This is a story about a supporting character who abandons his role and aims to become a dragoon. In a sword and sorcery fantasy world, the role assigned to the supporting character Rudel is that of a corrupt nobleman's foolish son—a foil to the protagonist. However, triggered by a dragon he saw in his childhood, Rudel ends up aiming to become a dragoon, the strongest knight of Klutoa. Numerous trials await Rudel, who has gone against his destiny as a supporting character and has somehow become like a real person. And then there is the existence of Aleist, the protagonist, who is a reincarnator. What fate awaits Rudel, who aims to become a dragoon? Rudel, punch through destiny and your role, and charge forward toward becoming a dragoon! ※Published in book form by MF Books. Volumes 1 through 3 now on sale!
| Word | Frequency | Difficulty |
|---|---|---|
| 若くして | 1 | 4.56 |
| 水平 | 1 | 4.27 |
| 食らいつく | 1 | 4.44 |
| 一騎当千 | 1 | 4.67 |
| 株 | 1 | 4.41 |
| 食べっぷり | 1 | 5.05 |
| 徹夜 | 1 | 4.24 |
| 高笑い | 1 | 4.26 |
| 響かせる | 1 | 3.93 |
| 筆頭とする | 1 | 4.89 |
| 用具 | 1 | 4.95 |
| 下手に出る | 1 | 5.35 |
| 洗練された | 1 | 4.43 |
| 個性派 | 1 | 6.12 |
| お世辞をいう | 1 | 7.05 |
| 火あぶり | 1 | 5.46 |
| 思い込み | 1 | 4.27 |
| 一致団結 | 1 | 4.94 |
| 曲げ | 1 | 3.99 |
| 形跡 | 1 | 4.37 |
| チッ | 1 | 3.92 |
| 切り | 1 | 3.60 |
| 貰い手 | 1 | 5.21 |
| 赴く | 1 | 3.65 |
| 最終調整 | 1 | 5.17 |
| 筒抜け | 1 | 4.52 |
| 面倒見 | 1 | 4.50 |
| 不在 | 1 | 3.86 |
| っぱなし | 1 | 3.91 |
| 交ず | 1 | 2.82 |
| 黒子 | 1 | 4.87 |
| 射る | 1 | 4.32 |
| 実例 | 1 | 4.85 |
| 見回る | 1 | 4.58 |
| かむ | 1 | 4.61 |
| メイン | 1 | 3.56 |
| 様子を伺う | 1 | 4.70 |
| なりふり構わず | 1 | 4.94 |
| 他人事 | 1 | 4.01 |
| あ痛っ | 1 | 5.81 |
| 弄ぶ | 1 | 4.15 |
| 後付け | 1 | 4.94 |
| 飼い主 | 1 | 4.29 |
| 公爵 | 1 | 2.85 |
| 盛り | 1 | 4.31 |
| 実験台 | 1 | 4.77 |
| ワンツー | 1 | 5.56 |
| やらかす | 1 | 3.74 |
| 毛嫌い | 1 | 4.75 |
| 硬度 | 1 | 4.42 |
| 勝負ごと | 1 | 6.09 |
| 辞令 | 1 | 5.10 |
| 造り | 1 | 3.84 |
| 受け渡し | 1 | 4.65 |
| 中段 | 1 | 4.91 |
| 冷遇 | 1 | 4.68 |
| なして | 1 | 4.49 |
| 生き抜く | 1 | 4.33 |
| お休みなさい | 1 | 4.33 |
| 軍部 | 1 | 4.37 |
| 考え直す | 1 | 4.34 |
| 馴染み | 1 | 4.06 |
| 重臣 | 1 | 4.25 |
| 持ち手 | 1 | 4.57 |
| 重要性 | 1 | 4.43 |
| 待ち時間 | 1 | 4.88 |
| 羽蟻 | 1 | 3.83 |
| 意味ない | 1 | 4.50 |
| 姉妹喧嘩 | 1 | 5.61 |
| 孤独 | 1 | 3.98 |
| 品が良い | 1 | 5.87 |
| 諸侯 | 1 | 3.82 |
| いい年して | 1 | 5.48 |
| 攻め手 | 1 | 4.84 |
| 侍女 | 1 | 3.20 |
| 夕食時 | 1 | 4.82 |
| つかの間 | 1 | 4.74 |
| 虚しく | 1 | 4.33 |
| 終演 | 1 | 6.08 |
| 敵対勢力 | 1 | 4.92 |
| 身軽 | 1 | 4.08 |
| 優れた | 1 | 3.66 |
| 障害 | 1 | 3.91 |
| 人気スポット | 1 | 6.04 |
| 弱者 | 1 | 4.17 |
| 様付け | 1 | 4.75 |
| 本手 | 1 | 5.48 |
| 伝言ゲーム | 1 | 5.53 |
| 揺ら揺ら | 1 | 4.28 |
| 斉射 | 1 | 4.76 |
| 示し合わせる | 1 | 4.71 |
| 尽かす | 1 | 4.87 |
| 両膝 | 1 | 4.66 |
| 力が抜ける | 1 | 4.68 |
| なえ | 1 | 5.88 |
| 保持者 | 1 | 4.75 |
| 押え込む | 1 | 6.23 |
| くるくる | 1 | 4.05 |
| 写す | 1 | 4.73 |
| 一発 | 1 | 3.49 |
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