Heaven & Hell Online—it is the next-generation VRMMO that the entire world desired. Developed through scientific advancement, it brought joy to people worldwide. A virtual world. Another reality different from the real world. A world where you can enjoy it with the sensation of truly living in that world by reading human brainwaves. Swords, magic, and freedom—things that would be impossible to encounter in normal life are now possible. These were more than enough to captivate people. People rushed to apply for the beta test, and rushed to purchase both the software and hardware. I, Hayakmi Shunya, was one of them. It should have been that way, but for some reason, in the first race selection, I drew an ultra-rare race with odds of one in a billion, and ended up becoming a top player ahead of everyone else. This is a story about a slightly airheaded protagonist's adventures in the VR world! This story is a common "protagonist is the strongest" non-death game. While my writing may be rough, I appreciate your support. Updates are basically irregular, but I will do my best to update as quickly as possible.
| Word | Frequency | Difficulty |
|---|---|---|
| 横っ腹 | 2 | 5.04 |
| だけでなく | 2 | 3.27 |
| 裁縫 | 2 | 4.24 |
| 握り | 2 | 3.58 |
| 夜桜 | 2 | 4.66 |
| 否でも | 2 | 4.40 |
| 中学生 | 2 | 4.11 |
| 変わり無い | 2 | 5.72 |
| 濁る | 2 | 4.15 |
| 追う | 2 | 3.24 |
| 訳が無い | 2 | 4.61 |
| 頑張れ | 2 | 3.70 |
| 近距離 | 2 | 4.32 |
| 絡む | 2 | 3.49 |
| 揺れ | 2 | 3.49 |
| 一回り小さい | 2 | 5.29 |
| 部類 | 2 | 4.05 |
| 悪態をつく | 2 | 4.80 |
| あたふた | 2 | 4.52 |
| 徹する | 2 | 4.39 |
| 鍵 | 2 | 3.33 |
| 多彩 | 2 | 4.51 |
| 食い | 2 | 3.66 |
| 専門 | 2 | 3.87 |
| 群れ | 2 | 3.19 |
| 頬張る | 2 | 4.07 |
| 情けない | 2 | 3.50 |
| 訪れる | 2 | 3.20 |
| 偶然にも | 2 | 4.62 |
| ぶっちぎり | 2 | 5.20 |
| 深く | 2 | 3.06 |
| 盛大 | 2 | 3.60 |
| 敵を倒す | 2 | 4.60 |
| セーフティ | 2 | 4.94 |
| 革製 | 2 | 4.68 |
| 加えて | 2 | 3.46 |
| 先ほど | 2 | 2.88 |
| 迎え撃つ | 2 | 3.91 |
| 突き付ける | 2 | 4.15 |
| 化け物 | 2 | 3.42 |
| 無茶振り | 2 | 4.80 |
| 素人 | 2 | 3.52 |
| ゴーレム | 2 | 2.97 |
| 幹部 | 2 | 3.65 |
| 拗ねる | 2 | 3.97 |
| 一敗 | 2 | 3.30 |
| 眠気 | 2 | 4.06 |
| 何十 | 2 | 3.81 |
| 終わり | 2 | 3.06 |
| 追撃 | 2 | 3.60 |
| 不利 | 2 | 3.45 |
| 争い | 2 | 3.58 |
| 満足 | 2 | 3.15 |
| 昼休み | 2 | 4.17 |
| 不味い | 2 | 3.21 |
| たって | 2 | 3.39 |
| 引き付け | 2 | 4.56 |
| 毎 | 2 | 4.67 |
| 貢献度 | 2 | 4.87 |
| 照らす | 2 | 3.40 |
| 施し | 2 | 3.91 |
| 勝敗 | 2 | 4.07 |
| なれば | 2 | 2.99 |
| 有りとあらゆる | 2 | 4.14 |
| 賛成 | 2 | 3.71 |
| 勢揃い | 2 | 4.72 |
| 纏める | 2 | 4.12 |
| 張る | 2 | 3.09 |
| 荒 | 2 | 4.03 |
| 経過 | 2 | 3.58 |
| 洒落 | 2 | 4.43 |
| でさえ | 2 | 3.45 |
| 呼び掛け | 2 | 4.58 |
| 境界 | 2 | 4.05 |
| ないと | 2 | 3.06 |
| 代替 | 2 | 3.50 |
| 振り切る | 2 | 4.01 |
| 啜る | 2 | 4.04 |
| 捻り | 2 | 4.12 |
| 第一声 | 2 | 4.55 |
| ハーレム | 2 | 3.91 |
| とされる | 2 | 3.76 |
| 適応 | 2 | 4.20 |
| お兄さん | 2 | 3.58 |
| 才能 | 2 | 3.30 |
| 伸ばす | 2 | 3.00 |
| 古くから | 2 | 4.34 |
| 一般 | 2 | 3.63 |
| お待たせしました | 2 | 3.96 |
| によれば | 2 | 3.80 |
| 横目 | 2 | 3.67 |
| あな | 2 | 4.32 |
| 稲架 | 2 | 3.49 |
| 途切れる | 2 | 3.95 |
| 視野 | 2 | 3.66 |
| 伸度 | 2 | 5.12 |
| その頃 | 2 | 3.75 |
| 追い抜き | 2 | 5.34 |
| たじろぐ | 2 | 4.29 |
| 任せとけ | 2 | 4.69 |
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