Heaven & Hell Online—it is the next-generation VRMMO that the entire world desired. Developed through scientific advancement, it brought joy to people worldwide. A virtual world. Another reality different from the real world. A world where you can enjoy it with the sensation of truly living in that world by reading human brainwaves. Swords, magic, and freedom—things that would be impossible to encounter in normal life are now possible. These were more than enough to captivate people. People rushed to apply for the beta test, and rushed to purchase both the software and hardware. I, Hayakmi Shunya, was one of them. It should have been that way, but for some reason, in the first race selection, I drew an ultra-rare race with odds of one in a billion, and ended up becoming a top player ahead of everyone else. This is a story about a slightly airheaded protagonist's adventures in the VR world! This story is a common "protagonist is the strongest" non-death game. While my writing may be rough, I appreciate your support. Updates are basically irregular, but I will do my best to update as quickly as possible.
| Word | Frequency | Difficulty |
|---|---|---|
| よっぽど | 2 | 3.76 |
| 開始時刻 | 2 | 5.36 |
| お任せ | 2 | 3.86 |
| 生じる | 2 | 3.47 |
| 頑張れ | 2 | 3.70 |
| その頃 | 2 | 3.75 |
| 八つ | 2 | 2.93 |
| 苗字 | 2 | 4.50 |
| 甲殻 | 2 | 4.09 |
| 大振り | 2 | 4.48 |
| 噛む | 2 | 3.43 |
| 内緒 | 2 | 3.91 |
| と思うと | 2 | 3.73 |
| 余計なお世話 | 2 | 4.58 |
| 如何にも | 2 | 3.22 |
| 力尽くで | 2 | 4.77 |
| ボーッと | 2 | 4.76 |
| 冷える | 2 | 3.95 |
| 道場 | 2 | 3.83 |
| 刈り取る | 2 | 4.27 |
| 一敗 | 2 | 3.30 |
| ファンファーレ | 2 | 5.05 |
| 実際は | 2 | 3.72 |
| 久しぶり | 2 | 3.40 |
| 見渡す | 2 | 3.63 |
| 稼げる | 2 | 3.86 |
| ソフトボール | 2 | 5.35 |
| 真っ暗 | 2 | 3.97 |
| 両 | 2 | 3.38 |
| あの頃 | 2 | 3.89 |
| 比 | 2 | 3.96 |
| コア | 2 | 3.89 |
| 痛く | 2 | 3.78 |
| 終了後 | 2 | 4.56 |
| 人気 | 2 | 3.44 |
| レベル上げ | 2 | 4.22 |
| 加賀 | 2 | 3.82 |
| たの | 2 | 3.30 |
| 優れた | 2 | 3.66 |
| きちっと | 2 | 5.26 |
| 拗ねる | 2 | 3.97 |
| 黄金 | 2 | 3.51 |
| 世話 | 2 | 3.45 |
| 伸度 | 2 | 5.12 |
| エフェクト | 2 | 4.41 |
| 必須 | 2 | 3.81 |
| あり得ない | 2 | 3.35 |
| 両者 | 2 | 3.67 |
| 抵抗 | 2 | 2.84 |
| 勲 | 2 | 2.66 |
| 悟る | 2 | 3.47 |
| 商人 | 2 | 3.03 |
| 不定期 | 2 | 4.65 |
| 舐める | 2 | 3.88 |
| 鍔迫り合い | 2 | 4.67 |
| 乗っかる | 2 | 4.23 |
| すぐ様 | 2 | 3.41 |
| ようこそ | 2 | 3.86 |
| 近付ける | 2 | 4.32 |
| 狙い通り | 2 | 4.49 |
| うかうか | 2 | 4.88 |
| 例に洩れず | 2 | 6.14 |
| 男前 | 2 | 4.47 |
| 眺める | 2 | 3.46 |
| 効く | 2 | 3.29 |
| 鳴戸 | 2 | 3.51 |
| 圧力 | 2 | 3.76 |
| と言うより | 2 | 3.10 |
| 紛れ | 2 | 3.73 |
| 双 | 2 | 3.52 |
| ふと | 2 | 3.07 |
| その気 | 2 | 3.88 |
| 額 | 2 | 3.17 |
| 僥倖 | 2 | 4.42 |
| 見たところ | 2 | 3.84 |
| シャンデリア | 2 | 4.57 |
| 弱体化 | 2 | 4.18 |
| 今さっき | 2 | 4.65 |
| 他人 | 2 | 3.24 |
| 燃え上がる | 2 | 4.04 |
| 褒賞 | 2 | 4.46 |
| 移す | 2 | 3.46 |
| 繰り返し | 2 | 3.34 |
| 象徴 | 2 | 3.85 |
| 魔物 | 2 | 2.37 |
| 求め | 2 | 3.14 |
| サプライズ | 2 | 4.51 |
| 声をあげる | 2 | 4.00 |
| を通して | 2 | 3.48 |
| 深刻 | 2 | 3.83 |
| 回し蹴り | 2 | 4.50 |
| 十字 | 2 | 4.11 |
| チャット | 2 | 4.29 |
| 元は | 2 | 3.86 |
| 次ぐ | 2 | 4.21 |
| 扱い | 2 | 3.04 |
| こん | 2 | 3.58 |
| 何でもない | 2 | 3.50 |
| 親切 | 2 | 4.00 |
| 素人 | 2 | 3.52 |
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