Eliza Cardia, reborn as a villainess in a fantasy-style otome game world, spends her childhood far removed from the image of a romantic game, despite being a nobleman's daughter. What does it even mean that it's questionable whether she can even survive until the academy life that serves as the game's setting? Due to changes in the neighboring country's situation—which barely appeared at all in the game world as if unrelated to the glamorous academy life—she finds herself in a position where she must wield weapons despite still being a young girl. How on earth did this happen? I have no cheat abilities. I cannot use magic. My sense of ethics may have become a little strange after my rebirth. This is the second draft version. The development is slower compared to the old version. The book version, all three volumes, is currently being sold by Alianrose. We appreciate your support for that as well.
| Word | Frequency | Difficulty |
|---|---|---|
| 鈍い | 15 | 3.68 |
| 配置 | 15 | 3.45 |
| 同様に | 15 | 3.46 |
| 不機嫌 | 15 | 3.55 |
| 夫 | 15 | 3.35 |
| 控え | 15 | 3.44 |
| 一通り | 15 | 3.70 |
| 歴史 | 15 | 3.34 |
| 特別 | 15 | 3.12 |
| 木々 | 15 | 3.48 |
| 数人 | 15 | 3.53 |
| どちら | 15 | 3.37 |
| 給仕 | 15 | 3.97 |
| たっぷり | 15 | 3.52 |
| 分かり | 15 | 3.36 |
| 茶 | 15 | 3.63 |
| 周辺 | 15 | 3.21 |
| 装飾 | 15 | 3.71 |
| 半ば | 15 | 3.39 |
| 宣言 | 15 | 3.25 |
| 今でも | 15 | 3.56 |
| 沢山 | 15 | 2.94 |
| 冷える | 15 | 3.95 |
| 最大 | 15 | 3.23 |
| アジール | 15 | 5.74 |
| 差し込む | 15 | 3.84 |
| 入れ歯 | 15 | 3.16 |
| 会議 | 15 | 3.27 |
| 家柄 | 15 | 4.11 |
| 逸らす | 15 | 3.35 |
| 潜める | 15 | 3.91 |
| 被る | 15 | 3.46 |
| 土 | 15 | 2.90 |
| んです | 15 | 2.32 |
| 自覚 | 16 | 3.31 |
| であろう | 16 | 3.07 |
| 不味い | 16 | 3.21 |
| 緊張感 | 16 | 3.77 |
| 眉 | 16 | 3.26 |
| 雨 | 16 | 3.28 |
| 入り込む | 16 | 3.69 |
| 群れ | 16 | 3.19 |
| 足元 | 16 | 3.26 |
| パン | 16 | 3.28 |
| 妙 | 16 | 3.13 |
| 予想外 | 16 | 3.46 |
| 揺れ | 16 | 3.49 |
| はあ | 16 | 3.26 |
| 狒狒 | 16 | 6.24 |
| 式 | 16 | 3.25 |
| ぱっと | 16 | 4.17 |
| 関係性 | 16 | 4.19 |
| 弟 | 16 | 3.14 |
| 肯定 | 16 | 3.58 |
| 邪魔 | 16 | 3.00 |
| 防ぐ | 16 | 3.23 |
| かつて | 16 | 3.09 |
| 人手 | 16 | 3.98 |
| 否定 | 16 | 3.07 |
| 遊び | 16 | 3.37 |
| 了解 | 16 | 3.26 |
| 未成年 | 16 | 4.38 |
| 踊る | 16 | 3.51 |
| 覗き | 16 | 3.50 |
| 斧槍 | 16 | 4.62 |
| 安堵 | 16 | 3.31 |
| 大抵 | 16 | 3.58 |
| 結構 | 16 | 2.82 |
| 向き直る | 16 | 3.58 |
| 単語 | 16 | 3.67 |
| 少しでも | 16 | 3.32 |
| あくまで | 16 | 3.29 |
| 怒る | 16 | 2.88 |
| 掌 | 16 | 3.53 |
| 切り出す | 16 | 3.88 |
| 丁寧 | 16 | 3.39 |
| 代わり | 16 | 3.62 |
| そんな風に | 16 | 3.28 |
| 簡易 | 16 | 3.87 |
| かしら | 16 | 2.79 |
| 静か | 16 | 3.43 |
| てね | 16 | 3.19 |
| 西方 | 16 | 3.91 |
| 練習 | 16 | 3.24 |
| 頭から | 16 | 3.72 |
| 期待 | 16 | 2.90 |
| 躊躇い | 16 | 3.91 |
| 無事 | 16 | 3.09 |
| 三年 | 16 | 3.75 |
| 処理 | 16 | 3.41 |
| 痛む | 16 | 3.75 |
| 降って | 16 | 3.71 |
| 意 | 16 | 3.53 |
| 当時 | 16 | 3.28 |
| 如何 | 16 | 3.47 |
| 押す | 16 | 3.40 |
| 手綱 | 16 | 3.89 |
| よし | 16 | 2.94 |
| 授業 | 16 | 3.32 |
| 面 | 16 | 3.13 |
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