Eliza Cardia, reborn as a villainess in a fantasy-style otome game world, spends her childhood far removed from the image of a romantic game, despite being a nobleman's daughter. What does it even mean that it's questionable whether she can even survive until the academy life that serves as the game's setting? Due to changes in the neighboring country's situation—which barely appeared at all in the game world as if unrelated to the glamorous academy life—she finds herself in a position where she must wield weapons despite still being a young girl. How on earth did this happen? I have no cheat abilities. I cannot use magic. My sense of ethics may have become a little strange after my rebirth. This is the second draft version. The development is slower compared to the old version. The book version, all three volumes, is currently being sold by Alianrose. We appreciate your support for that as well.
| Word | Frequency | Difficulty |
|---|---|---|
| 何故なら | 4 | 3.52 |
| 傷める | 4 | 4.96 |
| 音色 | 4 | 4.26 |
| 隠れ | 4 | 3.31 |
| 皆殺し | 4 | 4.02 |
| 染みる | 4 | 4.35 |
| 束の間 | 4 | 4.34 |
| 振れる | 4 | 4.51 |
| 土煙 | 4 | 4.12 |
| 転換 | 4 | 4.32 |
| 嫁入り | 4 | 4.38 |
| 遠慮なく | 4 | 3.85 |
| 敬語 | 4 | 3.93 |
| 不自由 | 4 | 4.07 |
| 儀 | 4 | 4.04 |
| 脇 | 4 | 3.52 |
| 土埃 | 4 | 4.64 |
| 小麦畑 | 4 | 5.54 |
| 統率 | 4 | 4.09 |
| 祝う | 4 | 3.98 |
| 交易 | 4 | 3.82 |
| 二人して | 4 | 4.25 |
| 恋愛 | 4 | 3.65 |
| 透き通る | 4 | 4.03 |
| 特有 | 4 | 3.77 |
| 改宗 | 4 | 5.15 |
| 裏地 | 4 | 5.15 |
| 忍び込む | 4 | 4.17 |
| 発足 | 4 | 4.78 |
| 将 | 4 | 3.57 |
| 為政者 | 4 | 4.50 |
| 鐘の音 | 4 | 4.43 |
| 聞き流す | 4 | 4.07 |
| 相槌を打つ | 4 | 4.57 |
| ぶつかり合う | 4 | 4.29 |
| 寝泊まり | 4 | 4.40 |
| 次代 | 4 | 4.13 |
| 一層 | 4 | 3.84 |
| 番目 | 4 | 4.07 |
| 馬鹿に | 4 | 3.68 |
| 矢鱈 | 4 | 5.47 |
| なんとも言えない | 4 | 4.10 |
| 無傷 | 4 | 3.76 |
| 逃亡 | 4 | 3.96 |
| 何とはなしに | 4 | 4.83 |
| お勤め | 4 | 4.91 |
| を以って | 4 | 3.39 |
| 高々 | 4 | 4.14 |
| ぶちまける | 4 | 4.24 |
| 含まれる | 4 | 4.20 |
| 独断 | 4 | 4.32 |
| 取り除く | 4 | 4.04 |
| よろける | 4 | 4.61 |
| 建材 | 4 | 4.68 |
| 手筈 | 4 | 4.37 |
| 送り | 4 | 3.90 |
| 存在感 | 4 | 3.92 |
| にしろ | 4 | 3.62 |
| 飛び散る | 4 | 3.93 |
| 入場 | 4 | 4.23 |
| 手柄 | 4 | 4.01 |
| 小競り合い | 4 | 4.37 |
| お気になさらず | 4 | 4.40 |
| 寸前 | 4 | 3.62 |
| もどかしい | 4 | 4.26 |
| 棚 | 4 | 3.74 |
| クッション | 4 | 4.09 |
| 揉む | 4 | 3.94 |
| 若干 | 4 | 3.24 |
| 要請 | 4 | 3.74 |
| 配給 | 4 | 4.70 |
| 何事も無く | 4 | 4.95 |
| 対 | 4 | 3.38 |
| 頃合 | 4 | 4.32 |
| 誇らしげ | 4 | 4.18 |
| をも | 4 | 3.54 |
| 駆り出す | 4 | 4.42 |
| 方角 | 4 | 3.79 |
| 応対 | 4 | 4.34 |
| 火の粉 | 4 | 4.42 |
| 当 | 4 | 4.11 |
| 家庭 | 4 | 3.90 |
| 木炭 | 4 | 4.89 |
| 毎晩 | 4 | 4.37 |
| 脚 | 4 | 3.41 |
| 追い付く | 4 | 4.20 |
| いい加減 | 4 | 3.56 |
| 見目 | 4 | 4.55 |
| 飛んだ | 4 | 3.76 |
| お久しぶり | 4 | 3.77 |
| 屋外 | 4 | 4.41 |
| 仔 | 4 | 4.36 |
| 畳む | 4 | 4.31 |
| でなければならない | 4 | 4.64 |
| 完成度 | 4 | 4.49 |
| 煌めき | 4 | 4.53 |
| 朗々 | 4 | 4.65 |
| 断末魔 | 4 | 4.22 |
| 心得 | 4 | 3.94 |
| 父さん | 4 | 3.49 |
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