Eliza Cardia, reborn as a villainess in a fantasy-style otome game world, spends her childhood far removed from the image of a romantic game, despite being a nobleman's daughter. What does it even mean that it's questionable whether she can even survive until the academy life that serves as the game's setting? Due to changes in the neighboring country's situation—which barely appeared at all in the game world as if unrelated to the glamorous academy life—she finds herself in a position where she must wield weapons despite still being a young girl. How on earth did this happen? I have no cheat abilities. I cannot use magic. My sense of ethics may have become a little strange after my rebirth. This is the second draft version. The development is slower compared to the old version. The book version, all three volumes, is currently being sold by Alianrose. We appreciate your support for that as well.
| Word | Frequency | Difficulty |
|---|---|---|
| 一緒くたに | 2 | 5.06 |
| 何があっても | 2 | 4.21 |
| ついて来る | 2 | 4.06 |
| 食わせる | 2 | 4.29 |
| 難し | 2 | 4.09 |
| 行き止まり | 2 | 4.36 |
| ダラダラ | 2 | 4.55 |
| たった今 | 2 | 4.17 |
| 関税 | 2 | 4.79 |
| 艶やか | 2 | 4.54 |
| 利用者 | 2 | 4.79 |
| 宿る | 2 | 3.56 |
| 馳走 | 2 | 5.25 |
| 駆け付ける | 2 | 4.30 |
| 実態 | 2 | 4.31 |
| 新参 | 2 | 4.79 |
| 縺れ | 2 | 4.58 |
| 縁を結ぶ | 2 | 5.18 |
| 自己 | 2 | 3.25 |
| 宝飾品 | 2 | 4.67 |
| 婚姻適齢 | 2 | 6.75 |
| ギャッ | 2 | 5.17 |
| 多忙 | 2 | 4.35 |
| 涼しげ | 2 | 4.55 |
| 母方 | 2 | 4.80 |
| 声がする | 2 | 4.46 |
| 指差し | 2 | 3.95 |
| くっと | 2 | 5.09 |
| 間にあう | 2 | 4.88 |
| 突き落とす | 2 | 4.48 |
| 農産物 | 2 | 5.20 |
| 傲慢 | 2 | 3.88 |
| 意気込む | 2 | 4.35 |
| 許容 | 2 | 4.09 |
| 年配 | 2 | 4.40 |
| 気にするな | 2 | 3.91 |
| 中たる | 2 | 4.21 |
| 表側 | 2 | 5.14 |
| 平野 | 2 | 4.41 |
| 最終手段 | 2 | 4.55 |
| 改め | 2 | 4.28 |
| すたすた | 2 | 4.52 |
| 豪勢 | 2 | 4.42 |
| 合同 | 2 | 4.23 |
| 卸し | 2 | 4.68 |
| ポーズ | 2 | 3.86 |
| 山麓 | 2 | 5.07 |
| 全部 | 2 | 2.88 |
| 再現 | 2 | 3.60 |
| 遠回り | 2 | 4.39 |
| 私物 | 2 | 4.52 |
| 下座 | 2 | 5.09 |
| ちょうど良い | 2 | 3.72 |
| 引き込む | 2 | 4.12 |
| 焦れる | 2 | 4.61 |
| 茹で | 2 | 4.50 |
| メンバー | 2 | 3.05 |
| 弾き飛ばす | 2 | 4.55 |
| すらすら | 2 | 4.78 |
| 凝った | 2 | 4.55 |
| 地べた | 2 | 4.48 |
| 通称 | 2 | 4.05 |
| 切り刻む | 2 | 4.17 |
| 背水の陣 | 2 | 5.28 |
| 仕舞い | 2 | 4.41 |
| 何時間 | 2 | 4.48 |
| 二枚 | 2 | 4.04 |
| 勘定 | 2 | 4.71 |
| 統治機構 | 2 | 5.26 |
| ビシャビシャ | 2 | 6.43 |
| 防御 | 2 | 3.09 |
| お気に入り | 2 | 3.82 |
| 傘 | 2 | 3.87 |
| ジャム | 2 | 4.22 |
| セット | 2 | 3.54 |
| へえ | 2 | 3.66 |
| 在地 | 2 | 5.79 |
| 灼ける | 2 | 5.73 |
| 暫くすると | 2 | 3.97 |
| 直撃 | 2 | 3.54 |
| 外観 | 2 | 4.19 |
| 産地 | 2 | 4.73 |
| 一纏め | 2 | 5.10 |
| 観念 | 2 | 4.18 |
| 傍流 | 2 | 5.16 |
| 考えてみれば | 2 | 3.87 |
| 思われる | 2 | 4.11 |
| 洒落にならない | 2 | 4.58 |
| 重き | 2 | 4.70 |
| 従順 | 2 | 4.30 |
| 生まれて初めて | 2 | 4.33 |
| 公言 | 2 | 4.46 |
| 異を唱える | 2 | 4.79 |
| 売却 | 2 | 4.36 |
| 鋭敏 | 2 | 4.54 |
| 丘陵地帯 | 2 | 4.92 |
| 相互 | 2 | 4.52 |
| 土産 | 2 | 4.09 |
| 勃発 | 2 | 4.51 |
| 有り様 | 2 | 4.35 |
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