When adventurers complete quests, they bring various forms of happiness to many people. Adventurers gain wealth and fame, while those who request their services are freed from their troubles or find their daily lives easier. Furthermore, the guild that mediates between adventurers and requesters can earn profit with reasonable effort, and their business gains credibility. However, depending on the circumstances, quest completion by adventurers can sometimes bring misfortune to people. What is this misfortune?! This is the story of 'Cristia,' a single Quest Auditor who protects people's lives by discovering and resolving the invisible seeds of calamity that grow as a byproduct of quest clearing, before they fully mature. She was once active as a hero, and approximately 1,000 years after her death, she was reborn into this world while retaining the memories of her previous life. What she witnessed was adventurers blindly pursuing quest completion as they aimed to become heroes and legendary figures. "A quest isn't just about clearing it. Think about how you'll clear it too!" To settle accounts with the mirage of heroism she herself created 1,000 years ago, Cristia begins a new life as a Quest Auditor. ※This work is a sequel to https://ncode.syosetu.com/n5592ht/. While it's in omnibus format and doesn't have a directly connected storyline, if you're interested in the previous work, please feel free to check it out. Please note that the previous work is written in first person and has a different tone from this one. ※This work is also posted on other sites.
| Word | Frequency | Difficulty |
|---|---|---|
| 切る | 1 | 2.91 |
| とは言え | 1 | 2.60 |
| 掲載 | 1 | 4.29 |
| 結局 | 1 | 2.91 |
| だから | 1 | 1.99 |
| 作用 | 1 | 4.01 |
| 光沢 | 1 | 4.32 |
| 達成 | 1 | 3.61 |
| 噛み付く | 1 | 4.12 |
| 佝僂 | 1 | 2.10 |
| 幸い | 1 | 3.30 |
| 受け止める | 1 | 3.22 |
| 長い | 1 | 2.68 |
| しょうもない | 1 | 4.78 |
| 惜しい | 1 | 3.67 |
| 地図 | 1 | 3.31 |
| 怯む | 1 | 3.84 |
| に取って | 1 | 2.44 |
| 宿る | 1 | 3.56 |
| 起きる | 1 | 2.74 |
| 数日間 | 1 | 4.38 |
| 獰猛 | 1 | 4.02 |
| 実力 | 1 | 3.00 |
| 鉄 | 1 | 3.09 |
| 程度 | 1 | 2.58 |
| 勘違い | 1 | 3.28 |
| 鐙 | 1 | 4.91 |
| での | 1 | 2.60 |
| 着地 | 1 | 3.51 |
| 仕事ぶり | 1 | 4.73 |
| 割る | 1 | 3.54 |
| 身体能力 | 1 | 3.57 |
| 変更 | 1 | 3.44 |
| 硬い | 1 | 3.44 |
| くう | 1 | 3.45 |
| 低い | 1 | 2.95 |
| 叩く | 1 | 2.98 |
| 難しい | 1 | 2.74 |
| あっ | 1 | 1.98 |
| 倒す | 1 | 2.70 |
| 羽根 | 1 | 4.08 |
| 跳ね | 1 | 3.85 |
| 流れる | 1 | 3.28 |
| その日 | 1 | 3.31 |
| とっても | 1 | 3.57 |
| 名前 | 1 | 2.51 |
| 釣り上がる | 1 | 5.15 |
| 転げる | 1 | 4.53 |
| 何故 | 1 | 2.62 |
| 如何にも | 1 | 3.22 |
| 格上 | 1 | 4.13 |
| でしょう | 1 | 2.49 |
| 一番 | 1 | 2.58 |
| 矯正 | 1 | 4.60 |
| せる | 1 | 2.17 |
| そもそも | 1 | 2.73 |
| 死ぬ | 1 | 2.49 |
| 振り回す | 1 | 3.42 |
| 駆け | 1 | 3.38 |
| 溜まる | 1 | 3.63 |
| とんでもない | 1 | 3.37 |
| 在す | 1 | 2.45 |
| 狂う | 1 | 3.61 |
| 脚 | 1 | 3.41 |
| 了い | 1 | 3.04 |
| 乗馬 | 1 | 4.34 |
| 出来る | 1 | 2.15 |
| 汲む | 1 | 4.08 |
| 発奮 | 1 | 5.34 |
| 逆立つ | 1 | 4.61 |
| 病気 | 1 | 3.51 |
| お陰で | 1 | 3.60 |
| 赤い | 1 | 2.81 |
| 始め | 1 | 3.31 |
| 大きく | 1 | 2.61 |
| で御座います | 1 | 3.39 |
| 目玉 | 1 | 4.13 |
| 致す | 1 | 3.43 |
| さえすれば | 1 | 4.16 |
| 飛び越える | 1 | 4.05 |
| 表情 | 1 | 2.35 |
| 起こし | 1 | 3.33 |
| 助けて | 1 | 3.13 |
| 本日 | 1 | 3.28 |
| しかめ面 | 1 | 5.27 |
| 内容 | 1 | 2.74 |
| しかも | 1 | 2.72 |
| 一 | 1 | 2.47 |
| 神剣 | 1 | 4.33 |
| 雪崩れ | 1 | 4.82 |
| 僅かに | 1 | 3.13 |
| 見回す | 1 | 3.29 |
| 奥 | 1 | 2.86 |
| 飛び出す | 2 | 3.50 |
| 持つ | 2 | 2.02 |
| となる | 2 | 2.78 |
| 取っ | 2 | 3.00 |
| 書類 | 2 | 3.28 |
| 続けて | 2 | 2.85 |
| と言う | 2 | 1.58 |
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