Eliza Cardia, reborn as a villainess in a fantasy-style otome game world, spends her childhood far removed from the image of a romantic game, despite being a nobleman's daughter. What does it even mean that it's questionable whether she can even survive until the academy life that serves as the game's setting? Due to changes in the neighboring country's situation—which barely appeared at all in the game world as if unrelated to the glamorous academy life—she finds herself in a position where she must wield weapons despite still being a young girl. How on earth did this happen? I have no cheat abilities. I cannot use magic. My sense of ethics may have become a little strange after my rebirth. This is the second draft version. The development is slower compared to the old version. The book version, all three volumes, is currently being sold by Alianrose. We appreciate your support for that as well.
| Word | Frequency | Difficulty |
|---|---|---|
| せられる | 12 | 3.68 |
| 修道会 | 12 | 5.25 |
| 方法 | 12 | 2.86 |
| 面識 | 12 | 4.07 |
| 左翼 | 12 | 4.28 |
| 一つも | 12 | 3.83 |
| 入り口 | 12 | 3.28 |
| 襲爵 | 12 | 5.40 |
| 言い方 | 12 | 3.46 |
| 優秀 | 12 | 3.23 |
| 低下 | 12 | 3.67 |
| 越し | 12 | 3.68 |
| 崩す | 12 | 3.45 |
| おかしな | 12 | 3.53 |
| 乱暴 | 12 | 3.73 |
| 眼光 | 11 | 3.95 |
| 哀れ | 11 | 3.81 |
| 制度 | 11 | 3.94 |
| 組み込む | 11 | 3.88 |
| 戦慄く | 11 | 5.26 |
| 苛立つ | 11 | 3.97 |
| 満たす | 11 | 3.44 |
| 呑み | 11 | 4.43 |
| 歌う | 11 | 3.58 |
| きっちり | 11 | 3.72 |
| 普通に | 11 | 2.98 |
| 登場 | 11 | 3.44 |
| 煩わしい | 11 | 4.35 |
| 交流 | 11 | 3.50 |
| 唸る | 11 | 3.65 |
| 代表 | 11 | 3.41 |
| 涙 | 11 | 2.98 |
| 蹴る | 11 | 3.28 |
| 持ち込む | 11 | 3.57 |
| デザイン | 11 | 3.62 |
| 従う | 11 | 3.38 |
| 今朝 | 11 | 3.77 |
| 摸する | 11 | 3.34 |
| さっぱり | 11 | 3.62 |
| 大規模 | 11 | 3.59 |
| 押さえつける | 11 | 4.03 |
| 類 | 11 | 3.25 |
| 無事に | 11 | 3.37 |
| 駆け寄る | 11 | 3.41 |
| に対し | 11 | 3.21 |
| 訳じゃない | 11 | 3.07 |
| 数秒 | 11 | 3.62 |
| 都合 | 11 | 3.56 |
| 諦める | 11 | 3.20 |
| 医薬品 | 11 | 5.14 |
| 集会 | 11 | 4.69 |
| に似て | 11 | 3.66 |
| 睨みつける | 11 | 3.53 |
| 大貴族 | 11 | 4.13 |
| 侮蔑 | 11 | 4.32 |
| 噤む | 11 | 4.38 |
| あれだけ | 11 | 3.46 |
| 地帯 | 11 | 3.96 |
| 放置 | 11 | 3.34 |
| 頼る | 11 | 3.38 |
| 予測 | 11 | 3.60 |
| 湯 | 11 | 3.82 |
| 真剣 | 11 | 3.16 |
| 午後 | 11 | 3.43 |
| 抵抗 | 11 | 2.84 |
| ナイフ | 11 | 3.21 |
| 探る | 11 | 3.44 |
| 姫 | 11 | 2.82 |
| 発見 | 11 | 3.22 |
| 贈る | 11 | 3.63 |
| 問題無い | 11 | 4.18 |
| 蝋燭 | 11 | 4.24 |
| 込み上げる | 11 | 4.27 |
| 武門 | 11 | 4.98 |
| 疲れた | 11 | 3.41 |
| 緩やか | 11 | 3.90 |
| 宜しい | 11 | 3.44 |
| カーテン | 11 | 3.98 |
| 言い聞かせる | 11 | 3.74 |
| 松明 | 11 | 4.08 |
| 気力 | 11 | 3.86 |
| 雇う | 11 | 3.53 |
| 取り出す | 11 | 2.90 |
| 秩序 | 11 | 4.14 |
| 集める | 11 | 3.30 |
| 踵 | 11 | 3.85 |
| 陣形 | 11 | 3.94 |
| 遅い | 11 | 3.19 |
| シーツ | 11 | 4.21 |
| 増やす | 11 | 3.56 |
| 眼下 | 11 | 3.96 |
| 間違いなく | 11 | 3.12 |
| ぽつり | 11 | 3.87 |
| 不安定 | 11 | 3.91 |
| 噴き出す | 11 | 3.85 |
| 藁 | 11 | 4.41 |
| 投げ出す | 11 | 3.88 |
| やろう | 11 | 3.16 |
| 調べ | 11 | 3.20 |
| 焦り | 11 | 3.71 |
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