Eliza Cardia, reborn as a villainess in a fantasy-style otome game world, spends her childhood far removed from the image of a romantic game, despite being a nobleman's daughter. What does it even mean that it's questionable whether she can even survive until the academy life that serves as the game's setting? Due to changes in the neighboring country's situation—which barely appeared at all in the game world as if unrelated to the glamorous academy life—she finds herself in a position where she must wield weapons despite still being a young girl. How on earth did this happen? I have no cheat abilities. I cannot use magic. My sense of ethics may have become a little strange after my rebirth. This is the second draft version. The development is slower compared to the old version. The book version, all three volumes, is currently being sold by Alianrose. We appreciate your support for that as well.
| Word | Frequency | Difficulty |
|---|---|---|
| 同一視 | 2 | 5.15 |
| 勘定 | 2 | 4.71 |
| ガーデン | 2 | 4.81 |
| 仮 | 2 | 3.86 |
| ぎらぎら | 2 | 4.99 |
| 消費 | 2 | 3.31 |
| 十七 | 2 | 4.20 |
| ってか | 2 | 3.72 |
| 野生動物 | 2 | 4.49 |
| プレイ | 2 | 3.85 |
| 出くわす | 2 | 4.10 |
| 些か | 2 | 4.15 |
| 考え無し | 2 | 5.08 |
| 繋ぎ | 2 | 3.95 |
| おいおい | 2 | 3.46 |
| 否応なく | 2 | 4.69 |
| 燃やす | 2 | 3.64 |
| 南端 | 2 | 4.80 |
| 下婢 | 2 | 4.30 |
| 只今 | 2 | 3.18 |
| 薄ぼんやり | 2 | 5.10 |
| 勝ち取る | 2 | 4.29 |
| 六角形 | 2 | 5.17 |
| 喩える | 2 | 5.44 |
| 二択 | 2 | 4.53 |
| 通り抜ける | 2 | 4.27 |
| さりとて | 2 | 4.74 |
| 献身 | 2 | 4.64 |
| ガンガン | 2 | 4.27 |
| 勝ち得る | 2 | 5.22 |
| 舟遊び | 2 | 6.32 |
| 早くから | 2 | 4.37 |
| やりたい放題 | 2 | 4.69 |
| 嘔吐く | 2 | 6.06 |
| 幻聴 | 2 | 4.50 |
| 憲兵隊 | 2 | 4.68 |
| かも知れず | 2 | 5.07 |
| 走り込み | 2 | 4.92 |
| 柑橘 | 2 | 4.87 |
| 明ける | 2 | 4.20 |
| くたくた | 2 | 5.09 |
| をば | 2 | 4.83 |
| 馴れた | 2 | 5.35 |
| 織 | 2 | 4.43 |
| 幾分か | 2 | 4.45 |
| 違反 | 2 | 4.33 |
| これはこれは | 2 | 4.34 |
| 已に | 2 | 2.85 |
| 鳩尾 | 2 | 4.36 |
| 仇 | 2 | 3.86 |
| 器楽 | 2 | 6.57 |
| 荷解き | 2 | 5.53 |
| 水音 | 2 | 4.59 |
| 増加 | 2 | 3.35 |
| 首巻き | 2 | 5.91 |
| 何者 | 2 | 3.64 |
| 好き放題 | 2 | 4.49 |
| ばったり | 2 | 4.76 |
| 踏まえる | 2 | 3.97 |
| 置き去り | 2 | 4.06 |
| バイオリン | 2 | 5.08 |
| 精緻 | 2 | 4.62 |
| 悪戯っぽい | 2 | 4.64 |
| 何処も | 2 | 4.16 |
| マナー違反 | 2 | 4.82 |
| 軽傷者 | 2 | 5.35 |
| 必至 | 2 | 4.38 |
| 治安維持 | 2 | 4.23 |
| 在らぬ | 2 | 4.68 |
| 政策 | 2 | 4.18 |
| 金銭的 | 2 | 4.60 |
| 友好 | 2 | 4.26 |
| 日取り | 2 | 4.63 |
| ジャム | 2 | 4.22 |
| 自己 | 2 | 3.25 |
| 参上 | 2 | 4.51 |
| 老いる | 2 | 4.47 |
| 意気消沈 | 2 | 4.68 |
| 小指 | 2 | 4.35 |
| 一抹 | 2 | 4.52 |
| 持たせる | 2 | 4.24 |
| 弄る | 2 | 4.04 |
| 腐心 | 2 | 5.07 |
| 資材 | 2 | 4.06 |
| 畢竟 | 2 | 5.69 |
| 違法行為 | 2 | 5.30 |
| 並びに | 2 | 4.65 |
| 捜査 | 2 | 4.14 |
| 冷淡 | 2 | 4.63 |
| 物なら | 2 | 3.68 |
| 真の | 2 | 3.65 |
| 作戦会議 | 2 | 4.31 |
| 目眩 | 2 | 4.39 |
| 柔 | 2 | 4.61 |
| 正門 | 2 | 3.93 |
| 連ねる | 2 | 4.35 |
| 用語 | 2 | 4.80 |
| 遊戯 | 2 | 4.38 |
| 返り | 2 | 4.46 |
| 罵り | 2 | 4.61 |
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