# Translation Raised from early childhood watching otome games instead of picture books, the protagonist's language center was poisoned by otome games, resulting in a life of romantic failure in his previous world. Ironically, he is reincarnated as Alfred Sickzahl, the main capture target character of the RPG-style otome game "The Two of Destiny" that he was shown countless times in his previous life. In part one of the game, Ilmela is a rival for the heroine's affections, and in part two she becomes a tsundere-type villainess who turns into a demon lord. Alto runs around trying to achieve a relationship with Ilmela and avoid her demon lord transformation as well as numerous bad endings, but the other capture target characters are all eccentric and cause chaos. He thought he would never allow himself to be captured by the game heroine Lulu, whose type he doesn't prefer, but something seems off about her, and danger is closing in around Alto!? The story is basically comedy, but serious developments occasionally occur. ※Also posted on Kakuyomu and Alphapolis.
| Word | Frequency | Difficulty |
|---|---|---|
| 無礼 | 7 | 3.80 |
| 譲り | 7 | 4.23 |
| お化け | 7 | 4.41 |
| お昼 | 7 | 3.71 |
| 散歩 | 7 | 3.81 |
| B | 7 | 3.69 |
| 内緒 | 7 | 3.91 |
| 良い子 | 7 | 4.14 |
| 良かろう | 7 | 4.45 |
| つんと | 7 | 4.62 |
| リボン | 7 | 3.90 |
| 射し込む | 7 | 5.08 |
| 屈む | 7 | 4.24 |
| 噴き出す | 7 | 3.85 |
| 全力 | 7 | 3.10 |
| 辛い | 7 | 3.16 |
| 先祖 | 7 | 3.97 |
| 視点 | 7 | 3.59 |
| 道具 | 7 | 3.19 |
| 途端 | 7 | 3.59 |
| ございます | 7 | 3.47 |
| 揶揄 | 7 | 4.29 |
| 環境 | 7 | 3.36 |
| 通り過ぎる | 7 | 3.65 |
| 憶測 | 7 | 4.34 |
| 静か | 7 | 3.43 |
| お越し | 7 | 4.30 |
| 揺らぐ | 7 | 3.96 |
| 装飾品 | 7 | 4.06 |
| 大真面目 | 7 | 4.79 |
| 手おけ | 7 | 3.35 |
| 曖昧 | 7 | 3.67 |
| 術 | 7 | 2.84 |
| 無難 | 7 | 3.98 |
| 前方 | 7 | 3.44 |
| 誤解 | 7 | 3.50 |
| 高鳴る | 7 | 4.26 |
| 済み | 7 | 3.55 |
| 現 | 7 | 3.67 |
| お詫び | 7 | 4.04 |
| 清廉 | 7 | 4.66 |
| 高貴 | 7 | 4.04 |
| 好んで | 7 | 4.10 |
| みたいです | 7 | 3.46 |
| 大嫌い | 7 | 4.30 |
| 柔らかい | 7 | 3.35 |
| 詰め込む | 7 | 3.93 |
| 増す | 7 | 3.62 |
| 横顔 | 7 | 4.00 |
| 為す | 7 | 3.89 |
| 帯びる | 7 | 3.63 |
| 稀 | 7 | 3.91 |
| 如何に | 7 | 3.55 |
| パタパタ | 7 | 4.33 |
| 実の | 7 | 3.93 |
| 仕組み | 7 | 3.79 |
| 誰にも | 7 | 3.40 |
| 傾向 | 7 | 3.77 |
| 破魔矢 | 7 | 5.09 |
| 沈む | 7 | 3.38 |
| 寸前 | 7 | 3.62 |
| 破る | 7 | 3.43 |
| 声を上げる | 7 | 3.56 |
| 傷付ける | 7 | 4.12 |
| サプライズ | 7 | 4.51 |
| 不謹慎 | 7 | 4.55 |
| お守り | 7 | 3.91 |
| 気遣い | 7 | 3.79 |
| その事 | 7 | 3.14 |
| 組み合わせ | 7 | 3.68 |
| 乾いた | 7 | 3.83 |
| 鬼 | 7 | 2.87 |
| 休憩 | 7 | 3.36 |
| 落胆 | 7 | 4.10 |
| んで | 7 | 3.13 |
| とでも言うよう | 7 | 4.29 |
| 日課 | 7 | 4.28 |
| 兼 | 7 | 3.80 |
| もうすぐ | 7 | 3.57 |
| お菓子作り | 7 | 4.63 |
| 二重 | 7 | 4.10 |
| どうしたものか | 7 | 4.04 |
| 監視 | 7 | 3.31 |
| 体調 | 7 | 3.59 |
| 候補 | 7 | 3.53 |
| タイム | 7 | 4.05 |
| 満足げ | 7 | 4.01 |
| 能力 | 7 | 2.61 |
| 左程 | 7 | 3.75 |
| 幾ら | 7 | 3.75 |
| 民 | 7 | 2.99 |
| 生きる | 7 | 3.23 |
| 宝石 | 7 | 3.36 |
| どこぞ | 7 | 4.10 |
| ある時 | 7 | 3.98 |
| まとも | 7 | 3.58 |
| 頑 | 7 | 4.23 |
| 妖しい | 7 | 4.20 |
| 手を振る | 7 | 4.02 |
| 感覚的 | 7 | 4.37 |
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