Before I knew it, I, Saiki Yota, had somehow become trapped in the physical world of a popular home network game. Without even having time to lament "Why me?" when I'd never even played it, disaster after disaster befell me. Fleeing from the insults of rude bastard players, I encountered my classmate Kawai Reimu. It seems she too, like me, had been trapped in this net game world without understanding why. Kawai and I swore to cooperate and return to our original world no matter what. Besides, there's no way I'm repeating my senior year of high school for some stupid reason like this, dammit! This is a story spun by an incredibly arrogant, conceited, selfish, and self-centered protagonist and heroines, filled with laughter, smirks, and ridicule.
| Word | Frequency | Difficulty |
|---|---|---|
| 載せる | 2 | 3.79 |
| だろうか | 2 | 2.42 |
| イライラ | 2 | 4.14 |
| 段々 | 2 | 3.84 |
| 情け | 2 | 4.34 |
| 壮絶 | 2 | 4.30 |
| 見張る | 2 | 3.81 |
| ほれ | 2 | 3.95 |
| 色んな | 2 | 3.36 |
| 自爆 | 2 | 4.12 |
| 非日常 | 2 | 4.93 |
| 漲る | 2 | 4.30 |
| 絡む | 2 | 3.49 |
| 言い訳 | 2 | 3.48 |
| 振り上げる | 2 | 3.66 |
| データ | 2 | 3.64 |
| 遠慮なく | 2 | 3.85 |
| 打っ | 2 | 3.65 |
| 一喝 | 2 | 4.40 |
| ファイト | 2 | 4.66 |
| ファーストネーム | 2 | 5.37 |
| がっしり | 2 | 4.26 |
| 色っぽい | 2 | 4.28 |
| 直接 | 2 | 3.02 |
| 操作 | 2 | 3.18 |
| 勲 | 2 | 2.66 |
| 危うい | 2 | 3.97 |
| 犠牲 | 2 | 3.47 |
| 遅く | 2 | 3.46 |
| ふふふ | 2 | 3.50 |
| 往来 | 2 | 4.30 |
| 消化 | 2 | 4.12 |
| イモ | 2 | 4.90 |
| 死んでも | 2 | 3.95 |
| 事情を話す | 2 | 5.01 |
| 脅し | 2 | 3.90 |
| 晒す | 2 | 3.59 |
| 目潰し | 2 | 4.97 |
| 特に | 2 | 2.62 |
| 度に | 2 | 3.36 |
| がくがく | 2 | 4.86 |
| 年生 | 2 | 4.28 |
| 健気 | 2 | 4.28 |
| 別々 | 2 | 4.36 |
| 悶え | 2 | 4.35 |
| 足りる | 2 | 3.35 |
| 黄色い | 2 | 3.95 |
| 指し | 2 | 4.00 |
| 訪れる | 2 | 3.20 |
| 解答 | 2 | 4.53 |
| 婆 | 2 | 3.92 |
| 迎撃 | 2 | 3.60 |
| 落とす | 2 | 3.04 |
| 変わった | 2 | 3.19 |
| 引きあげる | 2 | 5.45 |
| 技量 | 2 | 3.71 |
| 長の | 2 | 3.60 |
| 闘魂 | 2 | 6.17 |
| となると | 2 | 3.16 |
| 大声 | 2 | 3.45 |
| 物事 | 2 | 3.93 |
| 豆腐メンタル | 2 | 5.62 |
| 歴史 | 2 | 3.34 |
| 目指す | 2 | 3.30 |
| 達成 | 2 | 3.61 |
| 人見知り | 2 | 4.30 |
| なさい | 2 | 2.85 |
| ハードボイルド | 2 | 5.60 |
| 下ろし | 2 | 3.52 |
| どうなってる | 2 | 4.26 |
| 所 | 2 | 2.78 |
| 前日 | 2 | 4.05 |
| 物騒 | 2 | 3.84 |
| ボス戦 | 2 | 4.58 |
| 両拳 | 2 | 4.97 |
| 金縛り | 2 | 4.79 |
| アップ | 2 | 3.39 |
| 臥する | 2 | 3.59 |
| 結論 | 2 | 3.40 |
| 才能 | 2 | 3.30 |
| 切れる | 2 | 3.26 |
| 飽き | 2 | 4.01 |
| リアルタイム | 2 | 4.64 |
| 押し切る | 2 | 4.17 |
| 慌てふためく | 2 | 4.61 |
| 四つ | 2 | 3.81 |
| 抜かす | 2 | 4.02 |
| 再開 | 2 | 3.61 |
| 段階 | 2 | 3.40 |
| 差し手 | 2 | 3.97 |
| 鈴 | 2 | 3.68 |
| 前言撤回 | 2 | 4.85 |
| 積む | 2 | 3.41 |
| それどころ | 2 | 4.39 |
| 掌 | 2 | 3.53 |
| 夢中 | 2 | 3.76 |
| 時々 | 2 | 3.53 |
| 対処 | 2 | 3.29 |
| 早々 | 2 | 3.54 |
| 鉢植え | 2 | 4.84 |
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