On the day he had planned to propose, a young man was killed by a boy with monster-like powers. After being reincarnated, he learns that this world is the fantasy-like world he had favored in his previous life. However, every time he touches written characters, he is struck by a strange sense of dissonance—then one day, when he goes to a dojo to receive sword training from his father, he discovers a hanging scroll inscribed with "A samurai may go without food, but must not neglect his pride." In a world called Earth that has achieved fantasification through the existence of subhumans and the "magic" technology they possess, the reincarnate Soichiro lives through anguish and conflict. In Chapter One: Japan Arc, young Soichiro is born and grows up healthily, learning magic and swordsmanship, facing his childhood confrontations with man-eating ogres. Surrounded by subhumans including youkai in a nature-rich environment, Soichiro grows freely. However, he engages in deadly battles with enemies called man-eating ogres and encounters a mad-like evil god girl... In Chapter Two: Britain Arc, the first half depicts an adventure story where Fergus, Soichiro's British friend, challenges monsters from his perspective, while the second half traces how Soichiro suffered persecution and discrimination as that monster. Fergus gains strength, earns respect, and becomes a hero, while Soichiro descends into a beast in solitude and madness. The boys experience love, share friendship, and have their fates divided by conspiracy. In Chapter Three: America Arc, it depicts Soichiro's connection with his sister Shirahane, whom he was separated from in Japan, and the anti-subhuman discrimination organization ARF that she commands. Soichiro, who fell into depravity from his sister's rejection, clashes with the monsters of ARF. And just when reconciliation is finally reached, fate twists, distorts, and the evil god sneers. Soichiro and ARF unite to face discrimination and madness, but... After eight years from the start of serialization, this work, which has even been called "the most insane on Narou," is scheduled for completion. I would be happy if you could witness its conclusion. ※Warning: This work contains considerably depressing developments.
| Word | Frequency | Difficulty |
|---|---|---|
| 廃家 | 4 | 4.50 |
| 徹する | 4 | 4.39 |
| 輪郭 | 4 | 4.27 |
| 比率 | 4 | 4.37 |
| 女主人 | 4 | 4.54 |
| 建設 | 4 | 3.96 |
| 要塞 | 4 | 3.59 |
| クスッと | 4 | 5.15 |
| 独房 | 4 | 4.99 |
| 愛くるしい | 4 | 4.65 |
| 引導を渡す | 4 | 5.59 |
| 滅法 | 4 | 4.96 |
| ロンドン | 4 | 4.87 |
| 帰還 | 4 | 3.35 |
| 凄味 | 4 | 5.28 |
| 事例 | 4 | 4.35 |
| 鼻息 | 4 | 4.12 |
| し出す | 4 | 4.66 |
| 実る | 4 | 4.32 |
| 参政権 | 4 | 6.27 |
| 恥じ | 4 | 4.76 |
| ストーカー | 4 | 4.16 |
| 人生経験 | 4 | 4.89 |
| 爆撃 | 4 | 4.16 |
| 刻み込む | 4 | 4.27 |
| 手牌 | 4 | 4.15 |
| 統合 | 4 | 4.15 |
| 引き受け | 4 | 4.03 |
| ダメ男 | 4 | 5.48 |
| 当てもなく | 4 | 4.96 |
| 息も絶え絶え | 4 | 4.56 |
| その内に | 4 | 4.32 |
| 言霊 | 4 | 4.48 |
| 歩きだす | 4 | 4.94 |
| 命題 | 4 | 4.91 |
| 早急 | 4 | 4.06 |
| 恍惚 | 4 | 4.37 |
| 誕生 | 4 | 3.78 |
| 薄ら寒い | 4 | 5.01 |
| 涼しい顔 | 4 | 4.36 |
| 躍り出る | 4 | 4.50 |
| 罰ゲーム | 4 | 4.52 |
| 舞台裏 | 4 | 5.12 |
| 足を運ぶ | 4 | 4.44 |
| うんざり | 4 | 4.02 |
| 多々 | 4 | 3.95 |
| 二季 | 4 | 3.99 |
| 怒り狂う | 4 | 4.26 |
| 嗅ぎ付ける | 4 | 5.25 |
| ミュージック | 4 | 5.73 |
| 物理攻撃 | 4 | 3.99 |
| 無常 | 4 | 5.15 |
| 心の奥底 | 4 | 4.42 |
| 浚う | 4 | 5.00 |
| 態勢 | 4 | 3.95 |
| まがい物 | 4 | 5.08 |
| 史 | 4 | 4.32 |
| ことは無い | 4 | 3.91 |
| 畏まった | 4 | 4.77 |
| 13 | 4 | 3.87 |
| 粉雪 | 4 | 5.25 |
| 擽り | 4 | 4.93 |
| 現役 | 4 | 4.17 |
| 物理現象 | 4 | 5.32 |
| 引き分け | 4 | 4.51 |
| 心当たりがある | 4 | 4.43 |
| 足す | 4 | 4.25 |
| ミステリアス | 4 | 5.10 |
| 奮う | 4 | 4.58 |
| サングラス | 4 | 4.43 |
| 触診 | 4 | 5.27 |
| 火の玉 | 4 | 4.19 |
| どれか | 4 | 4.37 |
| 厄介なことに | 4 | 4.66 |
| 犯罪歴 | 4 | 5.19 |
| 篤と | 4 | 4.82 |
| 優勝 | 4 | 3.87 |
| 男らしい | 4 | 4.33 |
| 早すぎる | 4 | 4.36 |
| 鉤爪 | 4 | 4.38 |
| 特殊効果 | 4 | 4.43 |
| 安定感 | 4 | 4.91 |
| 衣服 | 4 | 3.77 |
| ニューイヤー | 4 | 6.17 |
| 将棋 | 4 | 4.64 |
| ふわふわ | 4 | 3.89 |
| 血液型 | 4 | 5.33 |
| 改まる | 4 | 4.74 |
| 見る度に | 4 | 5.11 |
| 赤髪 | 4 | 4.15 |
| 常識的 | 4 | 4.25 |
| 噛みしめる | 4 | 4.08 |
| 参戦 | 4 | 3.96 |
| 運動不足 | 4 | 4.94 |
| 取り換える | 4 | 5.20 |
| 赤子の手をひねる | 4 | 5.62 |
| 話を振る | 4 | 4.75 |
| ふわり | 4 | 3.82 |
| 作す | 4 | 4.62 |
| おおい | 4 | 4.63 |
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