Eliza Cardia, reborn as a villainess in a fantasy-style otome game world, spends her childhood far removed from the image of a romantic game, despite being a nobleman's daughter. What does it even mean that it's questionable whether she can even survive until the academy life that serves as the game's setting? Due to changes in the neighboring country's situation—which barely appeared at all in the game world as if unrelated to the glamorous academy life—she finds herself in a position where she must wield weapons despite still being a young girl. How on earth did this happen? I have no cheat abilities. I cannot use magic. My sense of ethics may have become a little strange after my rebirth. This is the second draft version. The development is slower compared to the old version. The book version, all three volumes, is currently being sold by Alianrose. We appreciate your support for that as well.
| Word | Frequency | Difficulty |
|---|---|---|
| 暑さ | 10 | 4.19 |
| 捉える | 10 | 3.34 |
| 追いつく | 10 | 3.55 |
| 介入 | 10 | 3.84 |
| 国王陛下 | 10 | 3.75 |
| 甲高い | 10 | 3.95 |
| 呼び方 | 10 | 4.05 |
| クラス | 10 | 3.02 |
| 議題 | 10 | 4.33 |
| 初対面 | 10 | 3.84 |
| 訝しい | 10 | 4.12 |
| 寝込む | 10 | 4.29 |
| 宗教 | 10 | 3.83 |
| 獲物 | 10 | 3.35 |
| からして | 10 | 3.45 |
| 停滞 | 10 | 3.92 |
| 係 | 10 | 3.47 |
| 適任 | 10 | 4.28 |
| 崩れ | 10 | 3.56 |
| 事業 | 10 | 4.04 |
| でしょ | 10 | 3.03 |
| 要求 | 10 | 3.44 |
| 押し付け | 10 | 3.70 |
| 停止 | 10 | 3.57 |
| そなた | 10 | 3.57 |
| 俯く | 10 | 3.57 |
| 怒号 | 10 | 4.11 |
| 例え | 10 | 3.46 |
| どんなに | 10 | 3.61 |
| 向く | 10 | 3.30 |
| 武官 | 10 | 3.96 |
| ふらふら | 10 | 4.01 |
| らしき | 10 | 3.34 |
| 暗闇 | 10 | 3.45 |
| 相槌 | 10 | 4.20 |
| 因に | 10 | 2.87 |
| 運び | 10 | 3.76 |
| にて | 10 | 3.20 |
| 劈く | 10 | 4.62 |
| 冷え | 10 | 4.00 |
| 訴える | 10 | 3.79 |
| 異常 | 10 | 3.12 |
| 上がり | 10 | 3.47 |
| 肺 | 10 | 4.14 |
| 小 | 10 | 2.99 |
| 装 | 10 | 3.79 |
| 手足 | 10 | 3.52 |
| この手 | 10 | 3.75 |
| 着せる | 10 | 3.98 |
| 失態 | 10 | 4.00 |
| どちらかと言えば | 10 | 3.93 |
| だり | 10 | 3.41 |
| 躊躇う | 10 | 3.79 |
| 貴 | 10 | 3.75 |
| 道中 | 10 | 3.67 |
| としたら | 10 | 3.18 |
| その代わり | 10 | 3.75 |
| 遠巻き | 10 | 4.12 |
| 不審 | 10 | 3.79 |
| 人影 | 10 | 3.63 |
| 弓兵 | 10 | 4.14 |
| 執り行う | 10 | 4.36 |
| シナリオ | 10 | 4.19 |
| 照らす | 10 | 3.40 |
| 疲弊 | 10 | 4.10 |
| 最高 | 10 | 3.21 |
| ならぬ | 10 | 3.59 |
| 紫 | 10 | 3.52 |
| 仕方がない | 10 | 3.28 |
| 選定 | 10 | 4.15 |
| 筒 | 10 | 4.06 |
| 万が一 | 10 | 3.50 |
| 笑む | 10 | 4.57 |
| 戦況 | 10 | 3.85 |
| 酸味 | 10 | 4.20 |
| 漏れ | 10 | 3.65 |
| 場面 | 10 | 3.55 |
| 応える | 10 | 3.51 |
| 収入 | 10 | 3.99 |
| 定める | 10 | 4.00 |
| 分厚い | 10 | 3.77 |
| 次期 | 10 | 3.76 |
| えっ | 10 | 2.85 |
| 鎧 | 10 | 2.87 |
| 通達 | 10 | 4.06 |
| 日中 | 10 | 4.16 |
| 十日 | 10 | 4.05 |
| 追加 | 10 | 3.31 |
| 直し | 10 | 3.54 |
| 突き刺さる | 10 | 3.46 |
| のろのろ | 10 | 4.51 |
| 一方的 | 10 | 3.57 |
| 一日 | 10 | 3.24 |
| 疎む | 10 | 4.44 |
| 人生 | 10 | 3.17 |
| 迷い | 10 | 3.59 |
| 見守る | 10 | 3.22 |
| 回し | 10 | 3.38 |
| 凍りつく | 10 | 4.02 |
| 億劫 | 10 | 4.42 |
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