When adventurers complete quests, they bring various forms of happiness to many people. Adventurers gain wealth and fame, while those who request their services are freed from their troubles or find their daily lives easier. Furthermore, the guild that mediates between adventurers and requesters can earn profit with reasonable effort, and their business gains credibility. However, depending on the circumstances, quest completion by adventurers can sometimes bring misfortune to people. What is this misfortune?! This is the story of 'Cristia,' a single Quest Auditor who protects people's lives by discovering and resolving the invisible seeds of calamity that grow as a byproduct of quest clearing, before they fully mature. She was once active as a hero, and approximately 1,000 years after her death, she was reborn into this world while retaining the memories of her previous life. What she witnessed was adventurers blindly pursuing quest completion as they aimed to become heroes and legendary figures. "A quest isn't just about clearing it. Think about how you'll clear it too!" To settle accounts with the mirage of heroism she herself created 1,000 years ago, Cristia begins a new life as a Quest Auditor. ※This work is a sequel to https://ncode.syosetu.com/n5592ht/. While it's in omnibus format and doesn't have a directly connected storyline, if you're interested in the previous work, please feel free to check it out. Please note that the previous work is written in first person and has a different tone from this one. ※This work is also posted on other sites.
| Word | Frequency | Difficulty |
|---|---|---|
| 急いで | 1 | 3.33 |
| 食い荒らす | 1 | 4.85 |
| ありゃ | 1 | 4.07 |
| すら | 1 | 2.67 |
| 根 | 1 | 3.67 |
| 宿る | 1 | 3.56 |
| しかし | 1 | 2.08 |
| じゃない | 1 | 2.26 |
| 表情 | 1 | 2.35 |
| 右手 | 1 | 3.08 |
| 羽根 | 1 | 4.08 |
| 自己紹介 | 1 | 3.63 |
| 中毒 | 1 | 4.64 |
| 恐怖 | 1 | 3.06 |
| サイズ | 1 | 3.36 |
| 手 | 1 | 1.97 |
| どういう | 1 | 2.81 |
| ベテラン | 1 | 4.13 |
| 致す | 1 | 3.43 |
| んじゃ | 1 | 2.56 |
| 注意 | 1 | 3.10 |
| 狂う | 1 | 3.61 |
| 前 | 1 | 2.31 |
| 似たり寄ったり | 1 | 4.87 |
| 呼びつける | 1 | 4.39 |
| のです | 1 | 2.21 |
| 黒 | 1 | 2.77 |
| 厩舎 | 1 | 4.21 |
| スライム | 1 | 3.32 |
| 噛み付く | 1 | 4.12 |
| 一気に | 1 | 2.98 |
| ええ | 1 | 2.61 |
| 馬主 | 1 | 5.49 |
| 呼吸 | 1 | 3.43 |
| 剥く | 1 | 3.80 |
| ものか | 1 | 3.30 |
| 当て | 1 | 3.21 |
| 追い抜き | 1 | 5.34 |
| 操り | 1 | 4.09 |
| 神剣 | 1 | 4.33 |
| 痛み | 1 | 3.05 |
| あの | 1 | 2.00 |
| お任せ | 1 | 3.86 |
| 必要とする | 1 | 4.13 |
| 瞬間 | 1 | 2.61 |
| 慣れ | 1 | 3.18 |
| 飛び越える | 1 | 4.05 |
| 日 | 1 | 2.53 |
| 姿形 | 1 | 4.33 |
| 整う | 1 | 3.66 |
| 突進 | 1 | 3.63 |
| 火炎 | 1 | 3.75 |
| 込める | 1 | 3.05 |
| 数え切れない | 1 | 4.42 |
| 入り | 1 | 3.18 |
| 場所 | 1 | 2.27 |
| 光 | 1 | 2.41 |
| また | 1 | 2.19 |
| 傷 | 1 | 2.94 |
| 押し寄せる | 1 | 3.80 |
| 跳び上がる | 1 | 5.19 |
| 起こし | 1 | 3.33 |
| 青白い | 1 | 3.83 |
| とる | 1 | 3.14 |
| 受け止める | 1 | 3.22 |
| 済ませる | 1 | 3.29 |
| 戻る | 1 | 2.35 |
| 小動物 | 1 | 4.13 |
| しかめ面 | 1 | 5.27 |
| 幸い | 1 | 3.30 |
| 作用 | 1 | 4.01 |
| ね | 1 | 1.64 |
| 淡々 | 1 | 3.61 |
| 何故 | 1 | 2.62 |
| でしょう | 1 | 2.49 |
| 病気 | 1 | 3.51 |
| 経緯 | 1 | 3.65 |
| 畑 | 1 | 3.50 |
| 流れ込む | 1 | 3.96 |
| 当然の事 | 1 | 4.38 |
| 何れも | 1 | 3.39 |
| 彼 | 1 | 2.13 |
| ところで | 1 | 2.57 |
| 斬る | 1 | 3.03 |
| 根源 | 1 | 4.37 |
| 汲む | 1 | 4.08 |
| ポケット | 1 | 3.72 |
| 辿る | 1 | 3.27 |
| 急に | 1 | 3.14 |
| 頭 | 1 | 2.23 |
| 言い分け | 1 | 4.35 |
| ペン | 1 | 3.95 |
| 雪崩れ | 1 | 4.82 |
| 結局 | 1 | 2.91 |
| の様に | 1 | 2.34 |
| 最大 | 1 | 3.23 |
| 一番 | 1 | 2.58 |
| 人手 | 1 | 3.98 |
| 覚え | 1 | 2.76 |
| 物 | 1 | 2.51 |
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