The protagonist Risa lost her house key on the way home from school. It was her childhood friend Yuto who reached out to help her in her predicament. Although Risa felt somewhat intimidated by Yuto, who is popular at school and beloved by girls, she gratefully accepted his offer of help. After that, Yuto surprisingly proposed doing a card reading to search for the key. As they did the reading, the two reminisced about old memories. However, Yuto suddenly began to ask, "I want to know why you started avoiding me." This is a story about childhood friends who have grown distant and taken a roundabout path, coming together to share their true feelings with each other and successfully making up. It has a happy ending. This work participates in the "Card Game and Board Game Café Project" hosted by Aiko Kobatake. It is also posted on Alphapolice and Everyst.
| Word | Frequency | Difficulty |
|---|---|---|
| 雰囲気 | 1 | 2.89 |
| 思ってもいない | 1 | 5.03 |
| 着る | 1 | 3.35 |
| 謝る | 1 | 3.20 |
| 出し値 | 1 | 3.94 |
| パーソナルスペース | 1 | 5.62 |
| そうだね | 1 | 3.30 |
| 刺刀 | 1 | 3.16 |
| 不利 | 1 | 3.45 |
| ただ一つ | 1 | 4.05 |
| 本物 | 1 | 3.31 |
| 誰にでも | 1 | 4.11 |
| 着く | 1 | 3.05 |
| ボール遊び | 1 | 5.63 |
| 質問 | 1 | 2.94 |
| 甘え | 1 | 3.70 |
| 振りかざす | 1 | 4.28 |
| 驚く | 1 | 2.62 |
| 保管 | 1 | 3.85 |
| お蔭 | 1 | 3.53 |
| とうとう | 1 | 3.70 |
| 配る | 1 | 3.69 |
| 掲げる | 1 | 3.37 |
| 噛み締める | 1 | 4.00 |
| 必殺 | 1 | 3.94 |
| つ | 1 | 3.24 |
| 自信 | 1 | 3.13 |
| イカサマ | 1 | 4.90 |
| 呉れ手 | 1 | 2.75 |
| そこ | 1 | 2.66 |
| つつ | 1 | 2.62 |
| 懐かし | 1 | 4.11 |
| にしては | 1 | 3.42 |
| まま | 1 | 2.40 |
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