16 | 3.95 |
| 過ぎ去る | 16 | 4.24 |
| 吐き気 | 16 | 4.23 |
| 驚かす | 16 | 4.05 |
| 奇蹟 | 16 | 4.96 |
| 姫様 | 16 | 3.47 |
| 見れる | 16 | 3.74 |
| 横暴 | 16 | 4.33 |
| 打ち込み | 16 | 4.66 |
| 騎馬 | 16 | 3.83 |
| 最適 | 16 | 3.96 |
| 魅力的 | 16 | 3.80 |
| 怖がる | 16 | 3.74 |
| すれ違う | 16 | 3.95 |
| 剥く | 16 | 3.80 |
| 燃やす | 16 | 3.64 |
| 草 | 16 | 3.40 |
| 敷地 | 16 | 4.06 |
| 予感 | 16 | 3.35 |
| 手相 | 16 | 3.52 |
| 勝機 | 16 | 4.26 |
| 背筋 | 16 | 3.62 |
| 攻め手 | 16 | 4.84 |
| 高位 | 16 | 3.64 |
| 探知 | 16 | 3.75 |
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