A young man named Yoshida Ichinen, who possesses innate psychic powers, regularly visits a government-operated research facility called the "National Institute for Paranormal Phenomena Research" under the pretense of undergoing observation of his psychic abilities. One day, while returning home from the institute as usual, he is swallowed into a dimensional rift. When he regains consciousness, he finds himself in a forest. As Ichinen stands bewildered, he hears a woman's scream. Running toward the sound, he finds several soldiers chasing a woman. To save her, Ichinen reluctantly uses his psychic powers to defeat the enemies. The woman who heals the wound on his cheek leads him to believe she is a fellow psychic user, but she denies this. According to her explanation, this world is "Anearth," a realm of swords and magic, and what healed his wound was healing magic, not psychic powers. Ichinen realizes this is not Earth and decides to live in Anearth in order to find a way to return home. In a world where magic truly exists, various incidents await Ichinen. Will the psychic user Ichinen be able to return to Earth?
| Word | Frequency | Difficulty |
|---|---|---|
| 東側 | 3 | 4.17 |
| 親友 | 3 | 3.58 |
| 一月 | 3 | 3.99 |
| 特有 | 3 | 3.77 |
| 方々 | 3 | 3.33 |
| 手つき | 3 | 4.18 |
| 丁度 | 3 | 3.59 |
| 伝い | 3 | 4.51 |
| 挑む | 3 | 3.33 |
| ヤツ | 3 | 3.26 |
| 血走る | 3 | 4.24 |
| 相手取る | 3 | 4.33 |
| 有能 | 3 | 3.85 |
| 間一髪 | 3 | 4.50 |
| 給金 | 3 | 4.28 |
| 露天商 | 3 | 4.92 |
| 発売 | 3 | 3.77 |
| オールバック | 3 | 4.72 |
| 胆力 | 3 | 4.64 |
| ご免なさい | 3 | 3.18 |
| 処理 | 3 | 3.41 |
| さぼる | 3 | 4.72 |
| 余力 | 3 | 4.29 |
| 身の回り | 3 | 4.37 |
| 対等 | 3 | 3.97 |
| 踏みしめる | 3 | 4.25 |
| 国外 | 3 | 4.24 |
| 目を見張る | 3 | 4.40 |
| 囁き | 3 | 4.04 |
| 切り替え | 3 | 3.89 |
| 痺れ | 3 | 3.96 |
| 少年 | 3 | 2.80 |
| 灼熱 | 3 | 4.12 |
| どころか | 3 | 3.21 |
| 激励 | 3 | 4.50 |
| 気楽 | 3 | 3.87 |
| 窮屈 | 3 | 4.26 |
| 子達 | 3 | 3.90 |
| 敗者 | 3 | 4.50 |
| 云う | 3 | 2.77 |
| 佃 | 3 | 3.25 |
| 差し掛かる | 3 | 4.21 |
| どれか | 3 | 4.37 |
| 何しろ | 3 | 3.48 |
| 軍規 | 3 | 5.02 |
| 吸い取る | 3 | 4.33 |
| 若しくは | 3 | 3.38 |
| 戦友 | 3 | 4.38 |
| 治まる | 3 | 4.39 |
| 威張る | 3 | 4.68 |
| 育ち | 3 | 4.01 |
| 引き起こす | 3 | 3.81 |
| 暫くすると | 3 | 3.97 |
| 少なくとも | 3 | 3.05 |
| 射 | 3 | 3.79 |
| またもや | 3 | 4.18 |
| 悟り | 3 | 4.34 |
| 位記 | 3 | 3.79 |
| 頼もしい | 3 | 3.76 |
| 突き刺さる | 3 | 3.46 |
| 心遣い | 3 | 4.43 |
| 掛かる | 3 | 3.07 |
| なんの事 | 3 | 5.20 |
| パン | 3 | 3.28 |
| 伝う | 3 | 3.97 |
| それどころか | 3 | 3.58 |
| 一晩 | 3 | 3.96 |
| 歩を進める | 3 | 4.48 |
| 昇華 | 3 | 4.39 |
| とんでも | 3 | 4.09 |
| 溜まり | 3 | 4.19 |
| 本来であれば | 3 | 3.97 |
| 追い打ち | 3 | 4.55 |
| 二年生 | 3 | 4.33 |
| 傍らに | 3 | 3.89 |
| 買い手 | 3 | 3.97 |
| 進行方向 | 3 | 4.29 |
| 値段 | 3 | 3.46 |
| 孤児 | 3 | 4.00 |
| お客さん | 3 | 3.75 |
| 吸う | 3 | 3.47 |
| 駆使 | 3 | 3.94 |
| 解す | 3 | 4.28 |
| 消え去る | 3 | 3.85 |
| 迫力 | 3 | 3.80 |
| 双方 | 3 | 3.76 |
| 典型的 | 3 | 4.33 |
| おっちゃん | 3 | 3.89 |
| 無駄 | 3 | 3.03 |
| 尖る | 3 | 3.95 |
| オール | 3 | 4.17 |
| 不自然 | 3 | 3.62 |
| お見事 | 3 | 4.52 |
| 一致 | 3 | 3.86 |
| 仲良く | 3 | 3.30 |
| 機動力 | 3 | 4.06 |
| フライト | 3 | 5.06 |
| どうにもならない | 3 | 4.24 |
| 来てる | 3 | 3.84 |
| 成り行き | 3 | 4.10 |
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