# Translation Raised from early childhood watching otome games instead of picture books, the protagonist's language center was poisoned by otome games, resulting in a life of romantic failure in his previous world. Ironically, he is reincarnated as Alfred Sickzahl, the main capture target character of the RPG-style otome game "The Two of Destiny" that he was shown countless times in his previous life. In part one of the game, Ilmela is a rival for the heroine's affections, and in part two she becomes a tsundere-type villainess who turns into a demon lord. Alto runs around trying to achieve a relationship with Ilmela and avoid her demon lord transformation as well as numerous bad endings, but the other capture target characters are all eccentric and cause chaos. He thought he would never allow himself to be captured by the game heroine Lulu, whose type he doesn't prefer, but something seems off about her, and danger is closing in around Alto!? The story is basically comedy, but serious developments occasionally occur. ※Also posted on Kakuyomu and Alphapolis.
| Word | Frequency | Difficulty |
|---|---|---|
| 性質 | 16 | 3.54 |
| 保有 | 16 | 3.92 |
| 立てる | 16 | 3.28 |
| どんなに | 16 | 3.61 |
| 幾つも | 16 | 3.39 |
| 正しく | 16 | 3.40 |
| 成長 | 16 | 3.04 |
| 厨房 | 16 | 3.70 |
| お話 | 16 | 3.21 |
| 拒絶 | 16 | 3.76 |
| 意図 | 16 | 3.39 |
| ソース | 16 | 3.88 |
| お喋り | 16 | 3.88 |
| 下手 | 16 | 3.26 |
| プレゼント | 16 | 3.58 |
| 楽しみ | 16 | 3.11 |
| 気付け | 16 | 3.87 |
| 好く | 16 | 3.97 |
| 具 | 16 | 2.87 |
| 翌日 | 16 | 3.38 |
| 差 | 16 | 3.06 |
| 可愛らしい | 16 | 3.32 |
| 取り | 16 | 3.16 |
| 羨ましい | 16 | 3.48 |
| 異常 | 16 | 3.12 |
| 同じく | 16 | 3.21 |
| フード | 16 | 3.63 |
| 考え込む | 16 | 3.53 |
| 着く | 16 | 3.05 |
| 無言 | 16 | 3.22 |
| 任せ | 16 | 3.02 |
| 迷惑 | 16 | 3.31 |
| たる | 16 | 3.17 |
| えーっと | 16 | 3.83 |
| そうになる | 16 | 3.49 |
| 女官 | 16 | 3.79 |
| からこそ | 16 | 3.25 |
| 柵 | 16 | 3.75 |
| 乙女 | 16 | 3.56 |
| その日 | 16 | 3.31 |
| 認める | 16 | 3.18 |
| 間違い | 16 | 3.21 |
| 利用 | 16 | 2.98 |
| 幸せ | 16 | 2.99 |
| あらあら | 16 | 4.01 |
| 言い方 | 16 | 3.46 |
| 思考 | 16 | 3.07 |
| いらっしゃる | 16 | 3.26 |
| シナリオ | 16 | 4.19 |
| 次第に | 16 | 3.63 |
| 始めて | 16 | 3.15 |
| 腰 | 16 | 2.88 |
| 重要 | 16 | 3.09 |
| 助け | 16 | 3.10 |
| そっぽ | 16 | 4.16 |
| 皇国 | 16 | 3.44 |
| 成功 | 16 | 3.02 |
| 滞在 | 16 | 3.64 |
| 興奮 | 16 | 3.38 |
| 当たる | 16 | 3.06 |
| であれば | 16 | 2.92 |
| 取り出す | 16 | 2.90 |
| 生まれ | 16 | 3.27 |
| 頑張る | 16 | 3.15 |
| これまた | 16 | 3.87 |
| 同じよう | 16 | 3.06 |
| 進める | 16 | 3.00 |
| 続けて | 16 | 2.85 |
| 察し | 16 | 3.45 |
| 与える | 16 | 3.03 |
| 信頼 | 16 | 3.23 |
| 渡す | 16 | 2.98 |
| 繰り広げる | 16 | 3.72 |
| お休み | 16 | 3.72 |
| となる | 16 | 2.78 |
| 振る舞う | 16 | 3.82 |
| 美しい | 16 | 2.99 |
| 安堵 | 16 | 3.31 |
| どうぞ | 16 | 3.16 |
| ドレス | 16 | 3.23 |
| 以前 | 16 | 2.85 |
| 傷 | 16 | 2.94 |
| 庭 | 16 | 3.38 |
| 床 | 16 | 3.03 |
| 姿勢 | 16 | 3.32 |
| 親 | 16 | 3.18 |
| 殆ど | 16 | 3.31 |
| このまま | 16 | 2.79 |
| お母様 | 16 | 3.50 |
| 試練 | 16 | 3.52 |
| 傾ける | 16 | 3.62 |
| 作戦 | 16 | 3.04 |
| 子たち | 15 | 3.93 |
| 解説 | 15 | 3.79 |
| 去る | 15 | 3.02 |
| この位 | 15 | 3.88 |
| 呑み込む | 15 | 4.00 |
| 小瓶 | 15 | 4.20 |
| 忍者 | 15 | 4.00 |
| それより | 15 | 3.35 |
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