Karasuma Yoshiki was an ordinary salaryman like any other. He was supposed to go to Hawaii for his first overseas trip, but... for some reason, when he came to his senses, he had been reborn as a half-elf boy in a world of swords and magic. Possession? Reincarnation? This is a story about a protagonist placed in a somewhat special environment who, through strange circumstances, acquires an ability that is too subtle to be called a cheat, and gradually grows stronger. ※From the start, he does not fall into extreme adversity. ※From the start, there are no unmatched developments like "I'm OP!!". ※From the start, there are no fateful encounters with heroines. ※At first, the protagonist is an ordinary person Level 1. ※The periods from infancy through the student years are skipped over. ※At the end? ※Partway through, the story takes on the appearance of a protagonist-strongest-character type development. ≪Final Arc≫ ※Contains internal affairs cheat elements. ※Contains war chronicle elements.
| Word | Frequency | Difficulty |
|---|---|---|
| 何てこと | 1 | 4.76 |
| 変わり | 1 | 3.44 |
| 過ち | 1 | 4.24 |
| 虫下し | 1 | 5.07 |
| 協賛 | 1 | 5.61 |
| 制 | 1 | 4.23 |
| ポーカーフェイス | 1 | 4.63 |
| 長目 | 1 | 6.20 |
| こと自体 | 1 | 3.91 |
| 重要性 | 1 | 4.43 |
| に加え | 1 | 3.96 |
| 軽 | 1 | 3.90 |
| 勤める | 1 | 4.46 |
| 腐敗 | 1 | 4.20 |
| 都市国家 | 1 | 4.40 |
| 興し | 1 | 5.26 |
| 上昇率 | 1 | 5.28 |
| 武骨者 | 1 | 6.40 |
| 肌身離さず | 1 | 5.01 |
| 寸鉄 | 1 | 5.52 |
| 隣室 | 1 | 4.78 |
| 起伏 | 1 | 4.50 |
| 閂 | 1 | 4.75 |
| 横たわる | 1 | 3.82 |
| 就きましては | 1 | 4.70 |
| 三々五々 | 1 | 5.30 |
| 華奢 | 1 | 4.05 |
| 地図作製 | 1 | 6.06 |
| 支え | 1 | 3.37 |
| 睨み | 1 | 3.83 |
| 来訪者 | 1 | 4.40 |
| としちゃ | 1 | 4.97 |
| 不干渉 | 1 | 4.86 |
| 一人前 | 1 | 4.11 |
| 訪れ | 1 | 3.72 |
| 野外 | 1 | 4.46 |
| 東側 | 1 | 4.17 |
| 足早に | 1 | 4.08 |
| 店舗 | 1 | 4.00 |
| キッと | 1 | 4.49 |
| 未来永劫 | 1 | 4.83 |
| 力を借りる | 1 | 4.63 |
| 教師役 | 1 | 5.11 |
| 連れてくる | 1 | 4.20 |
| なんと言うか | 1 | 4.79 |
| 禁止 | 1 | 3.64 |
| 乃公 | 1 | 3.15 |
| 試算 | 1 | 5.03 |
| 覗き見 | 1 | 4.38 |
| 赤外線 | 1 | 4.82 |
| 乃ち | 1 | 3.69 |
| お礼 | 1 | 3.28 |
| 天辺 | 1 | 4.18 |
| 練れる | 1 | 4.83 |
| 逸れる | 1 | 3.98 |
| 武勲 | 1 | 4.61 |
| なぞる | 1 | 4.09 |
| 等価値 | 1 | 5.95 |
| タネ | 1 | 4.74 |
| 消え失せる | 1 | 4.26 |
| 就いて | 1 | 3.02 |
| 違いない | 1 | 3.16 |
| 吊る | 1 | 4.40 |
| やむを得ない | 1 | 4.68 |
| 平凡 | 1 | 4.02 |
| 相次ぐ | 1 | 5.04 |
| 傾ける | 1 | 3.62 |
| 天使 | 1 | 3.25 |
| 安らか | 1 | 4.38 |
| 医学 | 1 | 4.61 |
| 早足 | 1 | 4.34 |
| 心理 | 1 | 4.47 |
| 調べる | 1 | 3.30 |
| ワンピース | 1 | 3.96 |
| 稼ぎ | 1 | 3.82 |
| 束 | 1 | 3.82 |
| 融合 | 1 | 3.65 |
| 容易 | 1 | 3.48 |
| 両腕 | 1 | 3.60 |
| フルスイング | 1 | 4.97 |
| 損耗 | 1 | 4.55 |
| すごすご | 1 | 4.87 |
| 数学 | 1 | 4.41 |
| 間隔 | 1 | 4.13 |
| すべき | 1 | 3.46 |
| 請け合い | 1 | 4.90 |
| 見ての通り | 1 | 4.18 |
| 姉 | 1 | 2.91 |
| 感じ取る | 1 | 3.58 |
| 沙汰 | 1 | 4.54 |
| 連れる | 1 | 4.37 |
| 合理的 | 1 | 4.26 |
| 度肝 | 1 | 4.56 |
| 出世 | 1 | 4.12 |
| 不定 | 1 | 5.28 |
| 打ち | 1 | 3.63 |
| 進んで | 1 | 3.07 |
| お似合い | 1 | 4.18 |
| 重き | 1 | 4.70 |
| 極め技 | 1 | 6.48 |
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