Heaven & Hell Online—it is the next-generation VRMMO that the entire world desired. Developed through scientific advancement, it brought joy to people worldwide. A virtual world. Another reality different from the real world. A world where you can enjoy it with the sensation of truly living in that world by reading human brainwaves. Swords, magic, and freedom—things that would be impossible to encounter in normal life are now possible. These were more than enough to captivate people. People rushed to apply for the beta test, and rushed to purchase both the software and hardware. I, Hayakmi Shunya, was one of them. It should have been that way, but for some reason, in the first race selection, I drew an ultra-rare race with odds of one in a billion, and ended up becoming a top player ahead of everyone else. This is a story about a slightly airheaded protagonist's adventures in the VR world! This story is a common "protagonist is the strongest" non-death game. While my writing may be rough, I appreciate your support. Updates are basically irregular, but I will do my best to update as quickly as possible.
| Word | Frequency | Difficulty |
|---|---|---|
| 芯 | 2 | 4.04 |
| 練る | 2 | 3.92 |
| であれば | 2 | 2.92 |
| 設計 | 2 | 3.97 |
| 繋ぐ | 2 | 3.47 |
| 飛翔 | 2 | 3.39 |
| レベル上げ | 2 | 4.22 |
| 数々 | 2 | 3.63 |
| 近距離 | 2 | 4.32 |
| を通して | 2 | 3.48 |
| 買い物 | 2 | 3.57 |
| 鬼が出るか蛇が出るか | 2 | 5.55 |
| だけでなく | 2 | 3.27 |
| 思いつく | 2 | 3.34 |
| それなり | 2 | 3.46 |
| 時間的 | 2 | 4.22 |
| もて | 2 | 4.27 |
| 大概 | 2 | 3.98 |
| 回し蹴り | 2 | 4.50 |
| 試し | 2 | 3.38 |
| 奢る | 2 | 4.15 |
| 医療 | 2 | 3.93 |
| 通り抜ける | 2 | 4.27 |
| 鍵 | 2 | 3.33 |
| 聴く | 2 | 3.95 |
| そうして | 2 | 2.85 |
| 何も無い | 2 | 4.17 |
| たじろぐ | 2 | 4.29 |
| 石 | 2 | 2.85 |
| 真上 | 2 | 4.09 |
| と言うと | 2 | 3.52 |
| 出迎え | 2 | 3.74 |
| 所々 | 2 | 4.00 |
| どうしたの | 2 | 3.34 |
| 近付ける | 2 | 4.32 |
| 上る | 2 | 3.66 |
| 圧力 | 2 | 3.76 |
| 縁 | 2 | 3.49 |
| どちら | 2 | 3.37 |
| 紛れ | 2 | 3.73 |
| 興味津々 | 2 | 4.06 |
| 何でもない | 2 | 3.50 |
| 支度 | 2 | 3.95 |
| シーン | 2 | 3.86 |
| こっから | 2 | 4.55 |
| 対人戦 | 2 | 4.55 |
| 誰一人として | 2 | 4.23 |
| 後続 | 2 | 4.17 |
| 少数精鋭 | 2 | 4.67 |
| それなのに | 2 | 3.56 |
| 開始時刻 | 2 | 5.36 |
| 分けて | 2 | 3.68 |
| 好む | 2 | 3.80 |
| 様です | 2 | 2.87 |
| 腰掛け | 2 | 4.00 |
| サプライズ | 2 | 4.51 |
| 付 | 2 | 3.29 |
| よく考えたら | 2 | 4.56 |
| 門 | 2 | 3.00 |
| 引っ張り | 2 | 3.84 |
| 異物 | 2 | 4.38 |
| 余計なお世話 | 2 | 4.58 |
| ダンジョン | 2 | 2.91 |
| 知れ渡る | 2 | 4.22 |
| 従う | 2 | 3.38 |
| 紫 | 2 | 3.52 |
| 埋まる | 2 | 3.77 |
| 道具 | 2 | 3.19 |
| 菅 | 2 | 4.19 |
| ペース | 2 | 3.79 |
| 適用 | 2 | 4.32 |
| 降り注ぐ | 2 | 3.60 |
| 西 | 2 | 3.22 |
| ぶっちぎり | 2 | 5.20 |
| お待たせしました | 2 | 3.96 |
| 視野 | 2 | 3.66 |
| 蹴り飛ばす | 2 | 4.67 |
| 階段を上る | 2 | 5.01 |
| ぶつかり合う | 2 | 4.29 |
| 類 | 2 | 3.25 |
| 切り落とす | 2 | 4.09 |
| 座り | 2 | 3.58 |
| 呼び方 | 2 | 4.05 |
| そんなん | 2 | 3.98 |
| 何じゃ | 2 | 3.36 |
| 訝しい | 2 | 4.12 |
| 賭け | 2 | 3.64 |
| と比べて | 2 | 3.79 |
| 褒賞 | 2 | 4.46 |
| 微笑む | 2 | 3.01 |
| では無いか | 2 | 3.43 |
| 粘着性 | 2 | 5.26 |
| 早めに | 2 | 3.70 |
| あれで | 2 | 3.75 |
| 突き | 2 | 3.40 |
| 不味い | 2 | 3.21 |
| おける | 2 | 3.97 |
| 声をあげる | 2 | 4.00 |
| こう言った | 2 | 3.58 |
| 終わり | 2 | 3.06 |
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