When adventurers complete quests, they bring various forms of happiness to many people. Adventurers gain wealth and fame, while those who request their services are freed from their troubles or find their daily lives easier. Furthermore, the guild that mediates between adventurers and requesters can earn profit with reasonable effort, and their business gains credibility. However, depending on the circumstances, quest completion by adventurers can sometimes bring misfortune to people. What is this misfortune?! This is the story of 'Cristia,' a single Quest Auditor who protects people's lives by discovering and resolving the invisible seeds of calamity that grow as a byproduct of quest clearing, before they fully mature. She was once active as a hero, and approximately 1,000 years after her death, she was reborn into this world while retaining the memories of her previous life. What she witnessed was adventurers blindly pursuing quest completion as they aimed to become heroes and legendary figures. "A quest isn't just about clearing it. Think about how you'll clear it too!" To settle accounts with the mirage of heroism she herself created 1,000 years ago, Cristia begins a new life as a Quest Auditor. ※This work is a sequel to https://ncode.syosetu.com/n5592ht/. While it's in omnibus format and doesn't have a directly connected storyline, if you're interested in the previous work, please feel free to check it out. Please note that the previous work is written in first person and has a different tone from this one. ※This work is also posted on other sites.
| Word | Frequency | Difficulty |
|---|---|---|
| からと言って | 1 | 3.68 |
| 襲う | 1 | 2.75 |
| 変わらぬ | 1 | 3.98 |
| 全 | 1 | 3.31 |
| お茶 | 1 | 3.11 |
| 骨 | 1 | 3.21 |
| ちまう | 1 | 3.18 |
| お願い致します | 1 | 4.20 |
| 何と | 1 | 3.05 |
| 問いかける | 1 | 3.50 |
| 急いで | 1 | 3.33 |
| わね | 1 | 2.77 |
| 近い | 1 | 2.79 |
| ええ | 1 | 2.61 |
| ここから | 1 | 3.14 |
| じゃない | 1 | 2.26 |
| 辿る | 1 | 3.27 |
| 届け | 1 | 3.66 |
| 集中 | 1 | 3.10 |
| 大きく | 1 | 2.61 |
| 込む | 1 | 3.25 |
| 目にする | 1 | 4.13 |
| 覚える | 1 | 3.07 |
| 戦う | 1 | 2.55 |
| 生態系 | 1 | 4.52 |
| 千 | 1 | 3.21 |
| 鐙 | 1 | 4.91 |
| 牙保 | 1 | 5.23 |
| 時に | 1 | 2.57 |
| 硬い | 1 | 3.44 |
| 言い分け | 1 | 4.35 |
| 潜める | 1 | 3.91 |
| 先ほど | 1 | 2.88 |
| 提出 | 1 | 3.96 |
| 低層 | 1 | 4.03 |
| 赤い | 1 | 2.81 |
| 確かめる | 1 | 3.49 |
| 呼吸 | 1 | 3.43 |
| 探す | 1 | 2.81 |
| 可能性 | 1 | 2.61 |
| 馬上 | 1 | 3.94 |
| 一部 | 1 | 3.02 |
| もたらす | 1 | 3.48 |
| 瞬時 | 1 | 3.67 |
| 光 | 1 | 2.41 |
| 慣れ | 1 | 3.18 |
| にして | 1 | 2.30 |
| 話は別 | 1 | 4.02 |
| 荒ぶる | 1 | 4.65 |
| 光沢 | 1 | 4.32 |
| 徐々に | 1 | 3.30 |
| 記載 | 1 | 3.96 |
| 申し訳ない | 1 | 3.42 |
| 省く | 1 | 4.27 |
| 火炎 | 1 | 3.75 |
| 半日 | 1 | 3.90 |
| 担当 | 1 | 3.35 |
| 厩舎 | 1 | 4.21 |
| 終いに | 1 | 4.93 |
| 必要とする | 1 | 4.13 |
| 痛み | 1 | 3.05 |
| 変え | 1 | 3.14 |
| 呼びつける | 1 | 4.39 |
| 凄い | 1 | 2.72 |
| 短編 | 1 | 4.35 |
| 腰 | 1 | 2.88 |
| 蹴る | 1 | 3.28 |
| 出 | 1 | 2.33 |
| 喉 | 1 | 3.27 |
| 達成 | 1 | 3.61 |
| 異常 | 1 | 3.12 |
| 懐 | 1 | 3.44 |
| 分 | 1 | 2.75 |
| さえ | 1 | 2.89 |
| 程なくして | 1 | 4.25 |
| 最後まで | 1 | 3.43 |
| 青白い | 1 | 3.83 |
| 早々 | 1 | 3.54 |
| 全て | 1 | 2.32 |
| 植える | 1 | 3.99 |
| 尻 | 1 | 3.75 |
| 終える | 1 | 2.86 |
| 領主 | 1 | 2.97 |
| 丁度いい | 1 | 4.05 |
| 根源 | 1 | 4.37 |
| え | 1 | 2.39 |
| そもそも | 1 | 2.73 |
| 胸ポケット | 1 | 4.83 |
| ですから | 1 | 2.87 |
| 実力 | 1 | 3.00 |
| 肉食動物 | 1 | 5.22 |
| その日 | 1 | 3.31 |
| 一変 | 1 | 4.08 |
| 日 | 1 | 2.53 |
| 方法 | 1 | 2.86 |
| ものを | 1 | 2.71 |
| 一番 | 1 | 2.58 |
| 数日間 | 1 | 4.38 |
| お任せ | 1 | 3.86 |
| 生息 | 1 | 3.94 |
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