# Translation Raised from early childhood watching otome games instead of picture books, the protagonist's language center was poisoned by otome games, resulting in a life of romantic failure in his previous world. Ironically, he is reincarnated as Alfred Sickzahl, the main capture target character of the RPG-style otome game "The Two of Destiny" that he was shown countless times in his previous life. In part one of the game, Ilmela is a rival for the heroine's affections, and in part two she becomes a tsundere-type villainess who turns into a demon lord. Alto runs around trying to achieve a relationship with Ilmela and avoid her demon lord transformation as well as numerous bad endings, but the other capture target characters are all eccentric and cause chaos. He thought he would never allow himself to be captured by the game heroine Lulu, whose type he doesn't prefer, but something seems off about her, and danger is closing in around Alto!? The story is basically comedy, but serious developments occasionally occur. ※Also posted on Kakuyomu and Alphapolis.
| Word | Frequency | Difficulty |
|---|---|---|
| 材料 | 13 | 3.36 |
| 過去 | 13 | 3.06 |
| 内心 | 13 | 3.22 |
| 短い | 13 | 3.10 |
| 微笑み | 13 | 3.30 |
| レベル | 13 | 2.66 |
| 願う | 13 | 3.27 |
| 手織 | 13 | 2.80 |
| 輝き | 13 | 3.35 |
| 調子 | 13 | 3.23 |
| 夢中 | 13 | 3.76 |
| そうね | 13 | 3.24 |
| 宙 | 13 | 3.47 |
| 再現 | 13 | 3.60 |
| 打つ | 13 | 3.38 |
| 一反 | 13 | 3.87 |
| お礼 | 13 | 3.28 |
| 文字通り | 13 | 3.64 |
| 場面 | 13 | 3.55 |
| 昔 | 13 | 2.93 |
| 犬 | 13 | 3.20 |
| 暴発 | 13 | 4.31 |
| そんな訳で | 13 | 3.69 |
| 基本 | 13 | 3.31 |
| 水面 | 13 | 3.79 |
| 努力 | 13 | 3.28 |
| 待った | 13 | 3.67 |
| ペア | 13 | 4.19 |
| 探る | 13 | 3.44 |
| 他ならぬ | 13 | 4.27 |
| 言動 | 13 | 3.64 |
| 法 | 13 | 3.21 |
| 其れこそ | 13 | 3.06 |
| 動揺 | 13 | 3.31 |
| ある程度 | 13 | 3.05 |
| 自信 | 13 | 3.13 |
| 少しでも | 13 | 3.32 |
| じっと | 13 | 3.19 |
| 砂糖 | 13 | 3.74 |
| 幽霊 | 13 | 3.75 |
| 無理やり | 13 | 3.54 |
| 開発 | 13 | 3.36 |
| 見開く | 13 | 3.32 |
| にしては | 13 | 3.42 |
| 入り | 13 | 3.18 |
| 至る | 13 | 3.38 |
| 諦め | 13 | 3.28 |
| からと言って | 13 | 3.68 |
| 遠目 | 13 | 3.86 |
| やって来る | 13 | 3.06 |
| 扱う | 13 | 3.21 |
| 千 | 13 | 3.21 |
| 生徒 | 13 | 2.99 |
| 引っ | 13 | 3.62 |
| ちゃった | 13 | 3.01 |
| 遙かに | 13 | 3.80 |
| 呆れる | 13 | 3.09 |
| 応える | 13 | 3.51 |
| ホイップクリーム | 13 | 5.43 |
| 可能性が高い | 13 | 3.61 |
| 腰巾着 | 13 | 5.22 |
| ぎゅっと | 13 | 3.79 |
| 遅れ | 13 | 3.37 |
| 現す | 13 | 3.50 |
| 飛び出す | 13 | 3.50 |
| 聞かす | 13 | 3.61 |
| 想定 | 13 | 3.45 |
| 確信 | 13 | 3.21 |
| 風邪 | 13 | 3.90 |
| お友達 | 13 | 3.90 |
| 魔道 | 13 | 3.11 |
| くるり | 13 | 3.94 |
| 野菜 | 13 | 3.36 |
| ですから | 13 | 2.87 |
| 発動 | 13 | 2.87 |
| 踏み入れる | 13 | 3.82 |
| 作り出す | 13 | 3.45 |
| お蔭で | 13 | 3.05 |
| 訳ではない | 13 | 3.38 |
| 渡し | 13 | 2.40 |
| かね | 13 | 3.25 |
| 言語 | 13 | 3.68 |
| 終わり | 13 | 3.06 |
| クリーム | 14 | 4.23 |
| 初代 | 14 | 3.75 |
| 苫屋 | 14 | 5.26 |
| 噛み締める | 14 | 4.00 |
| どういう訳か | 14 | 4.21 |
| 朝食 | 14 | 3.36 |
| 例外 | 14 | 3.62 |
| いつ | 14 | 3.24 |
| 七不思議 | 14 | 4.90 |
| 通う | 14 | 3.42 |
| 懐かしい | 14 | 3.51 |
| 我慾 | 14 | 3.43 |
| 事態 | 14 | 3.11 |
| 関わる | 14 | 3.17 |
| 木 | 14 | 2.81 |
| 忙しい | 14 | 3.14 |
| 鬣 | 14 | 4.58 |
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