# Translation Raised from early childhood watching otome games instead of picture books, the protagonist's language center was poisoned by otome games, resulting in a life of romantic failure in his previous world. Ironically, he is reincarnated as Alfred Sickzahl, the main capture target character of the RPG-style otome game "The Two of Destiny" that he was shown countless times in his previous life. In part one of the game, Ilmela is a rival for the heroine's affections, and in part two she becomes a tsundere-type villainess who turns into a demon lord. Alto runs around trying to achieve a relationship with Ilmela and avoid her demon lord transformation as well as numerous bad endings, but the other capture target characters are all eccentric and cause chaos. He thought he would never allow himself to be captured by the game heroine Lulu, whose type he doesn't prefer, but something seems off about her, and danger is closing in around Alto!? The story is basically comedy, but serious developments occasionally occur. ※Also posted on Kakuyomu and Alphapolis.
| Word | Frequency | Difficulty |
|---|---|---|
| 止まる | 22 | 2.95 |
| 要求 | 22 | 3.44 |
| 逆に | 22 | 3.06 |
| と言うと | 22 | 3.52 |
| 消える | 22 | 2.71 |
| 五月蝿い | 22 | 3.56 |
| 広がる | 22 | 3.00 |
| 唱える | 22 | 3.44 |
| 駄目 | 22 | 2.86 |
| 敢えて | 22 | 3.31 |
| 決める | 22 | 2.93 |
| さえ | 22 | 2.89 |
| 加えて | 22 | 3.46 |
| したい | 22 | 2.75 |
| 変わった | 22 | 3.19 |
| 塔 | 22 | 3.22 |
| 経験 | 22 | 2.96 |
| 危ない | 22 | 3.21 |
| 首を傾げる | 22 | 3.48 |
| お父様 | 22 | 3.32 |
| 低い | 22 | 2.95 |
| 明るい | 22 | 3.19 |
| かも | 22 | 2.76 |
| 訳じゃない | 22 | 3.07 |
| 握る | 22 | 3.01 |
| 面白い | 22 | 2.98 |
| それとも | 22 | 3.02 |
| 四 | 22 | 3.02 |
| 何でもない | 22 | 3.50 |
| ベッド | 22 | 3.01 |
| 立派 | 22 | 3.24 |
| 具合 | 22 | 3.52 |
| 試す | 23 | 3.51 |
| ダンス | 23 | 3.76 |
| 打ち荷 | 23 | 3.13 |
| 程度 | 23 | 2.58 |
| 恐ろしい | 23 | 3.13 |
| 決して | 23 | 2.91 |
| 唸る | 23 | 3.65 |
| 見比べる | 23 | 4.07 |
| 一部 | 23 | 3.02 |
| 対象 | 23 | 3.14 |
| 店 | 23 | 2.73 |
| 無いと | 23 | 3.66 |
| 中身 | 23 | 3.25 |
| 我が儘 | 23 | 4.33 |
| 夜 | 23 | 2.74 |
| 口元 | 23 | 3.26 |
| 十 | 23 | 2.98 |
| 絨毯 | 23 | 3.95 |
| そうです | 23 | 2.73 |
| 静かに | 23 | 3.02 |
| 俺達 | 23 | 2.62 |
| 限り | 23 | 2.90 |
| もう少し | 23 | 3.00 |
| 行う | 23 | 2.53 |
| 作業 | 23 | 3.02 |
| 画僧 | 23 | 2.89 |
| 奥 | 23 | 2.86 |
| 開け | 23 | 3.07 |
| 道 | 23 | 2.74 |
| 乗る | 23 | 2.77 |
| において | 23 | 3.01 |
| 伝わる | 23 | 3.09 |
| 貰える | 23 | 3.04 |
| 兄妹 | 23 | 3.80 |
| 演出 | 23 | 3.92 |
| 異なる | 23 | 3.27 |
| 落とし | 23 | 3.24 |
| 痛い | 23 | 3.09 |
| 金色 | 23 | 3.54 |
| 起こし | 23 | 3.33 |
| 叩く | 23 | 2.98 |
| 近く | 23 | 2.69 |
| 自体 | 23 | 3.10 |
| 面 | 23 | 3.13 |
| 青 | 23 | 3.29 |
| 狙う | 23 | 2.89 |
| 寧 | 23 | 2.86 |
| となると | 23 | 3.16 |
| 見た目 | 23 | 3.08 |
| 在す | 23 | 2.45 |
| ぼんやり | 23 | 3.52 |
| だったら | 23 | 2.90 |
| 近付く | 24 | 3.36 |
| 仰る | 24 | 3.51 |
| 笑い | 24 | 2.95 |
| 男の子 | 24 | 3.51 |
| どうやって | 24 | 3.23 |
| 件 | 24 | 2.96 |
| 注ぐ | 24 | 3.35 |
| 原因 | 24 | 3.06 |
| 呼ばれる | 24 | 3.09 |
| 乙女ゲーム | 24 | 4.15 |
| 性格 | 24 | 3.09 |
| 二人とも | 24 | 3.32 |
| 最近 | 24 | 2.84 |
| 立てて | 24 | 3.18 |
| 歪む | 24 | 3.51 |
| しかも | 24 | 2.72 |
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