【Synopsis?】 Before I knew it, I had become a Dungeon Master. My memories are fragmented, and the intentions of whoever brought me here are unclear. I can't even escape this place. All I can do is create dungeons using an unknown energy called magical power, defeat intruders, and collect their magical power in an endless loop. I hate dying, but I'm reluctant to kill. Yet I can't just do nothing. I was troubled, unable to act while trying to make sense of the situation, when suddenly I came up with a good idea. "Wouldn't it be fine if I could just collect magical power without having to kill?" And so my dungeon master life begins. Hiring people, forming partnerships with towns, training adventurers—whatever the intentions of whoever brought me here, I probably won't fulfill them. But if they're not saying anything, that's their fault. I just want to live in peace. And if people are happy because of my actions, I think that's a good thing. ***** 【Will Include (Planned)】 Dungeons. Theme park. Management. Development. Summoning from another world. Adventurers. Monsters. Magic. Shut-in. Loner. Laid-back. Technically R-15. 【Will NOT Include (Planned (originally))】 Politics. Economics. War. Competition. Rivals. Friendship. 【Comments】 Updates will proceed at a slug's pace. The story will progress while making course corrections with each chapter. The keywords and such above will be changed as needed. Also, I'll be making corrections in various places, but when making changes that affect the story, I'd like to post the latest chapter at the same time and note the revisions in the author's note. Please bear with me through my first rough attempt at writing. 《Addendum》I've tentatively decided on how to conclude this.
| Word | Frequency | Difficulty |
|---|---|---|
| すっかり | 13 | 3.27 |
| 食べ物 | 13 | 3.50 |
| 難い | 13 | 3.79 |
| 登場 | 13 | 3.44 |
| 言える | 13 | 2.62 |
| 信頼 | 13 | 3.23 |
| 認識 | 13 | 3.06 |
| どうして | 13 | 2.71 |
| 決め | 13 | 3.10 |
| 仕掛け | 13 | 3.32 |
| 視点 | 13 | 3.59 |
| 案外 | 13 | 3.68 |
| 行う | 13 | 2.53 |
| ちまう | 13 | 3.18 |
| 残す | 13 | 2.85 |
| 信じる | 13 | 2.80 |
| 丁度 | 13 | 3.59 |
| コスト | 13 | 4.10 |
| 印象 | 14 | 3.24 |
| それなら | 14 | 3.04 |
| 呼ぶ | 14 | 2.52 |
| 確か | 14 | 2.92 |
| 驚く | 14 | 2.62 |
| 失礼 | 14 | 3.13 |
| 法 | 14 | 3.21 |
| このまま | 14 | 2.79 |
| 何だか | 14 | 2.94 |
| 森 | 14 | 2.48 |
| 朝 | 14 | 2.96 |
| 侵入者 | 14 | 3.90 |
| 試し | 14 | 3.38 |
| 克く | 14 | 2.46 |
| 態度 | 14 | 2.94 |
| スペース | 14 | 3.70 |
| 大量 | 14 | 3.06 |
| 首輪 | 14 | 3.72 |
| あー | 14 | 2.91 |
| 分つ | 14 | 4.77 |
| 金 | 14 | 2.82 |
| 弓 | 14 | 2.92 |
| 新人 | 14 | 3.64 |
| 娘 | 14 | 2.68 |
| メンバー | 14 | 3.05 |
| 逆に | 14 | 3.06 |
| うん | 14 | 2.39 |
| 評価 | 14 | 3.17 |
| 新しい | 14 | 2.99 |
| それら | 14 | 3.01 |
| 把握 | 14 | 3.17 |
| 已に | 14 | 2.85 |
| 落ち着く | 14 | 3.00 |
| この様 | 14 | 3.25 |
| 体力 | 14 | 3.19 |
| 分 | 14 | 2.75 |
| 頂ける | 14 | 3.53 |
| と言うのも | 14 | 3.18 |
| 消費 | 14 | 3.31 |
| 低位 | 14 | 2.98 |
| 感想 | 14 | 3.18 |
| ないと | 14 | 3.06 |
| 二つ | 14 | 3.04 |
| 狙う | 14 | 2.89 |
| さっき | 14 | 2.78 |
| 底荷 | 14 | 2.49 |
| 大きい | 14 | 2.90 |
| 続ける | 14 | 2.56 |
| その時 | 14 | 2.75 |
| 状態 | 14 | 2.57 |
| 美味しい | 14 | 2.91 |
| 形 | 14 | 2.70 |
| 近づく | 14 | 2.83 |
| 敢えて | 14 | 3.31 |
| ほぼ | 14 | 3.03 |
| 発見 | 15 | 3.22 |
| それじゃ | 15 | 3.39 |
| 外部 | 15 | 3.73 |
| 性格 | 15 | 3.09 |
| 賭場 | 15 | 4.77 |
| 床 | 15 | 3.03 |
| まさか | 15 | 2.68 |
| 実力 | 15 | 3.00 |
| 任せ | 15 | 3.02 |
| 答え | 15 | 2.75 |
| 物 | 15 | 2.51 |
| 売る | 15 | 2.92 |
| 安心 | 15 | 2.88 |
| 立つ | 15 | 2.58 |
| そう言えば | 15 | 2.80 |
| 数 | 15 | 2.61 |
| 脱炭 | 15 | 3.01 |
| 単純 | 15 | 3.19 |
| 交渉 | 15 | 3.24 |
| 頂きます | 15 | 3.32 |
| 人物 | 15 | 2.80 |
| 無理 | 15 | 2.63 |
| 珍しい | 15 | 2.91 |
| 上げる | 15 | 2.58 |
| こっち | 15 | 2.61 |
| 渡し | 15 | 2.40 |
| 食事 | 15 | 2.84 |
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