# Translation Raised from early childhood watching otome games instead of picture books, the protagonist's language center was poisoned by otome games, resulting in a life of romantic failure in his previous world. Ironically, he is reincarnated as Alfred Sickzahl, the main capture target character of the RPG-style otome game "The Two of Destiny" that he was shown countless times in his previous life. In part one of the game, Ilmela is a rival for the heroine's affections, and in part two she becomes a tsundere-type villainess who turns into a demon lord. Alto runs around trying to achieve a relationship with Ilmela and avoid her demon lord transformation as well as numerous bad endings, but the other capture target characters are all eccentric and cause chaos. He thought he would never allow himself to be captured by the game heroine Lulu, whose type he doesn't prefer, but something seems off about her, and danger is closing in around Alto!? The story is basically comedy, but serious developments occasionally occur. ※Also posted on Kakuyomu and Alphapolis.
| Word | Frequency | Difficulty |
|---|---|---|
| 年頃 | 15 | 3.81 |
| 女 | 15 | 2.48 |
| 気味 | 15 | 3.47 |
| 鳴らす | 15 | 3.32 |
| それより | 15 | 3.35 |
| 子たち | 15 | 3.93 |
| 散打 | 15 | 3.67 |
| 驚き | 15 | 2.99 |
| 忍者 | 15 | 4.00 |
| 頁 | 15 | 3.69 |
| 飛び込む | 15 | 3.31 |
| 正面 | 15 | 3.68 |
| 解説 | 15 | 3.79 |
| げ | 15 | 3.36 |
| 拾う | 15 | 3.44 |
| 油断 | 15 | 3.37 |
| 成長 | 16 | 3.04 |
| フード | 16 | 3.63 |
| 下手 | 16 | 3.26 |
| 乙女 | 16 | 3.56 |
| 皇国 | 16 | 3.44 |
| となる | 16 | 2.78 |
| 幸せ | 16 | 2.99 |
| 無言 | 16 | 3.22 |
| 羨ましい | 16 | 3.48 |
| 立てる | 16 | 3.28 |
| 振る舞う | 16 | 3.82 |
| 傾ける | 16 | 3.62 |
| 好く | 16 | 3.97 |
| 成功 | 16 | 3.02 |
| ショック | 16 | 3.60 |
| プレゼント | 16 | 3.58 |
| 渡す | 16 | 2.98 |
| 保有 | 16 | 3.92 |
| 取り出す | 16 | 2.90 |
| いらっしゃる | 16 | 3.26 |
| たる | 16 | 3.17 |
| 生まれ | 16 | 3.27 |
| ソース | 16 | 3.88 |
| からこそ | 16 | 3.25 |
| お母様 | 16 | 3.50 |
| 思考 | 16 | 3.07 |
| 柵 | 16 | 3.75 |
| 察し | 16 | 3.45 |
| 頑張る | 16 | 3.15 |
| 以前 | 16 | 2.85 |
| 厨房 | 16 | 3.70 |
| 差 | 16 | 3.06 |
| 助け | 16 | 3.10 |
| 重要 | 16 | 3.09 |
| 可愛らしい | 16 | 3.32 |
| 取り | 16 | 3.16 |
| どんなに | 16 | 3.61 |
| ドレス | 16 | 3.23 |
| そっぽ | 16 | 4.16 |
| そうになる | 16 | 3.49 |
| 繰り広げる | 16 | 3.72 |
| 興奮 | 16 | 3.38 |
| 言い方 | 16 | 3.46 |
| えーっと | 16 | 3.83 |
| 拒絶 | 16 | 3.76 |
| 殆ど | 16 | 3.31 |
| 同じく | 16 | 3.21 |
| あらあら | 16 | 4.01 |
| どうぞ | 16 | 3.16 |
| お休み | 16 | 3.72 |
| 具 | 16 | 2.87 |
| 進める | 16 | 3.00 |
| お喋り | 16 | 3.88 |
| 次第に | 16 | 3.63 |
| 着く | 16 | 3.05 |
| このまま | 16 | 2.79 |
| お話 | 16 | 3.21 |
| 試練 | 16 | 3.52 |
| 翌日 | 16 | 3.38 |
| 滞在 | 16 | 3.64 |
| 作戦 | 16 | 3.04 |
| 親 | 16 | 3.18 |
| であれば | 16 | 2.92 |
| 始めて | 16 | 3.15 |
| 迷惑 | 16 | 3.31 |
| 当たる | 16 | 3.06 |
| 傷 | 16 | 2.94 |
| 美しい | 16 | 2.99 |
| 性質 | 16 | 3.54 |
| 間違い | 16 | 3.21 |
| タイプ | 16 | 3.22 |
| これまた | 16 | 3.87 |
| 与える | 16 | 3.03 |
| 考え込む | 16 | 3.53 |
| 意図 | 16 | 3.39 |
| シナリオ | 16 | 4.19 |
| 気付け | 16 | 3.87 |
| 安堵 | 16 | 3.31 |
| 信頼 | 16 | 3.23 |
| 続けて | 16 | 2.85 |
| 庭 | 16 | 3.38 |
| 正しく | 16 | 3.40 |
| 同じよう | 16 | 3.06 |
| 任せ | 16 | 3.02 |
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