The protagonist is just an ordinary mob girl who has memories of her past life since childhood. She discovers a school near her neighborhood that serves as the setting for an otome game she played in her past life, and realizes that she has been reincarnated as a mob character in the world of that otome game in a parallel world. She had thought, "If only I had been born around the same time as the heroine, I could see the game's heart-throbbing events in real life," but that didn't happen. What were conquest targets and princes of the academy through the game screen become real beings in reality—just ordinary adolescent boys. There are no princes (lol) in a real academy. This story is about a reincarnated mob girl who learns the true reality of the conquest targets and forms friendships with them. Since it starts from childhood, the conquest targets don't appear very much. The heroine appears even less. Although it's categorized as romance, the focus is on friendship. I intend to develop this story with the motto of "Even a hundred-year love can be cooled down!"
| Word | Frequency | Difficulty |
|---|---|---|
| 対抗 | 3 | 3.55 |
| 仄々 | 3 | 4.58 |
| これだけ | 3 | 3.14 |
| 寄り道 | 3 | 4.38 |
| 集める | 3 | 3.30 |
| 二人分 | 3 | 4.38 |
| 歯 | 3 | 3.47 |
| 眼差し | 3 | 3.40 |
| 十月 | 3 | 4.65 |
| 虹 | 3 | 3.89 |
| 縦 | 3 | 3.75 |
| 生まれる | 3 | 3.03 |
| ハイテンション | 3 | 4.80 |
| そっか | 3 | 3.38 |
| 指摘 | 3 | 3.38 |
| てね | 3 | 3.19 |
| そんなもん | 3 | 3.95 |
| 逸れる | 3 | 3.98 |
| 現代 | 3 | 3.57 |
| 古典 | 3 | 4.95 |
| 済ませる | 3 | 3.29 |
| 促す | 3 | 3.30 |
| 頑張ろう | 3 | 4.05 |
| 次回 | 3 | 3.48 |
| 子供向け | 3 | 4.91 |
| 線引き | 3 | 4.73 |
| 甲高い | 3 | 3.95 |
| 障害物 | 3 | 4.22 |
| 座り込み | 3 | 4.58 |
| ギリギリまで | 3 | 4.33 |
| 転ぶ | 3 | 3.77 |
| 使える | 3 | 2.62 |
| だっけ | 3 | 3.76 |
| 甘んじる | 3 | 4.37 |
| 絡む | 3 | 3.49 |
| 名 | 3 | 2.55 |
| 打ち壊す | 3 | 5.35 |
| 一度も | 3 | 3.58 |
| 気付け | 3 | 3.87 |
| 無意識 | 3 | 3.59 |
| 会社 | 3 | 3.72 |
| 許可 | 3 | 3.18 |
| 先生方 | 3 | 4.47 |
| 生かす | 3 | 3.68 |
| 負けず嫌い | 3 | 4.62 |
| 親しい | 3 | 3.82 |
| 2 | 3 | 2.65 |
| 油断 | 3 | 3.37 |
| 声をあげる | 3 | 4.00 |
| 悪びれる | 3 | 4.37 |
| 異端 | 3 | 3.26 |
| 短編 | 3 | 4.35 |
| 釣り | 3 | 3.87 |
| 認める | 3 | 3.18 |
| 苛立つ | 3 | 3.97 |
| 眩暈 | 3 | 4.46 |
| 出入り口 | 3 | 4.00 |
| 継ぐ | 3 | 3.64 |
| 引っ張り | 3 | 3.84 |
| 試験勉強 | 3 | 5.43 |
| 今生 | 3 | 4.71 |
| 押し付け | 3 | 3.70 |
| がさ | 3 | 3.81 |
| 二九 | 3 | 4.05 |
| 省略 | 3 | 4.31 |
| 回収 | 3 | 3.27 |
| 二人っきり | 3 | 4.40 |
| 確かめる | 3 | 3.49 |
| 三次元 | 3 | 4.81 |
| アリクイ | 3 | 6.03 |
| 気を付けて | 3 | 3.90 |
| 張り合う | 3 | 4.53 |
| 足元 | 3 | 3.26 |
| 認識 | 3 | 3.06 |
| 係る | 3 | 3.24 |
| 果たす | 3 | 3.42 |
| からこそ | 3 | 3.25 |
| 働き | 3 | 3.64 |
| 三拍子 | 3 | 5.24 |
| 下さる | 3 | 3.31 |
| 典座 | 3 | 4.85 |
| 発覚 | 3 | 4.18 |
| 好奇心 | 3 | 3.79 |
| 放す | 3 | 4.09 |
| 久しぶり | 3 | 3.40 |
| 年頃 | 3 | 3.81 |
| 役割 | 3 | 3.43 |
| ハーレム | 3 | 3.91 |
| 癒す | 3 | 3.84 |
| 息継ぎ | 3 | 4.97 |
| 弱 | 3 | 3.83 |
| 静まりかえる | 3 | 4.70 |
| バタバタ | 3 | 4.18 |
| 名礼 | 3 | 3.69 |
| せめて | 3 | 3.31 |
| 気が付く | 3 | 3.32 |
| 乾いた | 3 | 3.83 |
| パクパク | 3 | 4.43 |
| 後半 | 3 | 3.77 |
| 競い合う | 3 | 4.51 |
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