The protagonist is just an ordinary mob girl who has memories of her past life since childhood. She discovers a school near her neighborhood that serves as the setting for an otome game she played in her past life, and realizes that she has been reincarnated as a mob character in the world of that otome game in a parallel world. She had thought, "If only I had been born around the same time as the heroine, I could see the game's heart-throbbing events in real life," but that didn't happen. What were conquest targets and princes of the academy through the game screen become real beings in reality—just ordinary adolescent boys. There are no princes (lol) in a real academy. This story is about a reincarnated mob girl who learns the true reality of the conquest targets and forms friendships with them. Since it starts from childhood, the conquest targets don't appear very much. The heroine appears even less. Although it's categorized as romance, the focus is on friendship. I intend to develop this story with the motto of "Even a hundred-year love can be cooled down!"
| Word | Frequency | Difficulty |
|---|---|---|
| あああ | 1 | 3.69 |
| 話せる | 1 | 3.64 |
| 踏み込み | 1 | 4.07 |
| スタート地点 | 1 | 4.84 |
| 不自由 | 1 | 4.07 |
| さてさて | 1 | 4.32 |
| 一気に | 1 | 2.98 |
| 祖父さん | 1 | 4.92 |
| 漢気 | 1 | 5.70 |
| 腕時計 | 1 | 4.56 |
| 駄々をこねる | 1 | 4.88 |
| お気に | 1 | 4.04 |
| 躍起 | 1 | 4.50 |
| 知的 | 1 | 4.56 |
| ガツン | 1 | 4.69 |
| 歩む | 1 | 3.82 |
| ほっこり | 1 | 4.59 |
| 酷 | 1 | 4.12 |
| もしもの時 | 1 | 4.61 |
| お久しぶり | 1 | 3.77 |
| 要領 | 1 | 4.07 |
| 慥かに | 1 | 3.54 |
| トップ | 1 | 3.60 |
| 簡略化 | 1 | 4.81 |
| 噛みしめる | 1 | 4.08 |
| 何だっけ | 1 | 4.24 |
| 教壇 | 1 | 4.81 |
| 犢鼻褌 | 1 | 4.77 |
| 噂通り | 1 | 4.79 |
| ダム | 1 | 4.23 |
| ハンカチ | 1 | 3.89 |
| お言葉 | 1 | 3.77 |
| 殺気立つ | 1 | 4.59 |
| 築く | 1 | 3.67 |
| 息を吐く | 1 | 3.88 |
| 無難 | 1 | 3.98 |
| 小娘 | 1 | 3.84 |
| 一撃 | 1 | 2.89 |
| 絵を描く | 1 | 4.82 |
| 素朴 | 1 | 4.31 |
| 人生設計 | 1 | 5.60 |
| 築 | 1 | 5.16 |
| つけ上がる | 1 | 5.43 |
| ピシャリ | 1 | 5.11 |
| 無防備 | 1 | 3.82 |
| そっちのけ | 1 | 4.75 |
| 待ち構える | 1 | 3.84 |
| 警察沙汰 | 1 | 5.68 |
| 急上昇 | 1 | 4.65 |
| 人前で | 1 | 4.25 |
| 武士 | 1 | 4.03 |
| 体裁 | 1 | 4.37 |
| 隼人 | 1 | 3.81 |
| 弱い | 1 | 3.11 |
| 浮いた | 1 | 4.17 |
| 詰まらせる | 1 | 4.73 |
| 厄介な事に | 1 | 5.11 |
| 起死回生 | 1 | 4.97 |
| 悪ノリ | 1 | 5.20 |
| 何とも言えない | 1 | 4.01 |
| 音ゲー | 1 | 6.13 |
| 怒号 | 1 | 4.11 |
| 駆け込む | 1 | 4.16 |
| 頼み事 | 1 | 4.63 |
| それはない | 1 | 4.11 |
| 身体能力 | 1 | 3.57 |
| 一流企業 | 1 | 6.05 |
| ふらつく | 1 | 4.29 |
| 躍る | 1 | 4.37 |
| 左右対称 | 1 | 5.29 |
| 見繕う | 1 | 4.37 |
| 討っ手 | 1 | 4.52 |
| ツインテール | 1 | 4.42 |
| コイン | 1 | 4.24 |
| 隼科 | 1 | 5.24 |
| どう考えても | 1 | 3.75 |
| 解き放つ | 1 | 3.95 |
| 敗 | 1 | 4.89 |
| コツン | 1 | 4.92 |
| 大賞 | 1 | 4.94 |
| 育ちのいい | 1 | 5.90 |
| 社交的 | 1 | 4.87 |
| どうにかなる | 1 | 4.11 |
| 繰り回す | 1 | 5.55 |
| る | 1 | 3.36 |
| 揃い | 1 | 4.05 |
| 深入り | 1 | 4.78 |
| 居 | 1 | 3.44 |
| 両下 | 1 | 5.39 |
| 気迫 | 1 | 4.19 |
| 単体 | 1 | 4.08 |
| 窘める | 1 | 4.27 |
| 暮れ | 1 | 4.07 |
| 一生懸命 | 1 | 3.84 |
| 安 | 1 | 3.77 |
| 休み時間 | 1 | 4.66 |
| 水面下 | 1 | 4.58 |
| 貰い物 | 1 | 5.30 |
| 大打撃 | 1 | 4.77 |
| 中坊 | 1 | 5.68 |
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