# Translation Raised from early childhood watching otome games instead of picture books, the protagonist's language center was poisoned by otome games, resulting in a life of romantic failure in his previous world. Ironically, he is reincarnated as Alfred Sickzahl, the main capture target character of the RPG-style otome game "The Two of Destiny" that he was shown countless times in his previous life. In part one of the game, Ilmela is a rival for the heroine's affections, and in part two she becomes a tsundere-type villainess who turns into a demon lord. Alto runs around trying to achieve a relationship with Ilmela and avoid her demon lord transformation as well as numerous bad endings, but the other capture target characters are all eccentric and cause chaos. He thought he would never allow himself to be captured by the game heroine Lulu, whose type he doesn't prefer, but something seems off about her, and danger is closing in around Alto!? The story is basically comedy, but serious developments occasionally occur. ※Also posted on Kakuyomu and Alphapolis.
| Word | Frequency | Difficulty |
|---|---|---|
| あらあら | 16 | 4.01 |
| 頑張る | 16 | 3.15 |
| 重要 | 16 | 3.09 |
| 柵 | 16 | 3.75 |
| 無言 | 16 | 3.22 |
| 好く | 16 | 3.97 |
| 助け | 16 | 3.10 |
| このまま | 16 | 2.79 |
| お母様 | 16 | 3.50 |
| 乙女 | 16 | 3.56 |
| 正しく | 16 | 3.40 |
| 信頼 | 16 | 3.23 |
| 床 | 16 | 3.03 |
| お喋り | 16 | 3.88 |
| えーっと | 16 | 3.83 |
| 繰り広げる | 16 | 3.72 |
| 性質 | 16 | 3.54 |
| 傷 | 16 | 2.94 |
| 作戦 | 16 | 3.04 |
| 考え込む | 16 | 3.53 |
| 与える | 16 | 3.03 |
| 気付け | 16 | 3.87 |
| どんなに | 16 | 3.61 |
| 着く | 16 | 3.05 |
| 振る舞う | 16 | 3.82 |
| 腰 | 16 | 2.88 |
| 具 | 16 | 2.87 |
| 姿勢 | 16 | 3.32 |
| 美しい | 16 | 2.99 |
| 拒絶 | 16 | 3.76 |
| 利用 | 16 | 2.98 |
| 進める | 16 | 3.00 |
| タイプ | 16 | 3.22 |
| 以前 | 16 | 2.85 |
| 皇国 | 16 | 3.44 |
| 取り出す | 16 | 2.90 |
| たる | 16 | 3.17 |
| フード | 16 | 3.63 |
| 幾つも | 16 | 3.39 |
| 滞在 | 16 | 3.64 |
| からこそ | 16 | 3.25 |
| いらっしゃる | 16 | 3.26 |
| お話 | 16 | 3.21 |
| お休み | 16 | 3.72 |
| 女官 | 16 | 3.79 |
| 興奮 | 16 | 3.38 |
| 察し | 16 | 3.45 |
| 異常 | 16 | 3.12 |
| 翌日 | 16 | 3.38 |
| 楽しみ | 16 | 3.11 |
| 渡す | 16 | 2.98 |
| これまた | 16 | 3.87 |
| 安堵 | 16 | 3.31 |
| 庭 | 16 | 3.38 |
| シナリオ | 16 | 4.19 |
| 意図 | 16 | 3.39 |
| そうになる | 16 | 3.49 |
| 傾ける | 16 | 3.62 |
| ドレス | 16 | 3.23 |
| 思考 | 16 | 3.07 |
| 次第に | 16 | 3.63 |
| 立てる | 16 | 3.28 |
| 同じく | 16 | 3.21 |
| 認める | 16 | 3.18 |
| その日 | 16 | 3.31 |
| 親 | 16 | 3.18 |
| 生まれ | 16 | 3.27 |
| 当たる | 16 | 3.06 |
| どうぞ | 16 | 3.16 |
| ショック | 16 | 3.60 |
| 迷惑 | 16 | 3.31 |
| 取り | 16 | 3.16 |
| となる | 16 | 2.78 |
| 殆ど | 16 | 3.31 |
| であれば | 16 | 2.92 |
| 可愛らしい | 16 | 3.32 |
| 言い方 | 16 | 3.46 |
| そっぽ | 16 | 4.16 |
| 任せ | 16 | 3.02 |
| 成長 | 16 | 3.04 |
| 間違い | 16 | 3.21 |
| 同じよう | 16 | 3.06 |
| 保有 | 16 | 3.92 |
| ソース | 16 | 3.88 |
| プレゼント | 16 | 3.58 |
| 下手 | 16 | 3.26 |
| 厨房 | 16 | 3.70 |
| 成功 | 16 | 3.02 |
| 羨ましい | 16 | 3.48 |
| 試練 | 16 | 3.52 |
| 幸せ | 16 | 2.99 |
| 差 | 16 | 3.06 |
| 背筋 | 15 | 3.62 |
| それより | 15 | 3.35 |
| 忍者 | 15 | 4.00 |
| せずに | 15 | 3.22 |
| 許可 | 15 | 3.18 |
| 比べる | 15 | 3.21 |
| 怪しい | 15 | 3.32 |
| 済む | 15 | 3.11 |
Showing 1601 - 1700 of 17,408 words