Heaven & Hell Online—it is the next-generation VRMMO that the entire world desired. Developed through scientific advancement, it brought joy to people worldwide. A virtual world. Another reality different from the real world. A world where you can enjoy it with the sensation of truly living in that world by reading human brainwaves. Swords, magic, and freedom—things that would be impossible to encounter in normal life are now possible. These were more than enough to captivate people. People rushed to apply for the beta test, and rushed to purchase both the software and hardware. I, Hayakmi Shunya, was one of them. It should have been that way, but for some reason, in the first race selection, I drew an ultra-rare race with odds of one in a billion, and ended up becoming a top player ahead of everyone else. This is a story about a slightly airheaded protagonist's adventures in the VR world! This story is a common "protagonist is the strongest" non-death game. While my writing may be rough, I appreciate your support. Updates are basically irregular, but I will do my best to update as quickly as possible.
| Word | Frequency | Difficulty |
|---|---|---|
| 純粋 | 3 | 3.41 |
| 無傷 | 3 | 3.76 |
| 有り難い | 3 | 3.38 |
| レッドゾーン | 3 | 5.55 |
| 辞める | 3 | 3.79 |
| 星 | 3 | 3.09 |
| だからこそ | 3 | 2.92 |
| 鬼 | 3 | 2.87 |
| 死 | 3 | 3.03 |
| 警戒 | 3 | 2.92 |
| 返信 | 3 | 4.19 |
| しとく | 3 | 4.47 |
| としたら | 3 | 3.18 |
| 辿る | 3 | 3.27 |
| ばっか | 3 | 3.98 |
| 紡ぐ | 3 | 3.79 |
| 思考 | 3 | 3.07 |
| 傷 | 3 | 2.94 |
| 報告 | 3 | 2.76 |
| 混じる | 3 | 3.46 |
| お得意様 | 3 | 5.08 |
| さー | 3 | 3.76 |
| 伝える | 3 | 2.98 |
| 全快 | 3 | 4.41 |
| 装着 | 3 | 3.89 |
| 杉 | 3 | 2.95 |
| どっか | 3 | 3.81 |
| 込む | 3 | 3.25 |
| 一枚 | 3 | 3.36 |
| 襲い掛かる | 3 | 4.02 |
| それに加えて | 3 | 4.20 |
| 管理 | 3 | 3.26 |
| 二回 | 3 | 3.82 |
| る | 3 | 3.36 |
| 他地 | 3 | 1.90 |
| 創り出す | 3 | 4.33 |
| 顔面 | 3 | 3.59 |
| 柔らかい | 3 | 3.35 |
| 踏ん張り | 3 | 4.62 |
| 抱く | 3 | 2.83 |
| 持ち物 | 3 | 4.23 |
| 大地 | 3 | 3.20 |
| 振り上げる | 3 | 3.66 |
| そうになる | 3 | 3.49 |
| よく見ると | 3 | 4.07 |
| 処理 | 3 | 3.41 |
| 殴り合い | 3 | 4.41 |
| 突如 | 3 | 3.69 |
| 不快 | 3 | 3.73 |
| 潰す | 3 | 3.09 |
| 消し飛ばす | 3 | 4.81 |
| てく | 3 | 3.97 |
| 臥する | 3 | 3.59 |
| オンラインゲーム | 3 | 4.96 |
| 当時 | 3 | 3.28 |
| 負う | 3 | 3.33 |
| 玉 | 3 | 3.51 |
| 名称 | 3 | 4.01 |
| その度 | 3 | 3.84 |
| 安く | 3 | 3.33 |
| ふふ | 3 | 3.38 |
| 持って来い | 3 | 4.48 |
| 気持ち悪い | 3 | 3.75 |
| 平均 | 3 | 3.96 |
| バレる | 3 | 3.43 |
| 尚 | 3 | 3.00 |
| 手紙 | 3 | 3.07 |
| 超音波 | 3 | 4.89 |
| 何度も | 3 | 2.93 |
| お礼 | 3 | 3.28 |
| その内 | 3 | 3.39 |
| 影響 | 3 | 3.05 |
| に関して | 3 | 2.91 |
| すか | 3 | 3.90 |
| 娘 | 3 | 2.68 |
| ガラ空き | 3 | 5.29 |
| 加速 | 3 | 3.47 |
| 断る | 3 | 3.15 |
| 足らず | 3 | 4.19 |
| 掲げる | 3 | 3.37 |
| 気にするな | 3 | 3.91 |
| 絶叫マシーン | 3 | 6.17 |
| どんだけ | 3 | 3.90 |
| 目眩 | 3 | 4.39 |
| 評価 | 3 | 3.17 |
| 拮抗 | 3 | 4.16 |
| プレイスタイル | 3 | 5.08 |
| 相棒 | 3 | 3.81 |
| 倒れる | 3 | 3.23 |
| やり合う | 3 | 4.24 |
| 弾き飛ばす | 3 | 4.55 |
| スタート | 3 | 3.98 |
| 何にせよ | 3 | 3.96 |
| 醸し出す | 3 | 4.13 |
| 堅 | 3 | 4.70 |
| 如何せん | 3 | 4.28 |
| 移る | 3 | 3.53 |
| どうするか | 3 | 3.69 |
| 代わり | 3 | 3.62 |
| クラス | 3 | 3.02 |
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