Eliza Cardia, reborn as a villainess in a fantasy-style otome game world, spends her childhood far removed from the image of a romantic game, despite being a nobleman's daughter. What does it even mean that it's questionable whether she can even survive until the academy life that serves as the game's setting? Due to changes in the neighboring country's situation—which barely appeared at all in the game world as if unrelated to the glamorous academy life—she finds herself in a position where she must wield weapons despite still being a young girl. How on earth did this happen? I have no cheat abilities. I cannot use magic. My sense of ethics may have become a little strange after my rebirth. This is the second draft version. The development is slower compared to the old version. The book version, all three volumes, is currently being sold by Alianrose. We appreciate your support for that as well.
| Word | Frequency | Difficulty |
|---|---|---|
| 小 | 10 | 2.99 |
| そなた | 10 | 3.57 |
| 筋 | 10 | 3.68 |
| 絞る | 10 | 3.81 |
| 次期 | 10 | 3.76 |
| 疲れる | 10 | 3.75 |
| 和音 | 10 | 5.40 |
| お嬢様 | 10 | 3.17 |
| 心の中 | 10 | 3.40 |
| どちらかと言えば | 10 | 3.93 |
| 譲り | 10 | 4.23 |
| 散る | 10 | 3.52 |
| 破棄 | 10 | 3.70 |
| 前提 | 10 | 3.58 |
| 例え | 10 | 3.46 |
| 迷い | 10 | 3.59 |
| 訴える | 10 | 3.79 |
| 刺繍 | 10 | 3.90 |
| 追手 | 10 | 4.48 |
| 俯く | 10 | 3.57 |
| 万が一 | 10 | 3.50 |
| 日中 | 10 | 4.16 |
| 尋ね | 10 | 3.43 |
| 定める | 10 | 4.00 |
| 大型 | 10 | 3.45 |
| という訳だ | 10 | 3.52 |
| 場面 | 10 | 3.55 |
| 選定 | 10 | 4.15 |
| 紋章 | 10 | 3.71 |
| 一方的 | 10 | 3.57 |
| 一日 | 10 | 3.24 |
| 劈く | 10 | 4.62 |
| 武官 | 10 | 3.96 |
| からして | 10 | 3.45 |
| 一々 | 10 | 3.65 |
| 君達 | 10 | 3.75 |
| 慣れた | 10 | 3.44 |
| 療養 | 10 | 4.42 |
| だり | 10 | 3.41 |
| 期間 | 10 | 3.58 |
| 庫内 | 10 | 3.22 |
| 押し付け | 10 | 3.70 |
| 暗闇 | 10 | 3.45 |
| 直し | 10 | 3.54 |
| 大幅 | 10 | 3.84 |
| 放棄 | 10 | 3.78 |
| 態々 | 10 | 4.39 |
| 勝利 | 10 | 2.88 |
| 手足 | 10 | 3.52 |
| 帰還 | 10 | 3.35 |
| クラス | 10 | 3.02 |
| にて | 10 | 3.20 |
| どちらも | 10 | 3.51 |
| えっ | 10 | 2.85 |
| 酸味 | 10 | 4.20 |
| 応える | 10 | 3.51 |
| 要求 | 10 | 3.44 |
| 運び | 10 | 3.76 |
| 疎む | 10 | 4.44 |
| でなければ | 10 | 3.51 |
| 比較 | 10 | 3.79 |
| 崩れ | 10 | 3.56 |
| 追いつく | 10 | 3.55 |
| 仕方がない | 10 | 3.28 |
| 遮る | 10 | 3.43 |
| 接する | 10 | 3.89 |
| 装 | 10 | 3.79 |
| 疲弊 | 10 | 4.10 |
| 最悪 | 10 | 3.24 |
| 冷え | 10 | 4.00 |
| 年間 | 10 | 3.72 |
| 初対面 | 10 | 3.84 |
| 弓兵 | 10 | 4.14 |
| すべき | 10 | 3.46 |
| 生家 | 10 | 4.67 |
| 殆ど無い | 10 | 4.71 |
| さん | 10 | 1.77 |
| 億劫 | 10 | 4.42 |
| 停滞 | 10 | 3.92 |
| 人影 | 10 | 3.63 |
| 執り行う | 10 | 4.36 |
| 具体的 | 10 | 3.47 |
| 戦況 | 10 | 3.85 |
| 最高 | 10 | 3.21 |
| 対立 | 10 | 4.04 |
| こちらこそ | 10 | 3.88 |
| 濡れる | 10 | 3.84 |
| 通達 | 10 | 4.06 |
| 追い詰める | 10 | 3.64 |
| どうしよう | 10 | 3.29 |
| 伝う | 10 | 3.97 |
| 獲物 | 10 | 3.35 |
| 愉快 | 10 | 3.82 |
| 甲高い | 10 | 3.95 |
| 引き抜く | 10 | 3.75 |
| 安く | 10 | 3.33 |
| 食材 | 10 | 3.30 |
| 回し | 10 | 3.38 |
| 呼び方 | 10 | 4.05 |
| 事によって | 10 | 3.68 |
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