When I woke up, I was in some unfamiliar forest. Suddenly, I nearly got eaten by a dragon, and goblins attacked me without question. Escape from a goblin's den alone without any cheats? Impossible. I'd die. In my desperation, the goblin I defeated somehow turned into a TCG-style card. That card's layout looked familiar. "Huh? Isn't this a monster card from 'Princess Grimoire' that's loaded in my handheld gaming device?" I hurriedly checked, and the handheld gaming device had transformed into the world's strongest grimoire (digital edition). The moment I opened the game screen, even the boy's body transformed into the same form as "Princess," the protagonist of the game... ※The main story concluded on March 21st. The epilogue will be updated irregularly, but if posted, it may return to serialization status.
| Word | Frequency | Difficulty |
|---|---|---|
| 通話 | 2 | 4.18 |
| 段 | 2 | 4.10 |
| 拒否 | 2 | 3.61 |
| 微塵 | 2 | 3.81 |
| ちっ | 2 | 3.66 |
| 対抗策 | 2 | 4.73 |
| 公正 | 2 | 4.69 |
| 身近 | 2 | 3.99 |
| 遠吠え | 2 | 4.44 |
| 枝分かれ | 2 | 4.81 |
| 苦痛 | 2 | 3.71 |
| せざるを得ない | 2 | 4.15 |
| 首魁 | 2 | 4.80 |
| 生成 | 2 | 3.72 |
| 汚物 | 2 | 4.49 |
| お目にかかる | 2 | 4.27 |
| と仮定して | 2 | 4.99 |
| 待ち構える | 2 | 3.84 |
| 揺る | 2 | 3.68 |
| 巡り | 2 | 4.05 |
| 耐久力 | 2 | 4.33 |
| 不干渉 | 2 | 4.86 |
| ヒュドラ | 2 | 4.51 |
| てく | 2 | 3.97 |
| 何があっても | 2 | 4.21 |
| 居所 | 2 | 4.82 |
| 広大 | 2 | 3.78 |
| 怜悧 | 2 | 4.78 |
| 運動 | 2 | 3.74 |
| マーカー | 2 | 4.22 |
| 拳法 | 2 | 5.06 |
| 実質 | 2 | 4.08 |
| 人となり | 2 | 4.50 |
| 新感覚 | 2 | 5.88 |
| アドバイザー | 2 | 5.13 |
| 吠え面 | 2 | 5.43 |
| 海域 | 2 | 4.22 |
| 役に立たない | 2 | 4.16 |
| 驚かす | 2 | 4.05 |
| ぐしゃぐしゃ | 2 | 4.63 |
| 平凡 | 2 | 4.02 |
| 毛足 | 2 | 5.22 |
| 埋め尽くす | 2 | 4.35 |
| 異名 | 2 | 4.04 |
| 両方とも | 2 | 4.46 |
| 詰め所 | 2 | 4.24 |
| 手出し | 2 | 4.06 |
| 与し易い | 2 | 5.52 |
| 自由度 | 2 | 4.77 |
| この位 | 2 | 3.88 |
| 絶縁体 | 2 | 5.82 |
| 温泉宿 | 2 | 5.17 |
| 安全性 | 2 | 4.52 |
| 撃ち合い | 2 | 4.96 |
| 脱力感 | 2 | 4.92 |
| 結末 | 2 | 3.90 |
| 出来るだけ早く | 2 | 4.63 |
| お姉さん | 2 | 3.31 |
| ところを | 2 | 3.26 |
| にこにこ | 2 | 3.88 |
| ボタン | 2 | 3.99 |
| 弱さ | 2 | 4.17 |
| 逆行 | 2 | 5.05 |
| 渡り | 2 | 3.94 |
| 取って返す | 2 | 5.20 |
| 大豆 | 2 | 4.58 |
| 危険度 | 2 | 4.20 |
| ゴム | 2 | 4.14 |
| さえあれば | 2 | 3.98 |
| 目指す | 2 | 3.30 |
| 少しでも | 2 | 3.32 |
| その道 | 2 | 4.27 |
| TVゲーム | 2 | 6.48 |
| 肉体的 | 2 | 4.18 |
| に付き | 2 | 3.90 |
| 完膚無きまで | 2 | 5.33 |
| 胡散臭い | 2 | 4.11 |
| 振る舞い | 2 | 3.85 |
| 応え | 2 | 3.72 |
| 行動を取る | 2 | 4.59 |
| 経由 | 2 | 3.90 |
| 家事 | 2 | 4.03 |
| 影響を及ぼす | 2 | 4.59 |
| 当の | 2 | 3.96 |
| バルク | 2 | 4.49 |
| 指す | 2 | 3.83 |
| ああ言った | 2 | 4.57 |
| 上す | 2 | 3.95 |
| ダイレクト | 2 | 4.74 |
| 怯む | 2 | 3.84 |
| 手甲 | 2 | 4.05 |
| 生活物資 | 2 | 5.62 |
| 掻く | 2 | 3.85 |
| 一生 | 2 | 3.60 |
| 高空 | 2 | 4.83 |
| 演奏 | 2 | 3.90 |
| ジト目 | 2 | 4.12 |
| 浮足立つ | 2 | 4.99 |
| 試み | 2 | 4.16 |
| 当分の間 | 2 | 5.02 |
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