Eliza Cardia, reborn as a villainess in a fantasy-style otome game world, spends her childhood far removed from the image of a romantic game, despite being a nobleman's daughter. What does it even mean that it's questionable whether she can even survive until the academy life that serves as the game's setting? Due to changes in the neighboring country's situation—which barely appeared at all in the game world as if unrelated to the glamorous academy life—she finds herself in a position where she must wield weapons despite still being a young girl. How on earth did this happen? I have no cheat abilities. I cannot use magic. My sense of ethics may have become a little strange after my rebirth. This is the second draft version. The development is slower compared to the old version. The book version, all three volumes, is currently being sold by Alianrose. We appreciate your support for that as well.
| Word | Frequency | Difficulty |
|---|---|---|
| 締める | 2 | 4.45 |
| 口走る | 2 | 4.25 |
| ぶるり | 2 | 4.74 |
| 駆けつける | 2 | 3.76 |
| 抑制 | 2 | 4.40 |
| 何日も | 2 | 4.36 |
| 燃やす | 2 | 3.64 |
| 格好良い | 2 | 4.44 |
| 篤い | 2 | 4.77 |
| 現実味 | 2 | 4.48 |
| 麦穂 | 2 | 5.64 |
| 又も | 2 | 4.05 |
| 人脈 | 2 | 4.34 |
| 三家 | 2 | 5.14 |
| 狂信者 | 2 | 4.70 |
| ろ | 2 | 3.70 |
| 木綿 | 2 | 5.00 |
| 花瓶 | 2 | 4.52 |
| 相談役 | 2 | 4.68 |
| 手を掛ける | 2 | 4.86 |
| 水を差す | 2 | 4.74 |
| 咲き乱れる | 2 | 4.72 |
| 悉く | 2 | 4.53 |
| 鋤 | 2 | 5.25 |
| 見通し | 2 | 4.22 |
| 嗤う | 2 | 4.47 |
| 謝り | 2 | 4.17 |
| 絡みつく | 2 | 4.17 |
| 一次 | 2 | 4.69 |
| 明け渡す | 2 | 4.86 |
| 酷薄 | 2 | 4.75 |
| 裏手 | 2 | 4.25 |
| 無用の長物 | 2 | 5.09 |
| 腕の良い | 2 | 4.80 |
| 興奮状態 | 2 | 4.78 |
| 血脈 | 2 | 4.89 |
| 幅広 | 2 | 4.76 |
| 何処にも無い | 2 | 5.60 |
| 自慢 | 2 | 3.55 |
| 言葉に詰まる | 2 | 4.53 |
| 何百 | 2 | 3.96 |
| 擦り寄る | 2 | 4.59 |
| 一苦労 | 2 | 4.51 |
| 堪ったものではない | 2 | 4.65 |
| クソッ | 2 | 4.20 |
| 数刻 | 2 | 4.89 |
| 紛糾 | 2 | 5.01 |
| 嘲笑う | 2 | 4.24 |
| 再会 | 2 | 3.57 |
| 先手 | 2 | 4.22 |
| 労しい | 2 | 5.29 |
| 見たところ | 2 | 3.84 |
| 先々代 | 2 | 4.78 |
| それもそうだ | 2 | 4.28 |
| 陥没 | 2 | 4.46 |
| 極める | 2 | 4.04 |
| 岩肌 | 2 | 4.50 |
| 抜き出す | 2 | 4.67 |
| 得心 | 2 | 4.52 |
| 目的地 | 2 | 3.63 |
| 語尾 | 2 | 4.36 |
| 消費 | 2 | 3.31 |
| 考え無し | 2 | 5.08 |
| 数年間 | 2 | 4.81 |
| 正確に言えば | 2 | 4.47 |
| 有り | 2 | 3.97 |
| ダラダラ | 2 | 4.55 |
| 懐く | 2 | 4.20 |
| 舗装 | 2 | 4.43 |
| 随行 | 2 | 4.74 |
| コツ | 2 | 4.11 |
| 雇い主 | 2 | 4.35 |
| 経済発展 | 2 | 5.49 |
| 負荷 | 2 | 4.14 |
| 上級生 | 2 | 4.37 |
| 年中 | 2 | 4.84 |
| 置き去り | 2 | 4.06 |
| 食わせる | 2 | 4.29 |
| ぽん | 2 | 4.58 |
| 疎ましい | 2 | 4.80 |
| 快く | 2 | 4.08 |
| 毛布 | 2 | 3.89 |
| 華やぐ | 2 | 4.94 |
| 藍 | 2 | 4.51 |
| 荒らす | 2 | 4.10 |
| 水準 | 2 | 4.46 |
| ぞくり | 2 | 4.71 |
| 背水の陣 | 2 | 5.28 |
| 上階 | 2 | 4.70 |
| じんと | 2 | 5.30 |
| 戦闘態勢 | 2 | 4.37 |
| 渡り歩く | 2 | 4.70 |
| がたり | 2 | 5.21 |
| かなにか | 2 | 4.52 |
| 一つとして | 2 | 4.34 |
| 引っ | 2 | 3.62 |
| 暇が無い | 2 | 5.59 |
| 相手にする | 2 | 3.92 |
| 議会 | 2 | 4.21 |
| 脳震盪 | 2 | 5.01 |
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