# Translation Raised from early childhood watching otome games instead of picture books, the protagonist's language center was poisoned by otome games, resulting in a life of romantic failure in his previous world. Ironically, he is reincarnated as Alfred Sickzahl, the main capture target character of the RPG-style otome game "The Two of Destiny" that he was shown countless times in his previous life. In part one of the game, Ilmela is a rival for the heroine's affections, and in part two she becomes a tsundere-type villainess who turns into a demon lord. Alto runs around trying to achieve a relationship with Ilmela and avoid her demon lord transformation as well as numerous bad endings, but the other capture target characters are all eccentric and cause chaos. He thought he would never allow himself to be captured by the game heroine Lulu, whose type he doesn't prefer, but something seems off about her, and danger is closing in around Alto!? The story is basically comedy, but serious developments occasionally occur. ※Also posted on Kakuyomu and Alphapolis.
| Word | Frequency | Difficulty |
|---|---|---|
| 相当 | 26 | 3.09 |
| 堪える | 26 | 3.45 |
| 自ら | 26 | 2.87 |
| 残す | 26 | 2.85 |
| 偽り | 26 | 4.00 |
| 挟む | 26 | 3.31 |
| 促す | 26 | 3.30 |
| 酷く | 26 | 3.32 |
| 転がる | 26 | 3.20 |
| ところを | 26 | 3.26 |
| 展開 | 26 | 3.04 |
| ほら | 26 | 3.02 |
| 纏う | 26 | 3.15 |
| 落とす | 26 | 3.04 |
| 受け取る | 26 | 3.03 |
| 多分 | 26 | 2.94 |
| 唇 | 26 | 3.15 |
| ません | 26 | 3.24 |
| 熱い | 26 | 3.28 |
| なのです | 26 | 2.91 |
| 側 | 26 | 2.68 |
| 陽 | 26 | 3.43 |
| 必死 | 26 | 2.99 |
| 所が | 26 | 3.12 |
| 身分 | 26 | 3.36 |
| だよね | 26 | 3.23 |
| 仕事 | 26 | 2.50 |
| 鼻 | 26 | 3.23 |
| 適性 | 26 | 3.79 |
| 男性 | 26 | 3.02 |
| 呑む | 26 | 3.66 |
| 一切 | 26 | 3.13 |
| 提案 | 26 | 3.12 |
| 激しい | 25 | 3.10 |
| 関心 | 25 | 3.93 |
| い | 25 | 2.74 |
| 大好き | 25 | 3.33 |
| 台詞 | 25 | 3.47 |
| ご免なさい | 25 | 3.18 |
| そうして | 25 | 2.85 |
| はっ | 25 | 2.79 |
| 騒ぐ | 25 | 3.50 |
| 足元 | 25 | 3.26 |
| 設定 | 25 | 3.32 |
| 繰り返す | 25 | 3.34 |
| どうしたの | 25 | 3.34 |
| 誰が | 25 | 3.18 |
| 衆 | 25 | 3.91 |
| 似る | 25 | 3.03 |
| 土 | 25 | 2.90 |
| はっきり | 25 | 3.06 |
| 南 | 25 | 3.23 |
| 食べ物 | 25 | 3.50 |
| どうも | 25 | 3.18 |
| ちゃ | 25 | 2.92 |
| 意志 | 25 | 3.40 |
| 醤油 | 25 | 3.98 |
| 返事 | 25 | 2.98 |
| キラキラ | 25 | 3.63 |
| だけに | 25 | 3.05 |
| 椅子 | 25 | 3.07 |
| その後 | 25 | 2.80 |
| 廃位 | 25 | 3.18 |
| 疑う | 25 | 3.25 |
| と言い | 25 | 2.96 |
| 振り向く | 25 | 3.32 |
| 端 | 25 | 3.22 |
| 訓練 | 25 | 2.89 |
| 先 | 25 | 2.68 |
| 目立つ | 25 | 3.21 |
| 主張 | 25 | 3.48 |
| 立ち上がる | 25 | 2.96 |
| 画道 | 25 | 3.23 |
| 何やら | 25 | 3.19 |
| 所謂 | 25 | 3.49 |
| 返る | 25 | 3.33 |
| 登場 | 25 | 3.44 |
| 許す | 25 | 2.89 |
| に関して | 25 | 2.91 |
| 黒 | 25 | 2.77 |
| どうしても | 24 | 3.16 |
| やっと | 24 | 3.21 |
| までも | 24 | 3.36 |
| 気に入る | 24 | 3.24 |
| 址 | 24 | 2.54 |
| 笑い | 24 | 2.95 |
| 迷う | 24 | 3.30 |
| 香り | 24 | 3.32 |
| 二人とも | 24 | 3.32 |
| 男の子 | 24 | 3.51 |
| しかも | 24 | 2.72 |
| 描く | 24 | 3.10 |
| 歪む | 24 | 3.51 |
| 乙女ゲーム | 24 | 4.15 |
| 呼ばれる | 24 | 3.09 |
| どうやって | 24 | 3.23 |
| 到着 | 24 | 3.05 |
| 書庫 | 24 | 4.05 |
| 廊下 | 24 | 3.30 |
| 注ぐ | 24 | 3.35 |
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