Eliza Cardia, reborn as a villainess in a fantasy-style otome game world, spends her childhood far removed from the image of a romantic game, despite being a nobleman's daughter. What does it even mean that it's questionable whether she can even survive until the academy life that serves as the game's setting? Due to changes in the neighboring country's situation—which barely appeared at all in the game world as if unrelated to the glamorous academy life—she finds herself in a position where she must wield weapons despite still being a young girl. How on earth did this happen? I have no cheat abilities. I cannot use magic. My sense of ethics may have become a little strange after my rebirth. This is the second draft version. The development is slower compared to the old version. The book version, all three volumes, is currently being sold by Alianrose. We appreciate your support for that as well.
| Word | Frequency | Difficulty |
|---|---|---|
| 押さえ | 9 | 3.44 |
| 十三 | 9 | 3.87 |
| 骨 | 9 | 3.21 |
| 膝 | 9 | 3.14 |
| 必要ない | 9 | 3.67 |
| いつの間に | 9 | 3.85 |
| 姿勢 | 9 | 3.32 |
| 面差し | 9 | 5.01 |
| 義理 | 9 | 3.91 |
| 銀色 | 9 | 3.70 |
| 効く | 9 | 3.29 |
| 駆除 | 9 | 4.22 |
| 破棄 | 10 | 3.70 |
| 具体的 | 10 | 3.47 |
| 百 | 10 | 3.26 |
| 適任 | 10 | 4.28 |
| 武官 | 10 | 3.96 |
| 人影 | 10 | 3.63 |
| 押し付け | 10 | 3.70 |
| 突き刺さる | 10 | 3.46 |
| さん | 10 | 1.77 |
| そなた | 10 | 3.57 |
| 停滞 | 10 | 3.92 |
| 対立 | 10 | 4.04 |
| 関係者 | 10 | 3.56 |
| 運び | 10 | 3.76 |
| 〜 | 10 | 3.21 |
| だり | 10 | 3.41 |
| キラキラ | 10 | 3.63 |
| 前提 | 10 | 3.58 |
| すべき | 10 | 3.46 |
| 嫌い | 10 | 3.22 |
| 鳴く | 10 | 3.69 |
| 出発 | 10 | 3.26 |
| 伝う | 10 | 3.97 |
| 年間 | 10 | 3.72 |
| 装 | 10 | 3.79 |
| 崩れ | 10 | 3.56 |
| 鎧 | 10 | 2.87 |
| 疎む | 10 | 4.44 |
| えっ | 10 | 2.85 |
| 縁談 | 10 | 4.10 |
| 因に | 10 | 2.87 |
| 係 | 10 | 3.47 |
| 放る | 10 | 3.59 |
| 一々 | 10 | 3.65 |
| 過去 | 10 | 3.06 |
| 番 | 10 | 3.26 |
| 拳 | 10 | 2.95 |
| 暑さ | 10 | 4.19 |
| 前方 | 10 | 3.44 |
| ほうが良い | 10 | 3.44 |
| 手足 | 10 | 3.52 |
| 領土 | 10 | 3.72 |
| 漏れ | 10 | 3.65 |
| 期間 | 10 | 3.58 |
| 慣れた | 10 | 3.44 |
| 羽根 | 10 | 4.08 |
| 療養 | 10 | 4.42 |
| 介入 | 10 | 3.84 |
| 往復 | 10 | 4.05 |
| 頂きます | 10 | 3.32 |
| にくい | 10 | 3.38 |
| 食材 | 10 | 3.30 |
| 遠い | 10 | 3.38 |
| 億劫 | 10 | 4.42 |
| こ | 10 | 3.11 |
| 躊躇う | 10 | 3.79 |
| 年若い | 10 | 4.41 |
| 例え | 10 | 3.46 |
| 比較 | 10 | 3.79 |
| 第三 | 10 | 3.46 |
| 頭を下げる | 10 | 3.46 |
| 引き抜く | 10 | 3.75 |
| 何なのか | 10 | 3.86 |
| 一日 | 10 | 3.24 |
| 追手 | 10 | 4.48 |
| どんなに | 10 | 3.61 |
| 笑む | 10 | 4.57 |
| 日中 | 10 | 4.16 |
| カップ | 10 | 3.61 |
| 訝しい | 10 | 4.12 |
| 冷え | 10 | 4.00 |
| としたら | 10 | 3.18 |
| でなければ | 10 | 3.51 |
| 呼び方 | 10 | 4.05 |
| という訳だ | 10 | 3.52 |
| 敗北 | 10 | 3.56 |
| 住人 | 10 | 3.49 |
| 疲弊 | 10 | 4.10 |
| 接する | 10 | 3.89 |
| 戦況 | 10 | 3.85 |
| 譲り | 10 | 4.23 |
| 事によって | 10 | 3.68 |
| 見張り | 10 | 3.59 |
| 付いている | 10 | 3.38 |
| 尋ね | 10 | 3.43 |
| らしき | 10 | 3.34 |
| 溜まる | 10 | 3.63 |
| 事業 | 10 | 4.04 |
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