I can't remember which game this world is from, but Clarissa realized she had been reborn as a villainess in an otome game world. However, since she honestly couldn't do anything about it or come up with countermeasures, her only stress relief was crossing swords with Shoen, who wasn't even a capture target character. And then, the usual tropes of an otome game started happening.
| Word | Frequency | Difficulty |
|---|---|---|
| 躱す | 1 | 3.56 |
| 食らわせる | 1 | 4.55 |
| 一度 | 1 | 2.79 |
| ですか | 1 | 2.36 |
| とする | 1 | 2.60 |
| 敬語 | 1 | 3.93 |
| 宰相 | 1 | 3.27 |
| 期待 | 1 | 2.90 |
| 常に | 1 | 3.18 |
| 上手く | 1 | 2.88 |
| ネタ | 1 | 3.78 |
| 七日 | 1 | 2.50 |
| 何じゃ | 1 | 3.36 |
| 本来なら | 1 | 3.43 |
| 可憐 | 1 | 3.45 |
| 何か | 1 | 2.12 |
| わよ | 1 | 2.78 |
| 諦め | 1 | 3.28 |
| たまに | 1 | 3.27 |
| ばかり | 1 | 2.53 |
| 立つ | 1 | 2.58 |
| ても良い | 1 | 2.90 |
| 掛かる | 1 | 3.07 |
| ドレス | 1 | 3.23 |
| 暮らし | 1 | 3.33 |
| 引き取る | 1 | 3.89 |
| 自分で | 1 | 2.97 |
| 戦い | 1 | 2.55 |
| フェイク | 1 | 4.91 |
| 姿 | 1 | 2.21 |
| 挙げた | 1 | 3.28 |
| 投げ出す | 1 | 3.88 |
| 存在 | 1 | 2.32 |
| 謝罪 | 1 | 3.36 |
| それから | 1 | 2.79 |
| 已に | 1 | 2.85 |
| 命令 | 1 | 3.05 |
| ハニートラップ | 1 | 5.14 |
| 心当たり | 1 | 3.87 |
| 苛立つ | 1 | 3.97 |
| 疑う | 1 | 3.25 |
| 付き合う | 1 | 3.28 |
| 突っ込み | 1 | 3.83 |
| 納得 | 1 | 2.79 |
| 冤罪 | 1 | 4.42 |
| しい | 1 | 4.55 |
| キラキラ | 1 | 3.63 |
| 尽くす | 1 | 3.43 |
| 発散 | 1 | 4.30 |
| 思い | 1 | 2.61 |
| 妻 | 1 | 3.17 |
| いけない | 1 | 2.71 |
| 舌打ち | 1 | 3.62 |
| 影響 | 1 | 3.05 |
| 誉め言葉 | 1 | 5.23 |
| 二次元 | 1 | 4.76 |
| 困る | 1 | 2.85 |
| 詰む | 1 | 4.25 |
| その様 | 1 | 2.83 |
| 以外 | 1 | 2.55 |
| 内 | 1 | 2.69 |
| てよ | 1 | 3.40 |
| 多く | 1 | 2.66 |
| にやり | 1 | 4.54 |
| せめて | 1 | 3.31 |
| 態 | 1 | 4.05 |
| 現状 | 1 | 3.13 |
| 凄い | 1 | 2.72 |
| じゃあ | 1 | 2.61 |
| 記載 | 1 | 3.96 |
| 処 | 1 | 2.38 |
| イベント | 1 | 3.27 |
| 口元 | 1 | 3.26 |
| 戦争 | 1 | 3.00 |
| 無くても | 1 | 3.52 |
| どれか | 1 | 4.37 |
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