*Warning: This work contains many considerably harsh developments. It includes stressful plot developments, settings, and characters designed to provoke discomfort. Please be cautious if such content is difficult for you.* This world is destined for four tragedies. One is the path of restoring a fallen house alongside Lise Atla while seeking an end to the war with the Furia people. One is the path of ending the war together with Tia Victoire and embarking on a journey to find her homeland. One is the path of overcoming countless hardships alongside Aries Fin Winderbelle and immigrating to a new continent that has become an uninhabited wasteland. Why are these tragedies? The answer is singular: in the shadows of the story, a single girl is being sacrificed. Even in the remaining final path, she was never saved. Therefore, on a certain day, having become a character in a galge world named "Phantom Scarlet Bullet Cowboy," I resolve to fight to pioneer a route that should not exist in the game in pursuit of her salvation. The first condition for this is that I, who became the cannon fodder of the early game, must defeat the perfect superhuman protagonist. (Published in the official content "Today's One Book")
| Word | Frequency | Difficulty |
|---|---|---|
| 留め置く | 14 | 4.99 |
| 蹴っ飛ばす | 14 | 5.03 |
| 密度 | 14 | 4.05 |
| 熱狂 | 14 | 4.56 |
| 細め | 14 | 3.57 |
| に付け | 14 | 3.88 |
| 実力者 | 14 | 3.89 |
| 血まみれ | 14 | 4.40 |
| 束の間 | 14 | 4.34 |
| 設け | 14 | 3.96 |
| 黙り | 14 | 4.28 |
| 通過 | 14 | 3.83 |
| いざとなれば | 14 | 4.35 |
| 深々 | 14 | 3.65 |
| 高台 | 14 | 4.46 |
| 入れ替わり | 14 | 4.35 |
| 大人しい | 14 | 3.95 |
| 歴史上 | 14 | 4.43 |
| 公式試合 | 14 | 6.02 |
| 不可欠 | 14 | 4.63 |
| 莫大 | 14 | 3.88 |
| 端から | 14 | 4.07 |
| 盛る | 14 | 3.96 |
| 今朝 | 14 | 3.77 |
| 勝ち取る | 14 | 4.29 |
| 米 | 14 | 3.70 |
| 余意 | 14 | 3.23 |
| お友達 | 14 | 3.90 |
| 相棒 | 14 | 3.81 |
| 行き場 | 14 | 4.50 |
| 荒れ | 14 | 4.18 |
| 憤り | 14 | 4.32 |
| 逞しい | 14 | 3.99 |
| 乾いた | 14 | 3.83 |
| 参戦 | 14 | 3.96 |
| 流行る | 14 | 4.15 |
| 砂埃 | 14 | 4.56 |
| 残酷 | 14 | 3.87 |
| 実在 | 14 | 4.17 |
| 無くても | 14 | 3.52 |
| 申す | 14 | 3.40 |
| 取り合い | 14 | 4.47 |
| 予定通り | 14 | 3.81 |
| わざと | 14 | 3.56 |
| 鞭 | 14 | 3.67 |
| 結束 | 14 | 4.49 |
| 本体 | 14 | 3.63 |
| と言えど | 14 | 3.94 |
| 一見 | 14 | 3.66 |
| 辛苦 | 14 | 5.08 |
| 無限 | 14 | 3.62 |
| 被り | 14 | 4.26 |
| 付いてくる | 14 | 4.30 |
| 引っ掛ける | 14 | 4.71 |
| 賭す | 14 | 4.38 |
| 嫁 | 14 | 3.50 |
| 寝起き | 14 | 4.19 |
| 滑り込む | 14 | 4.34 |
| 馬鹿らしい | 14 | 4.34 |
| 攻撃力 | 14 | 3.62 |
| 数歩 | 14 | 4.18 |
| とあれば | 14 | 4.50 |
| 神話 | 14 | 3.86 |
| 牛耳る | 14 | 4.72 |
| 面子 | 14 | 3.78 |
| 世代 | 14 | 4.01 |
| 投げ捨てる | 14 | 4.07 |
| どちらでも | 14 | 4.39 |
| 順番 | 14 | 3.86 |
| 競い合う | 14 | 4.51 |
| 引っ込める | 14 | 4.17 |
| 手早い | 14 | 3.97 |
| 掘り返す | 14 | 4.47 |
| 好調 | 14 | 4.91 |
| 突き破る | 14 | 4.14 |
| 下段 | 14 | 4.62 |
| 指し示す | 14 | 3.98 |
| 糾弾 | 14 | 4.27 |
| 敗者 | 14 | 4.50 |
| 何やら | 14 | 3.19 |
| ベッド | 14 | 3.01 |
| 敬語 | 14 | 3.93 |
| 不恰好 | 14 | 5.05 |
| 活用 | 14 | 3.83 |
| 打ちつける | 14 | 4.57 |
| 哺 | 14 | 3.45 |
| 簡素 | 14 | 4.07 |
| 退避 | 14 | 4.10 |
| 退路 | 14 | 4.39 |
| っぱなし | 14 | 3.91 |
| 容認 | 14 | 4.59 |
| 見るから | 14 | 3.92 |
| 見切る | 14 | 4.37 |
| 噴出 | 14 | 4.14 |
| 抱きつく | 14 | 3.59 |
| 放り投げる | 14 | 4.37 |
| 手綱 | 14 | 3.89 |
| 思い込み | 14 | 4.27 |
| 鍋 | 14 | 3.57 |
| さえすれば | 14 | 4.16 |
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