Eliza Cardia, reborn as a villainess in a fantasy-style otome game world, spends her childhood far removed from the image of a romantic game, despite being a nobleman's daughter. What does it even mean that it's questionable whether she can even survive until the academy life that serves as the game's setting? Due to changes in the neighboring country's situation—which barely appeared at all in the game world as if unrelated to the glamorous academy life—she finds herself in a position where she must wield weapons despite still being a young girl. How on earth did this happen? I have no cheat abilities. I cannot use magic. My sense of ethics may have become a little strange after my rebirth. This is the second draft version. The development is slower compared to the old version. The book version, all three volumes, is currently being sold by Alianrose. We appreciate your support for that as well.
| Word | Frequency | Difficulty |
|---|---|---|
| 功績 | 6 | 3.71 |
| 一角 | 6 | 3.65 |
| 近づき | 6 | 3.85 |
| 世路 | 6 | 3.93 |
| 儂 | 6 | 3.13 |
| 何時でも | 6 | 3.33 |
| 派 | 6 | 3.22 |
| 陰 | 6 | 3.89 |
| 呼び出し | 6 | 3.79 |
| 貴族階級 | 6 | 4.86 |
| 只管 | 6 | 4.97 |
| 威力 | 6 | 3.03 |
| 強烈 | 6 | 3.55 |
| 成り立つ | 6 | 3.95 |
| 狩る | 6 | 3.44 |
| 留守 | 6 | 4.09 |
| やんわり | 6 | 4.25 |
| 鈍る | 6 | 3.99 |
| 寛い | 6 | 4.42 |
| 零し | 6 | 4.20 |
| 利く | 6 | 3.59 |
| 気分が悪い | 6 | 4.71 |
| 下手 | 6 | 3.26 |
| 輸出 | 6 | 4.44 |
| 演奏者 | 6 | 5.42 |
| リーディング | 6 | 5.48 |
| コート | 6 | 3.86 |
| 足先 | 6 | 4.62 |
| 血肉 | 6 | 4.41 |
| 手々 | 6 | 3.09 |
| なよ | 6 | 3.13 |
| 羽 | 6 | 3.24 |
| たまに | 6 | 3.27 |
| 長男 | 6 | 3.91 |
| 微笑 | 6 | 3.73 |
| 施す | 6 | 3.52 |
| その癖 | 6 | 4.37 |
| 服飾 | 6 | 4.58 |
| 実在 | 6 | 4.17 |
| 振り払う | 6 | 3.79 |
| 解ける | 6 | 3.67 |
| 怒声 | 6 | 4.02 |
| 症候群 | 6 | 5.23 |
| 成り行き | 6 | 4.10 |
| 苦労 | 6 | 3.22 |
| 喘息 | 6 | 5.70 |
| 騎馬民族 | 6 | 5.10 |
| 塗れ | 6 | 3.95 |
| 得体の知れない | 6 | 4.24 |
| 都 | 6 | 3.29 |
| 首を振る | 6 | 3.85 |
| これから先 | 6 | 4.07 |
| 支配層 | 6 | 5.60 |
| 超える | 6 | 3.25 |
| じっとり | 6 | 4.64 |
| そうすれば | 6 | 3.65 |
| ペット | 6 | 4.06 |
| 知り合い | 6 | 3.31 |
| 主役 | 6 | 4.03 |
| 表面 | 6 | 3.61 |
| 絶句 | 6 | 3.79 |
| すり | 6 | 4.43 |
| 漏らす | 6 | 3.26 |
| 盛る | 6 | 3.96 |
| 難易度 | 6 | 3.74 |
| 孤立 | 6 | 4.21 |
| 着地 | 6 | 3.51 |
| 灯り | 6 | 3.88 |
| 見透かす | 6 | 4.15 |
| 出ていく | 6 | 3.96 |
| 制止 | 6 | 3.93 |
| まじまじ | 6 | 4.04 |
| 辟易 | 6 | 4.34 |
| に従い | 6 | 3.80 |
| 受け取り | 6 | 3.68 |
| 雑音 | 6 | 4.63 |
| 浮いた | 6 | 4.17 |
| 口にする | 6 | 3.30 |
| 幾らでも | 6 | 3.46 |
| 針子 | 6 | 5.12 |
| 一員 | 6 | 3.93 |
| 生憎 | 6 | 3.80 |
| お願い致します | 6 | 4.20 |
| 汲む | 6 | 4.08 |
| 目隠し | 6 | 4.46 |
| 整列 | 6 | 4.30 |
| 言いよう | 6 | 3.98 |
| 西側 | 6 | 4.12 |
| 立たす | 6 | 4.35 |
| しなやか | 6 | 4.30 |
| 痛く | 6 | 3.78 |
| 後半 | 6 | 3.77 |
| して遣る | 6 | 3.56 |
| 涼しい顔 | 6 | 4.36 |
| 先行 | 6 | 3.80 |
| 目を細める | 6 | 4.10 |
| 喧しい | 6 | 4.27 |
| 作法 | 6 | 4.09 |
| 追い込む | 6 | 3.88 |
| 勤め | 6 | 4.04 |
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