Eliza Cardia, reborn as a villainess in a fantasy-style otome game world, spends her childhood far removed from the image of a romantic game, despite being a nobleman's daughter. What does it even mean that it's questionable whether she can even survive until the academy life that serves as the game's setting? Due to changes in the neighboring country's situation—which barely appeared at all in the game world as if unrelated to the glamorous academy life—she finds herself in a position where she must wield weapons despite still being a young girl. How on earth did this happen? I have no cheat abilities. I cannot use magic. My sense of ethics may have become a little strange after my rebirth. This is the second draft version. The development is slower compared to the old version. The book version, all three volumes, is currently being sold by Alianrose. We appreciate your support for that as well.
| Word | Frequency | Difficulty |
|---|---|---|
| と金 | 2 | 4.40 |
| 照り | 2 | 4.87 |
| 些事 | 2 | 4.40 |
| 擁護 | 2 | 4.47 |
| 鳴き声 | 2 | 3.63 |
| 商店 | 2 | 4.05 |
| 財務省 | 2 | 5.57 |
| 夫婦 | 2 | 3.61 |
| ばったり | 2 | 4.76 |
| 事ができる | 2 | 3.96 |
| 連れ帰る | 2 | 4.40 |
| 停戦 | 2 | 4.42 |
| 高め | 2 | 3.79 |
| 代替わり | 2 | 4.65 |
| 逆光 | 2 | 4.90 |
| 手っ取り早い | 2 | 4.11 |
| 二周目 | 2 | 5.44 |
| 佇まい | 2 | 4.35 |
| 出し手 | 2 | 3.89 |
| 鳩尾 | 2 | 4.36 |
| 真顔 | 2 | 4.00 |
| 身勝手 | 2 | 4.25 |
| 飼い葉 | 2 | 5.49 |
| 召し | 2 | 4.15 |
| 木工品 | 2 | 6.04 |
| 貧困 | 2 | 4.72 |
| 設え | 2 | 4.73 |
| なんぞ | 2 | 3.85 |
| 世間的 | 2 | 4.83 |
| 戦法 | 2 | 4.08 |
| 続々 | 2 | 4.22 |
| 飛び起きる | 2 | 4.44 |
| ご自身 | 2 | 4.42 |
| 大河 | 2 | 4.37 |
| 何くれ | 2 | 5.95 |
| そんな馬鹿な | 2 | 4.31 |
| 新人 | 2 | 3.64 |
| 私戦 | 2 | 6.19 |
| 異世界 | 2 | 2.94 |
| 醸し出す | 2 | 4.13 |
| や否や | 2 | 4.06 |
| お前たち | 2 | 3.46 |
| 射し込む | 2 | 5.08 |
| 繋ぎ | 2 | 3.95 |
| 裂く | 2 | 3.73 |
| 資材 | 2 | 4.06 |
| 縁の無い | 2 | 5.59 |
| 危険視 | 2 | 4.66 |
| 耳元 | 2 | 3.76 |
| 負荷 | 2 | 4.14 |
| 芝生 | 2 | 4.46 |
| 些々 | 2 | 4.48 |
| 余計なお世話 | 2 | 4.58 |
| 自己紹介 | 2 | 3.63 |
| 手のひら | 2 | 3.67 |
| 交差 | 2 | 4.00 |
| 繁殖 | 2 | 4.32 |
| 法華 | 2 | 5.63 |
| 悠長 | 2 | 4.24 |
| 威圧感 | 2 | 3.89 |
| ガル | 2 | 3.89 |
| 柑橘 | 2 | 4.87 |
| 滞る | 2 | 4.49 |
| 国税 | 2 | 5.98 |
| 垂らす | 2 | 4.28 |
| 目眩 | 2 | 4.39 |
| 守護者 | 2 | 3.82 |
| 最初から最後まで | 2 | 4.79 |
| 危機感 | 2 | 4.01 |
| 佩く | 2 | 4.74 |
| 争覇 | 2 | 3.62 |
| 不能 | 2 | 4.04 |
| 一つとして | 2 | 4.34 |
| 先手 | 2 | 4.22 |
| 后 | 2 | 3.93 |
| 怪しげ | 2 | 4.23 |
| 余韻 | 2 | 4.29 |
| 鋏 | 2 | 4.33 |
| 自国民 | 2 | 5.18 |
| 経済発展 | 2 | 5.49 |
| 当る | 2 | 4.63 |
| 肚 | 2 | 5.22 |
| 汚らわしい | 2 | 4.70 |
| 駆け引き | 2 | 4.29 |
| 呼びかける | 2 | 3.91 |
| 成ってない | 2 | 4.15 |
| 追い立て | 2 | 4.68 |
| 派兵 | 2 | 4.81 |
| 左隣 | 2 | 4.80 |
| 三家 | 2 | 5.14 |
| 収束 | 2 | 3.93 |
| 甘味 | 2 | 4.23 |
| 催し | 2 | 4.33 |
| 軽々しい | 2 | 4.45 |
| 殴りつける | 2 | 4.09 |
| 細める | 2 | 3.90 |
| ぶつぶつ | 2 | 4.09 |
| 証として | 2 | 4.79 |
| 仕留める | 2 | 3.40 |
| けられ | 2 | 5.15 |
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